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PvP... is it just me or is it simply boring?

Adernath
Adernath
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PvP is the "endgame" for me in this game and quite for a long time (magsorc).

Yes, there are some moments where it makes fun, but for some reason these moments disappear more and more.

I have years experience as magsorc (since beta), understand weaving etc etc. Yet, I have a hard time fighting against tanky builds and it makes this game totally boring for me. In other games my character was much much stronger in PvP due to experience. Here its somehow impossible to improve. My burst don't have the effect they should have, and are easily telegraphed or purgeable. Usually my opponents just healing passively through each and everything without any resource drain or proactive defense. Not much skill involved. I understand some guys live in this game and have a deep understanding on how sets synergize to have maximum effect, but its more build-theorycrafitng than actually skill on the battlefield.

And honestly I am not having much energy or motivation to delve into new sets each and every patch to update my build, because in the next patch these things become obsoloete or replaced by other stuff. If I want to log into the game I just want to have fun without theorizing too much into new sets, really. It should be the dev's job to put hard bounds on what is possible for pvp to make the game enjoable also on a more causal basis. And taking that into account I can not even imagine how a newcomer will have fun in PvP for a longer time.

The tank meta simply went on too long now. Gonna check back here and then if something changed. Otherwise I am gonna having fun somewhere else.

What are your thoughts? For me pvp looks pretty much dead during most of the day. Only in the evening (PC EU) there is more ongoing, but just for a few hours. Baiscally dead endgame otherwise.
  • FeedbackOnly
    FeedbackOnly
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    I would organize this complain better.

    The tank meta simply went on too long now. Gonna check back here and then if something changed. Otherwise I am gonna having fun somewhere else.

    My opponents just healing passively through each and everything without any resource drain or proactive defense. Not much skill involved. I understand some guys live in this game and have a deep understanding on how sets synergize to have maximum effect, but its more build-theorycrafitng than actually skill on the battlefield.

    How can I feel affected on my Sorcerer in pvp without being tanky.

    Please help 🥺
    Edited by FeedbackOnly on June 25, 2023 11:42AM
  • LittlePinkDot
    LittlePinkDot
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    Adernath wrote: »
    PvP is the "endgame" for me in this game and quite for a long time (magsorc).

    Yes, there are some moments where it makes fun, but for some reason these moments disappear more and more.

    I have years experience as magsorc (since beta), understand weaving etc etc. Yet, I have a hard time fighting against tanky builds and it makes this game totally boring for me. In other games my character was much much stronger in PvP due to experience. Here its somehow impossible to improve. My burst don't have the effect they should have, and are easily telegraphed or purgeable. Usually my opponents just healing passively through each and everything without any resource drain or proactive defense. Not much skill involved. I understand some guys live in this game and have a deep understanding on how sets synergize to have maximum effect, but its more build-theorycrafitng than actually skill on the battlefield.

    And honestly I am not having much energy or motivation to delve into new sets each and every patch to update my build, because in the next patch these things become obsoloete or replaced by other stuff. If I want to log into the game I just want to have fun without theorizing too much into new sets, really. It should be the dev's job to put hard bounds on what is possible for pvp to make the game enjoable also on a more causal basis. And taking that into account I can not even imagine how a newcomer will have fun in PvP for a longer time.

    The tank meta simply went on too long now. Gonna check back here and then if something changed. Otherwise I am gonna having fun somewhere else.

    What are your thoughts? For me pvp looks pretty much dead during most of the day. Only in the evening (PC EU) there is more ongoing, but just for a few hours. Baiscally dead endgame otherwise.

    Only having 1 character is boring.
    I've got a PvP stam sorc, stam warden, stamplar, mag DK, mageblade and stamblade.
    Variety is the Spice of life.

    And theory crafting builds is fun.
    If you don't care about sets, perhaps you should PvP in a game like call of duty or Halo.
  • Brrrofski
    Brrrofski
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    Adernath wrote: »
    PvP is the "endgame" for me in this game and quite for a long time (magsorc).

    Yes, there are some moments where it makes fun, but for some reason these moments disappear more and more.

    I have years experience as magsorc (since beta), understand weaving etc etc. Yet, I have a hard time fighting against tanky builds and it makes this game totally boring for me. In other games my character was much much stronger in PvP due to experience. Here its somehow impossible to improve. My burst don't have the effect they should have, and are easily telegraphed or purgeable. Usually my opponents just healing passively through each and everything without any resource drain or proactive defense. Not much skill involved. I understand some guys live in this game and have a deep understanding on how sets synergize to have maximum effect, but its more build-theorycrafitng than actually skill on the battlefield.

