DrNukenstein wrote: »Vigilant of stendar skill line that requires you to be not vamp or wolf. Provides offensive and defensive bonuses against all sorts of supernatural beings in pvp and pve. Active skills like:
-An affordable self only cleanse
-A move like imbue weapon that only fires on heavy attacks and lasts longer
-A shield that increases in potency based on how many daedra, undead, werewolves are within range
-A pre-buffable major brut/sorc
-A mark skill that applies a vulnerability and bonus move speed while approaching the target
-A transformation ultimate that gives resists and wd/sd+ some benefit that's shared with allies. Like you turn into a champion of the light for 12 seconds.
passives like:
-damaging a daedra/undead/werewolf gives x wd/sd for y seconds
-heal for x when damaged under 50% health. can only happens once every y seconds
-provide x critical resist to all allies within y range, non stacking
-When you die you explode for x damage, daedra/undead/werewolf take y% extra
-Some kind of fun Van Helsing RP passive. Detect evil? daedra/undead/werewolf get a mark above their head?
Would require a rework of that one fighters guild passive, and turn evil could be moved to this skill line. I love vamp 3, but done right a vigilant of stendar line could make it a really difficult choice.
tsaescishoeshiner wrote: »New weapon!
One-armed-and-Alfiq
1. Thrust. Stab an enemy with your weapon, gaining movement speed.
2. Furry Fury. Raise your Alfiq to launch a powerful fireball from its mouth. Damage decreases if used again within 5 seconds.
3. Riposte Stance. Gain Major Resolve and buffs.
4. Jone's Judgement. Point your Alfiq at an enemy to aim a shadow beam that charges to full strength after 0.5 seconds. The final tick deals execute damage.
5. Leap. Launch yourself toward the enemy and increase the damage of your next attack.
Ultimate: Bauble Barrage. Your Alfiq enrages, lobbing destructive arcane bombs from its bauble at any nearby enemy for 12 seconds.
A modest range of non-combat skills, or utility spells, for non-combat situations. I miss things like ‘Calming Touch’ or ‘Candlelight’ from ES IV. Generally, stuff not locked to a class. I prefer flexibility of build over theme.