Suna_Ye_Sunnabe wrote: »I didn't have much hope for this chapter, based on previous offerings ranging from lackluster to awful. But this chapter is pleasantly surprising.
The Arcanist class is great fun to play, and it truly feels different than the others. While the green does give me headaches over a prolonged period of time, that's something that can be adjusted. The class itself is wonderful.
The zones of the Telvanni peninsula and Apocrypha are also beautiful and refreshing, and the furnishings are wonderful! The creative spins on Apocrypha gave me joy in an artistic sense, and I love the new creature designs. It seems much love and care was put into the class and zones.
So here is my thank you for a lovely new chapter to all the devs. Well done!
As a side note, I hope old classes get a refresh on some of their looks to update them, as the Arcanist stands out so differently (and for the love of all, please help the Templars with their shovel animations... we know you all can make nice animations).
Suna_Ye_Sunnabe wrote: »I didn't have much hope for this chapter, based on previous offerings ranging from lackluster to awful. But this chapter is pleasantly surprising.
The Arcanist class is great fun to play, and it truly feels different than the others. While the green does give me headaches over a prolonged period of time, that's something that can be adjusted. The class itself is wonderful.
The zones of the Telvanni peninsula and Apocrypha are also beautiful and refreshing, and the furnishings are wonderful! The creative spins on Apocrypha gave me joy in an artistic sense, and I love the new creature designs. It seems much love and care was put into the class and zones.
So here is my thank you for a lovely new chapter to all the devs. Well done!
As a side note, I hope old classes get a refresh on some of their looks to update them, as the Arcanist stands out so differently (and for the love of all, please help the Templars with their shovel animations... we know you all can make nice animations).
Well, the Necromancer animations stood out as well, and here we are years later without any older class animation refresh, so I doubt they will do anything just because of Arcanist. Further, we see how they treated Templar Puncturing Strikes and Flurry animation updates, do you really want them to do an animation pass on all the other classes?!? Be careful what you wish for, because you just might get it.
Suna_Ye_Sunnabe wrote: »Suna_Ye_Sunnabe wrote: »I didn't have much hope for this chapter, based on previous offerings ranging from lackluster to awful. But this chapter is pleasantly surprising.
The Arcanist class is great fun to play, and it truly feels different than the others. While the green does give me headaches over a prolonged period of time, that's something that can be adjusted. The class itself is wonderful.
The zones of the Telvanni peninsula and Apocrypha are also beautiful and refreshing, and the furnishings are wonderful! The creative spins on Apocrypha gave me joy in an artistic sense, and I love the new creature designs. It seems much love and care was put into the class and zones.
So here is my thank you for a lovely new chapter to all the devs. Well done!
As a side note, I hope old classes get a refresh on some of their looks to update them, as the Arcanist stands out so differently (and for the love of all, please help the Templars with their shovel animations... we know you all can make nice animations).
Well, the Necromancer animations stood out as well, and here we are years later without any older class animation refresh, so I doubt they will do anything just because of Arcanist. Further, we see how they treated Templar Puncturing Strikes and Flurry animation updates, do you really want them to do an animation pass on all the other classes?!? Be careful what you wish for, because you just might get it.
For the Templar jabs? Yes, I do. They couldn't possibly be worse than what they are now.