    And honestly I am not having much energy or motivation to delve into new sets each and every patch to update my build, because in the next patch these things become obsoloete or replaced by other stuff. If I want to log into the game I just want to have fun without theorizing too much into new sets, really. It should be the dev's job to put hard bounds on what is possible for pvp to make the game enjoable also on a more causal basis. And taking that into account I can not even imagine how a newcomer will have fun in PvP for a longer time.

    The tank meta simply went on too long now. Gonna check back here and then if something changed. Otherwise I am gonna having fun somewhere else.

    What are your thoughts? For me pvp looks pretty much dead during most of the day. Only in the evening (PC EU) there is more ongoing, but just for a few hours. Baiscally dead endgame otherwise.

    Only having 1 character is boring.
    I've got a PvP stam sorc, stam warden, stamplar, mag DK, mageblade and stamblade.
    Variety is the Spice of life.

    And theory crafting builds is fun.
    If you don't care about sets, perhaps you should PvP in a game like call of duty or Halo.

    Exactly

    I usually have about 3/4 classes geared for PvP. I might sub some out and some in throughout the year. But it definitely helps keeping it fresh.

    And not only that, but I play around with builds all the time. I find theory crafting a build for PvP the most fun this game has to offer.

    Trying new sets or new skill and tweaking a build until it's at its absolute maximum.

    If you're just playing mag sorc, and for example, just using crafty and bright throat from like 4 years ago, then yeh, it'd get boring.

    I'd say BGs are more of a "casual" PvP setting. Yes, you will get some people from Cyro, but also people who don't take it as seriously.
    Edited by Brrrofski on June 26, 2023 8:17AM
  • mmtaniac
    mmtaniac
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    Current tank meta is boring , people not dying and this is problem. Best patch was in Elsweyr when dots went out of control and deal tons of damage people dying in this patch and this was good thing.
  • Sylosi
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    It's always been boring, which is why it has always been comparatively unsuccessful (even by the low standards of MMORPG PvP), this is nothing new. If you compare Cyrodil to the only other "big" MMO with that type of PvP, then it isn't an accident that the other game's equivalent of Cyrodil has always been more successful, that most of the fight / GvG guilds went there, etc.

    Then you have BG's, which for some bizarre reason are 4v4v4, which means none of BG modes work as PvP games, because 3 teams breaks the most fundamental rule of PvP - risk vs reward, it's not an accident sports and PvP games are two teams.

    On top of that the level of low skilled cheese in this game is off the scale. Take proc sets for example, in GW2 they removed fire/air sigils (basically flame/shock weapon glyphs) from sPvP (think BGs), because they considered even that limited amount of passive damage was too low skilled and not good for PvP, the joke that is procs in ESO on the other hand...

    Which is why given the size of the population of this game, PvP has been monumentally unsuccessful and why the tiny self selecting sample left playing, that is the "PvP" playerbase, is the least PvP I've ever seen.
    Edited by Sylosi on June 26, 2023 1:06PM
  • Deter1UK
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    Do something different for a bit and come back refreshed. Or (if you are so inclined) befriend a new player and tutor them across Cryodill - you will see the game through someone elses eyes, might be enlightening.
  • endgamesmug
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    If you think about how long the games been out and consider there will be players that would have played in pvp for most of that time because its their preferred side of the game. So saying that youve basically got alot of pvp professors running around, i think something similar has happened in pve people have got so good at the game its very much stalemate or nothing to do.
  • Adernath
    Adernath
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    Adernath wrote: »
    PvP is the "endgame" for me in this game and quite for a long time (magsorc).

    Yes, there are some moments where it makes fun, but for some reason these moments disappear more and more.

    I have years experience as magsorc (since beta), understand weaving etc etc. Yet, I have a hard time fighting against tanky builds and it makes this game totally boring for me. In other games my character was much much stronger in PvP due to experience. Here its somehow impossible to improve. My burst don't have the effect they should have, and are easily telegraphed or purgeable. Usually my opponents just healing passively through each and everything without any resource drain or proactive defense. Not much skill involved. I understand some guys live in this game and have a deep understanding on how sets synergize to have maximum effect, but its more build-theorycrafitng than actually skill on the battlefield.

    And honestly I am not having much energy or motivation to delve into new sets each and every patch to update my build, because in the next patch these things become obsoloete or replaced by other stuff. If I want to log into the game I just want to have fun without theorizing too much into new sets, really. It should be the dev's job to put hard bounds on what is possible for pvp to make the game enjoable also on a more causal basis. And taking that into account I can not even imagine how a newcomer will have fun in PvP for a longer time.

