PvP is the "endgame" for me in this game and quite for a long time (magsorc).
Yes, there are some moments where it makes fun, but for some reason these moments disappear more and more.
I have years experience as magsorc (since beta), understand weaving etc etc. Yet, I have a hard time fighting against tanky builds and it makes this game totally boring for me. In other games my character was much much stronger in PvP due to experience. Here its somehow impossible to improve. My burst don't have the effect they should have, and are easily telegraphed or purgeable. Usually my opponents just healing passively through each and everything without any resource drain or proactive defense. Not much skill involved. I understand some guys live in this game and have a deep understanding on how sets synergize to have maximum effect, but its more build-theorycrafitng than actually skill on the battlefield.
And honestly I am not having much energy or motivation to delve into new sets each and every patch to update my build, because in the next patch these things become obsoloete or replaced by other stuff. If I want to log into the game I just want to have fun without theorizing too much into new sets, really. It should be the dev's job to put hard bounds on what is possible for pvp to make the game enjoable also on a more causal basis. And taking that into account I can not even imagine how a newcomer will have fun in PvP for a longer time.
The tank meta simply went on too long now. Gonna check back here and then if something changed. Otherwise I am gonna having fun somewhere else.
What are your thoughts? For me pvp looks pretty much dead during most of the day. Only in the evening (PC EU) there is more ongoing, but just for a few hours. Baiscally dead endgame otherwise.
LittlePinkDot wrote: »PvP is the "endgame" for me in this game and quite for a long time (magsorc).
Yes, there are some moments where it makes fun, but for some reason these moments disappear more and more.
I have years experience as magsorc (since beta), understand weaving etc etc. Yet, I have a hard time fighting against tanky builds and it makes this game totally boring for me. In other games my character was much much stronger in PvP due to experience. Here its somehow impossible to improve. My burst don't have the effect they should have, and are easily telegraphed or purgeable. Usually my opponents just healing passively through each and everything without any resource drain or proactive defense. Not much skill involved. I understand some guys live in this game and have a deep understanding on how sets synergize to have maximum effect, but its more build-theorycrafitng than actually skill on the battlefield.
And honestly I am not having much energy or motivation to delve into new sets each and every patch to update my build, because in the next patch these things become obsoloete or replaced by other stuff. If I want to log into the game I just want to have fun without theorizing too much into new sets, really. It should be the dev's job to put hard bounds on what is possible for pvp to make the game enjoable also on a more causal basis. And taking that into account I can not even imagine how a newcomer will have fun in PvP for a longer time.
The tank meta simply went on too long now. Gonna check back here and then if something changed. Otherwise I am gonna having fun somewhere else.
What are your thoughts? For me pvp looks pretty much dead during most of the day. Only in the evening (PC EU) there is more ongoing, but just for a few hours. Baiscally dead endgame otherwise.
Only having 1 character is boring.
I've got a PvP stam sorc, stam warden, stamplar, mag DK, mageblade and stamblade.
Variety is the Spice of life.
And theory crafting builds is fun.
If you don't care about sets, perhaps you should PvP in a game like call of duty or Halo.
LittlePinkDot wrote: »PvP is the "endgame" for me in this game and quite for a long time (magsorc).
Yes, there are some moments where it makes fun, but for some reason these moments disappear more and more.
I have years experience as magsorc (since beta), understand weaving etc etc. Yet, I have a hard time fighting against tanky builds and it makes this game totally boring for me. In other games my character was much much stronger in PvP due to experience. Here its somehow impossible to improve. My burst don't have the effect they should have, and are easily telegraphed or purgeable. Usually my opponents just healing passively through each and everything without any resource drain or proactive defense. Not much skill involved. I understand some guys live in this game and have a deep understanding on how sets synergize to have maximum effect, but its more build-theorycrafitng than actually skill on the battlefield.
And honestly I am not having much energy or motivation to delve into new sets each and every patch to update my build, because in the next patch these things become obsoloete or replaced by other stuff. If I want to log into the game I just want to have fun without theorizing too much into new sets, really. It should be the dev's job to put hard bounds on what is possible for pvp to make the game enjoable also on a more causal basis. And taking that into account I can not even imagine how a newcomer will have fun in PvP for a longer time.
The tank meta simply went on too long now. Gonna check back here and then if something changed. Otherwise I am gonna having fun somewhere else.
What are your thoughts? For me pvp looks pretty much dead during most of the day. Only in the evening (PC EU) there is more ongoing, but just for a few hours. Baiscally dead endgame otherwise.
Only having 1 character is boring.
I've got a PvP stam sorc, stam warden, stamplar, mag DK, mageblade and stamblade.
Variety is the Spice of life.
And theory crafting builds is fun.
If you don't care about sets, perhaps you should PvP in a game like call of duty or Halo.
SandandStars wrote: »Honestly feel bad for the DKs who were DK mains before their class got turned into a marketing tool to attract more customers to pvp.
That was the quick, dirty, ineffective “fix.”
Addressing the big performance issues that have dogged Cyro for years might have actually grown pvp revenue.
SandandStars wrote: »Honestly feel bad for the DKs who were DK mains before their class got turned into a marketing tool to attract more customers to pvp.
That was the quick, dirty, ineffective “fix.”
Addressing the big performance issues that have dogged Cyro for years might have actually grown pvp revenue.
i hate my class being flavor of the month.
it sucked being at the bottom, but its obnoxious to see all these trash FotM DK's on top
and then when warden is op in 2 months they will all run off again, trash humpers are trash
LittlePinkDot wrote: »PvP is the "endgame" for me in this game and quite for a long time (magsorc).
Yes, there are some moments where it makes fun, but for some reason these moments disappear more and more.
I have years experience as magsorc (since beta), understand weaving etc etc. Yet, I have a hard time fighting against tanky builds and it makes this game totally boring for me. In other games my character was much much stronger in PvP due to experience. Here its somehow impossible to improve. My burst don't have the effect they should have, and are easily telegraphed or purgeable. Usually my opponents just healing passively through each and everything without any resource drain or proactive defense. Not much skill involved. I understand some guys live in this game and have a deep understanding on how sets synergize to have maximum effect, but its more build-theorycrafitng than actually skill on the battlefield.
And honestly I am not having much energy or motivation to delve into new sets each and every patch to update my build, because in the next patch these things become obsoloete or replaced by other stuff. If I want to log into the game I just want to have fun without theorizing too much into new sets, really. It should be the dev's job to put hard bounds on what is possible for pvp to make the game enjoable also on a more causal basis. And taking that into account I can not even imagine how a newcomer will have fun in PvP for a longer time.
The tank meta simply went on too long now. Gonna check back here and then if something changed. Otherwise I am gonna having fun somewhere else.
What are your thoughts? For me pvp looks pretty much dead during most of the day. Only in the evening (PC EU) there is more ongoing, but just for a few hours. Baiscally dead endgame otherwise.
Only having 1 character is boring.
I've got a PvP stam sorc, stam warden, stamplar, mag DK, mageblade and stamblade.
Variety is the Spice of life.
And theory crafting builds is fun.
If you don't care about sets, perhaps you should PvP in a game like call of duty or Halo.