I like Escalating Runeblades. Not saying it's meta or anything, but Draugrkin gives it and the beam some much needed kick. Cephaliarch's Flail is expensive, weak, not a very strong execute, and IMO more designed to work in conjunction with the ult as a root / snare, but not as a spammable. It does heal you, and ongoing healing is something the class is otherwise missing. That's the main reason why I think players go for Flail over Runeblades, but IMO it doesn't do enough damage - at least not when you build with Draugrkin. I also think Runeblades is better than Force Shock on account of the AOE component. It is a flexible skill in PvPvE, e.g. IC and in keeps.
Main stat: Stam all the way. Why? Simple: Runeblades and Runemend cost less. (EDIT: I may be wrong about that, but the following still turned out a decent-feeling way to build). I invested into stam regen, high stam pool and use an ice staff with the tri-focus passive on the back bar. This means my starc plays somewhat like a magicka build with the stat pools reversed. You can block on the magicka pool while burst healing via Runemed on the stamina pool. You're not cutting off the regen you need for healing while you block. That was important to me. You could probably build to mix Cruxweaver Armor with 2x Runemend on stamina, followed by 1x Runeward at full crux on magicka, becoming tanky that way. This is only for when you're being focused, of course. The key thing seems to be that Runeward is more of a reactive skill than the proactive shield other classes have. The proactive skill is the one that heals you when you fall below 50% health, which competes with Vigor.
EDIT: Am I wrong about the stam morphs being cheaper than mag? Gee, I'm not sure anymore. I am sure about Runeblades being cheaper than Flail, though, and about preferring medium armor over light in PvP. You got to watch what you're wearing when comparing skill costs. I thought I was in 1H, 3M, 3L, but I could be wrong.
Yes! This is exactly how I feel about Arc and why I feel Runemend is essential whereas Runeward is not. In fact I haven't been using Runeward, because I'm used to using shields proactively and didn't want it consuming my crux all the time. I wanted the crux for Fatecarver. I've only played on live. Didn't know this was different, initially, on the PTS.HidesInPlainSight wrote: »The crux changed makes it cost 8-10k resources to gain access to your burst heal and 3 GCDs (4k+ stam for 2x spammable, 4.5k mag, depending on armor weight) that you have to hit vigor after just to top off after a failed gank or a burst. You have zero healing ability without Crux's to consume. It is so ass, that even duels, Arcanist is trash tier. You just burst them down in the first few seconds and they can't recover.
You want to burst a player down? Well they hit you and you have heal, now you have to build Crux's back up. So you just keep spending resources for your "brust" but its never there if they put any kind of pressure on you. You literally can't not build pressure or turtle and build because everything you would use on your "burst' is consumed in your turtle.
OK, I double-checked. The costs are not the same. On my Imperial without any gear:I like Escalating Runeblades. Not saying it's meta or anything, but Draugrkin gives it and the beam some much needed kick. Cephaliarch's Flail is expensive, weak, not a very strong execute, and IMO more designed to work in conjunction with the ult as a root / snare, but not as a spammable. It does heal you, and ongoing healing is something the class is otherwise missing. That's the main reason why I think players go for Flail over Runeblades, but IMO it doesn't do enough damage - at least not when you build with Draugrkin. I also think Runeblades is better than Force Shock on account of the AOE component. It is a flexible skill in PvPvE, e.g. IC and in keeps.
Main stat: Stam all the way. Why? Simple: Runeblades and Runemend cost less. (EDIT: I may be wrong about that, but the following still turned out a decent-feeling way to build). I invested into stam regen, high stam pool and use an ice staff with the tri-focus passive on the back bar. This means my starc plays somewhat like a magicka build with the stat pools reversed. You can block on the magicka pool while burst healing via Runemed on the stamina pool. You're not cutting off the regen you need for healing while you block. That was important to me. You could probably build to mix Cruxweaver Armor with 2x Runemend on stamina, followed by 1x Runeward at full crux on magicka, becoming tanky that way. This is only for when you're being focused, of course. The key thing seems to be that Runeward is more of a reactive skill than the proactive shield other classes have. The proactive skill is the one that heals you when you fall below 50% health, which competes with Vigor.
EDIT: Am I wrong about the stam morphs being cheaper than mag? Gee, I'm not sure anymore. I am sure about Runeblades being cheaper than Flail, though, and about preferring medium armor over light in PvP. You got to watch what you're wearing when comparing skill costs. I thought I was in 1H, 3M, 3L, but I could be wrong.
runeblades and runemend use your stamina or magicka depending on the highest so it should be the same cost for either resource.
I assume you're on console. PC EU mostly works fine, these days, with new servers.HidesInPlainSight wrote: »Class does not function in the current server meltdown.
I really don't think Runespite Ward is a burst heal. It's IMO an overhyped skill that can only work on a high health build, preferably on a stamina build that has a half decent cost of Runemed, which you also need to slot and use to build crux when you are being focused.The crux changed makes it cost 8-10k resources to gain access to your burst heal and 3 GCDs (4k+ stam for 2x spammable, 4.5k mag, depending on armor weight)
Esoteric Greaves and throw everything else into offense and sustain. You can't be ganked and you can only be be burst in a longer duel where you didn't manage your stamina (need to switch to DW for heavy attacks). This is why I built for 35K stam and stam regen. Thankfully the class allows for that and I think the selection of mythics we got along with this class are no accident. As long as your stam is high, you can go on the attack with Fatecarver, because you basically can't be burst. That said you are still vulnerable to the meta, e.g. Master's DW / Vateshran destro. DOTs are your enemy. I'm trying Runeguard of Freedom right now instead of Vigor. I wanted the regen passives on both bars to keep my stam above 50%, but you may need to stack Flail + Vigor to deal with DOTs.that you have to hit vigor after just to top off after a failed gank or a burst. You have zero healing ability without Crux's to consume. It is so ass, that even duels, Arcanist is trash tier. You just burst them down in the first few seconds and they can't recover.
Nope. Forget the overhyped Runespite Ward.You want to burst a player down? Well they hit you and you have heal, now you have to build Crux's back up.
I think this just means you haven't figured out your playstyle yet. My answer is the above. Another answer might be to heal with stamina (costs less) Runemend, building crux, and use Runeward only as a top off skill before resuming attack. I don't think that looks all that promising, cause you have to build crux again, at least if you're using Fatecarver, but I haven't explored every option yet. Maybe you don't slot Fatecarver in that case.So you just keep spending resources for your "brust" but its never there if they put any kind of pressure on you. You literally can't not build pressure or turtle and build because everything you would use on your "burst' is consumed in your turtle.