    The tank meta simply went on too long now. Gonna check back here and then if something changed. Otherwise I am gonna having fun somewhere else.

    What are your thoughts? For me pvp looks pretty much dead during most of the day. Only in the evening (PC EU) there is more ongoing, but just for a few hours. Baiscally dead endgame otherwise.

    Only having 1 character is boring.
    I've got a PvP stam sorc, stam warden, stamplar, mag DK, mageblade and stamblade.
    Variety is the Spice of life.

    And theory crafting builds is fun.
    If you don't care about sets, perhaps you should PvP in a game like call of duty or Halo.

    I agree with you, but in fact I have more than one char (for PvP warden and DK). But playing tanky is even more boring :smiley:
  • StarOfElyon
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    Proc sets are and always will be the problem.
  • React
    React
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    It's insane that they've let the tank meta continue on this long. We've reached a point where probably around 50% of the people in cyrodiil cannot be killed in 1v1 scenarios, regardless of how high their opponent's damage is, or how big of a skill difference there is. It's beyond frustrating when every single fight involves one or more unkillable tanks or healers doing nothing but spamming burst heals, defensive ults, rez's, etc with no option to counterplay them whatsoever.

    Edit: Even more frustrating that every patch, more and more "damage" builds are adopting the "40k HP and 3 proc damage sets" meta.
    Edited by React on June 26, 2023 2:35PM
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  • SaffronCitrusflower
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    They're also taking away primary objectives in Cyrodiil, like removing the faction health buff for gaining emp, so no reason to get emp anymore.
  • MetallicMonk
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    People have been complaining about a tanky PvP meta for over a year and they released another tanky livelord class as well.

    Truly atom splitting IQ level game design and balance.
  • SandandStars
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    Honestly feel bad for the DKs who were DK mains before their class got turned into a marketing tool to attract more customers to pvp.

    That was the quick, dirty, ineffective “fix.”

    Addressing the big performance issues that have dogged Cyro for years might have actually grown pvp revenue.
  • Wing
    Wing
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    Honestly feel bad for the DKs who were DK mains before their class got turned into a marketing tool to attract more customers to pvp.

    That was the quick, dirty, ineffective “fix.”

    Addressing the big performance issues that have dogged Cyro for years might have actually grown pvp revenue.

    i hate my class being flavor of the month.

    it sucked being at the bottom, but its obnoxious to see all these trash FotM DK's on top

    and then when warden is op in 2 months they will all run off again, trash humpers are trash
    Edited by Wing on July 3, 2023 10:19PM
    ESO player since beta.
    previously full time subscriber, beta-2024, game got too disappointing.
    PC NA
    ( ^_^ )

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    DK one trick
  • endgamesmug
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    Ive just been lolling lately at players running around at 1% health taking damage and not dying, pvp is fine.....everythings is fine 😂
  • Vevvev
    Vevvev
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    Wing wrote: »
    Honestly feel bad for the DKs who were DK mains before their class got turned into a marketing tool to attract more customers to pvp.

    That was the quick, dirty, ineffective “fix.”

    Addressing the big performance issues that have dogged Cyro for years might have actually grown pvp revenue.

    i hate my class being flavor of the month.

    it sucked being at the bottom, but its obnoxious to see all these trash FotM DK's on top

    and then when warden is op in 2 months they will all run off again, trash humpers are trash

    Same, remember back when people didn't wanna play DK because of how weak it was? If you did go for it people said to pick stamDK because at least they had access to an Execute. Those were the days of glory when you could beat people with an "inferior" spec. Now there's no fun in glory when you get messages from people bitter you "played the meta class". My DK is older than Summerset :disappointed:
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Amottica
    Amottica
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    Adernath wrote: »
    PvP is the "endgame" for me in this game and quite for a long time (magsorc).

    Yes, there are some moments where it makes fun, but for some reason these moments disappear more and more.

    I have years experience as magsorc (since beta), understand weaving etc etc. Yet, I have a hard time fighting against tanky builds and it makes this game totally boring for me. In other games my character was much much stronger in PvP due to experience. Here its somehow impossible to improve. My burst don't have the effect they should have, and are easily telegraphed or purgeable. Usually my opponents just healing passively through each and everything without any resource drain or proactive defense. Not much skill involved. I understand some guys live in this game and have a deep understanding on how sets synergize to have maximum effect, but its more build-theorycrafitng than actually skill on the battlefield.

