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Confused on the pragmatic fate carver

seesallpants
seesallpants
Soul Shriven
When it saids that your immune to interrupt, what the mean, because on PS4 I still get interrupted from npc attacks, is only for pvp or is it just not working, or every specific attacks from npc

Best Answers

  • CameraBeardThePirate
    CameraBeardThePirate
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    It means that someone can't bash or interrupt with Crushing Shock/Venom Arrow while the shield from the ability holds. You can still be stunned while using the ability.
    Answer ✓
  • Zodiarkslayer
    Zodiarkslayer
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    Other effects can still interrupt. For example stagger mechanics of certain ground attacks. Or whenever a clannfear jumps you. Boom, Fatecarver over.

    And sometimes it's just lag. You already started Fatecarver, but some mob stops you immediately, because his attacks got registered too late and desynced.

    These things happen to me all the time in dungeons and during addwaves in Boss Fights. 🤷‍♂️

    Ce la guerre
    Edited by Zodiarkslayer on July 24, 2023 5:23AM
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
    Answer ✓
  • merpins
    merpins
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    The damage shield is good. so is the extra 3 tics on the other morph. But the interrupt immunity is completely useless outside pvp fights in close quarters. It's good there for the most part, but since you're not immune to crowd control, you'll still get gimped in most encounters. Which is a shame. Its dps is pretty good on the trial dummy, but in practice in PVE, its pretty low since it relies on you to never get interrupted which happens often.
  • fred4
    fred4
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    I noticed the same in solo PvE. Not only is the immunity apparently tied to the shield, but:
    • I believe the damage of the skill only starts a second after casting. Maybe the shield too.
    • Either way NPCs frequently stun you right after you've cast the skill.
    • Many NPCs just don't respect CC immunity. Worst are titans, who stun you all the time (unless maybe you perma-block).
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • ADarklore
    ADarklore
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    merpins wrote: »
    The damage shield is good. so is the extra 3 tics on the other morph. But the interrupt immunity is completely useless outside pvp fights in close quarters. It's good there for the most part, but since you're not immune to crowd control, you'll still get gimped in most encounters. Which is a shame. Its dps is pretty good on the trial dummy, but in practice in PVE, its pretty low since it relies on you to never get interrupted which happens often.

    I think this was WHY they added it in the first place, because of the complaint about how useless Fatecarver was in PVP.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • NordSwordnBoard
    NordSwordnBoard
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    I think it's a niche skill yet people are trying to make it the new Jesus beam or soul assault. It requires positioning before use, during use, and of course aiming. Should cc first otherwise you're like ghostbusters 1st time firing proton packs lol.
    Fear is the Mindkiller
  • MudcrabAttack
    MudcrabAttack
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    You could always build up the size of the shield by stacking more generic weapon damage (options include infused jewelry + damage glyph , untamed aggression, swords, sets, warrior mundus, backbar weapon damage glyph, etc) and then buff it by stacking more resistance (prebuff with CruxWeaver and Runeguard (major/minor resolve), Aegis of the unseen class passive, fortified CP, 1 piece heavy armor, etc). Also use bastion CP for another 15% buff

    It won’t stop every interrupt like a vet DLC Minotaur winding up a one shot hit - just ignore those by backing up. Backing up from groups lines up more enemies for the beam anyway. Also when I’m worried about getting interrupted or taking damage I’ll hold block while casting the other skills
    Edited by MudcrabAttack on July 5, 2023 5:58PM
  • Necrotech_Master
    Necrotech_Master
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    fred4 wrote: »
    I noticed the same in solo PvE. Not only is the immunity apparently tied to the shield, but:
    • I believe the damage of the skill only starts a second after casting. Maybe the shield too.
    • Either way NPCs frequently stun you right after you've cast the skill.
    • Many NPCs just don't respect CC immunity. Worst are titans, who stun you all the time (unless maybe you perma-block).

    theres a lot of npc attacks that inflict a "stagger" which is a cc, but its not something we can be immune to, but it still interrupts actions

    heavy attack zombies, most attacks from titans or flesh colossus type enemies will also do this stagger, it is very annoying when your getting chain staggered
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Norith_Gilheart_Flail
    Norith_Gilheart_Flail
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    Stagger is definitely annoying.

    I've made sure to keep an eye on my shield while casting Fatecarver just to make sure it wasn't being chewed through - and it wasn't.