    And honestly I am not having much energy or motivation to delve into new sets each and every patch to update my build, because in the next patch these things become obsoloete or replaced by other stuff. If I want to log into the game I just want to have fun without theorizing too much into new sets, really. It should be the dev's job to put hard bounds on what is possible for pvp to make the game enjoable also on a more causal basis. And taking that into account I can not even imagine how a newcomer will have fun in PvP for a longer time.

    The tank meta simply went on too long now. Gonna check back here and then if something changed. Otherwise I am gonna having fun somewhere else.

    What are your thoughts? For me pvp looks pretty much dead during most of the day. Only in the evening (PC EU) there is more ongoing, but just for a few hours. Baiscally dead endgame otherwise.

    Only having 1 character is boring.
    I've got a PvP stam sorc, stam warden, stamplar, mag DK, mageblade and stamblade.
    Variety is the Spice of life.

    And theory crafting builds is fun.
    If you don't care about sets, perhaps you should PvP in a game like call of duty or Halo.

    While I agree there are changes to combat that would be an improvement, I agree with the sentiment Dot presents here.

    Not only do I change characters to liven things up but knowing the strengths and weaknesses of other classes is a huge benefit in PvP. Even with zerg surging it can be beneficial.

  • BXR_Lonestar
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    Don't take this personally, but I honestly think it is just you. I'm back after a 9 month break, and all my builds are outdated, and I'm STILL enjoying PVP, in spite of the fact that I feel like the yellows and reds routinely outnumber us 3:1.

    You admitted that PVP IS your endgame and has been for quite some time. It could be time to just take a break and focus on another area of the game, or perhaps another game altogether. It really doesn't matter what area your focus is - PVE or PVP - when you feel like your obligated to play instead of being AMPED UP to play, its time to take a break and do something else.
  • LunaFlora
    LunaFlora
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    that's just how pvp is
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Marcus684
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    Sounds like you're ready for the true endgame: Cyrodiil zone chat. It's where all the jaded vets spend 90% of their time.
  • Adernath
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    Well, just recently switched to a stambow-sorc. For some reason bow >> staff and this makes more fun. But poor magicka options badly needs some love. Its just too weak.
  • OtarTheMad
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    I think players are both getting bored with pvp but also getting tired of it. There are only so many times you can get run over by a faction stack with ZERO hopes of winning before you go to BGs or dueling or PvE. Even dealing with ball groups is so different now, you see in zone someone saying “ball group at X keep” and the replies are just something like “just leave them.”

    Also, for a long time now you get these quiet moments, no matter how populated it is or if it’s Mayhem event you get these like odd 15-20 minutes where nothing happens anywhere. Idk. PvP is fun and my favorite part of this game but the lag and lack of content has taken a heavy toll. Here’s hoping the coding re-architecture fixes a lot of lag.
  • disintegr8
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    I built my first tanky build a couple of days ago to see if it works and while not dealing a lot of damage, not dying was certainly a change. I'll continue to use it during the remainder of the event, simply as a counter the increased (tanky) population and revert back to normal after that.

    I did see a tank Emp yesterday who was valiantly trying to defend his keeps but because he had no real damage, as long as we ignored him, we could do what we wanted. Left him alive in 3 keeps and 2 outposts as we flipped them and moved on.

    Tanky builds, zergs, powerful sets and skills are all annoying in their own way. What I hate most is the player that can go from near death to full health, over and over again, while never running out of resources. I can handle a decent fight but it's annoying when you think someone's about to die and they go to full health.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Theignson
    Theignson
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    For me the most fun in PvP is large, relatively equal numbers alliance vs alliance battles for keeps. In these battles you have 60 players on each side fighting for a keep, and the battles can go on for an hour. They are sometimes quite heroic and the rewards are high (D ticks). I like the cooperative nature of a faction wide effort. Battles that are uneven (eg 30 vs 60) can also be fun.
    Theory crafting is also fun in PvP, trying out new sets and new characters.
    I personally still enjoy siege.

    Things that are now boring for me in PvP:
    Completely uneven battles. Almost every night for the last 2 years on my server , late, DC has been poplocked and comes and takes the map against 1-2 bar EP or AD. This is the most boring thing I could imagine.
    Tower humpers
    Unkillable tanks
    Ball groups running around and around and around Arrius 3rd floor
    Ball groups stacking 12+ HOTs plus constant barriers
    BG groups in comms who 4v1 people
    Tbaggers
    Trolls, especially trolls who jump around
    PvDoor
    1v1. I find it boring especially the endless battles.
    Bombers
    Soloing resources. So boring. Been there, done that years ago
    Zone chat trolls
    Zone chat narcissists
    In combat bug
    Horse simulator
    disorganized pugs who don;'t know how to siege or coordinate
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