    Now I have confirmation that stagger bypasses the mechanic of a morph that is supposed to address that.
  • ADarklore
    ADarklore
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    I think it's a niche skill yet people are trying to make it the new Jesus beam or soul assault. It requires positioning before use, during use, and of course aiming. Should cc first otherwise you're like ghostbusters 1st time firing proton packs lol.

    Niche skill? It's pretty much the required skill if you are going to play Arcanist successfully and "as intended" by the devs. I've seen complaints about people not happy with Arcanist because they can't seem to create a successful build without using Fatecarver. When the overwhelming majority of your damage comes from one skill, and many other skills are designed to contribute to that skill, yeah... it's not a niche skill, but a required one.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • tsaescishoeshiner
    tsaescishoeshiner
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    ADarklore wrote: »
    I think it's a niche skill yet people are trying to make it the new Jesus beam or soul assault. It requires positioning before use, during use, and of course aiming. Should cc first otherwise you're like ghostbusters 1st time firing proton packs lol.

    Niche skill? It's pretty much the required skill if you are going to play Arcanist successfully and "as intended" by the devs. I've seen complaints about people not happy with Arcanist because they can't seem to create a successful build without using Fatecarver. When the overwhelming majority of your damage comes from one skill, and many other skills are designed to contribute to that skill, yeah... it's not a niche skill, but a required one.

    I think the issue is lack of alternatives for damage-dealing crux-spenders.

    The only other one is Tentacular Dread, which just doesn't deal enough damage. Maybe it could be improved by getting a DoT effect per Crux spent and helping with recovery, since I think (not sure) it would make your rotation a lot more expensive to cast than Fatecarver.
    PC-NA
    in-game: @tsaescishoeshiner
  • LittlePinkDot
    LittlePinkDot
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    If fatecarver gets interrupted, you should get a Crux back.
    That would be nice.
  • athena9205
    athena9205
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    they either need to fix the interrupt immunity or change the tool tip. Its very confusing.
  • Seraphayel
    Seraphayel
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    ADarklore wrote: »
    merpins wrote: »
    The damage shield is good. so is the extra 3 tics on the other morph. But the interrupt immunity is completely useless outside pvp fights in close quarters. It's good there for the most part, but since you're not immune to crowd control, you'll still get gimped in most encounters. Which is a shame. Its dps is pretty good on the trial dummy, but in practice in PVE, its pretty low since it relies on you to never get interrupted which happens often.

    I think this was WHY they added it in the first place, because of the complaint about how useless Fatecarver was in PVP.

    It‘s useless in PvP fights, too.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • LittlePinkDot
    LittlePinkDot
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    ADarklore wrote: »
    I think it's a niche skill yet people are trying to make it the new Jesus beam or soul assault. It requires positioning before use, during use, and of course aiming. Should cc first otherwise you're like ghostbusters 1st time firing proton packs lol.

    Niche skill? It's pretty much the required skill if you are going to play Arcanist successfully and "as intended" by the devs. I've seen complaints about people not happy with Arcanist because they can't seem to create a successful build without using Fatecarver. When the overwhelming majority of your damage comes from one skill, and many other skills are designed to contribute to that skill, yeah... it's not a niche skill, but a required one.

    I disagree. It's not required for PvP
    Impervious runeward is my only Crux spender.
    I use bow skills and weakness to elements.

    Ever notice the arcanist passive "Psychic lesion." it increases damage from status effects by 15% and the chance by 75%
  • Necrotech_Master
    Necrotech_Master
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    ADarklore wrote: »
    I think it's a niche skill yet people are trying to make it the new Jesus beam or soul assault. It requires positioning before use, during use, and of course aiming. Should cc first otherwise you're like ghostbusters 1st time firing proton packs lol.

    Niche skill? It's pretty much the required skill if you are going to play Arcanist successfully and "as intended" by the devs. I've seen complaints about people not happy with Arcanist because they can't seem to create a successful build without using Fatecarver. When the overwhelming majority of your damage comes from one skill, and many other skills are designed to contribute to that skill, yeah... it's not a niche skill, but a required one.

    I think the issue is lack of alternatives for damage-dealing crux-spenders.

    The only other one is Tentacular Dread, which just doesn't deal enough damage. Maybe it could be improved by getting a DoT effect per Crux spent and helping with recovery, since I think (not sure) it would make your rotation a lot more expensive to cast than Fatecarver.

    the rotation without the beam is insanely expensive comparatively because with 2 cost reduction glyphs you can make the beam 100% free to cast (like eruption)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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