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Arcanist pvp race

Syiccal
Syiccal
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So I'm thinking most likely dark elf will be my choice but I'd like to know how breton performs on the arcanist, I'm on xbox and have read/watched ppl say maganist has sustain problems compared to stam counter part..(I don't intend on playing master dw/vateshran)
  • Augusten15
    Augusten15
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    Altmer

    Reduces damage taken by 5% while you are using an ability with a cast or channel time.
    Restores 625 Magicka or Stamina, based on whichever is lowest, after activating a Class Ability. This effect can occur once every 6 seconds.

    Increases Max Magicka by 2000

    Increases your Spell Damage by 258
  • katorga
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    Imperial, Breton, Altmer in that order.

    My experience has been that you really need a sustain race for this class.
  • Sheuib
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    I picked woodelf for my stam arcanist and it seems to work so far. I have always liked the extra bit of fall damage protection in pvp.
  • LittlePinkDot
    LittlePinkDot
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    Augusten15 wrote: »
    Altmer

    Reduces damage taken by 5% while you are using an ability with a cast or channel time.
    Restores 625 Magicka or Stamina, based on whichever is lowest, after activating a Class Ability. This effect can occur once every 6 seconds.

    Increases Max Magicka by 2000

    Increases your Spell Damage by 258

    But the Channeled ability Fatecarver sucks for PvP. I'm not using it on my PvP arcanist.
  • LittlePinkDot
    LittlePinkDot
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    Syiccal wrote: »
    So I'm thinking most likely dark elf will be my choice but I'd like to know how breton performs on the arcanist, I'm on xbox and have read/watched ppl say maganist has sustain problems compared to stam counter part..(I don't intend on playing master dw/vateshran)

    I'm making a PvP arcanist too.
    I've heard that arcanist has sustain issues, so I figured a race that has passives for sustain is a good idea.
    I chose imperial for the 6% cost reduction to all skills.
    Also, Imperial is the only race I haven't made a character for yet.

    Apparently the class was designed to be a hybrid.
    I'm choosing stamina with a sprinkle of magic.
    A bow build, Lethal arrow and poison injection using the sets Swamp Raider and Sheer Venom.
    Tentacular dread is my only Crux spender and is magicka, was planning on using it like a nuke. I have to generate crux with defensive abilities only, like Chakram of Destiny, Rune mend etc.
  • taugrim
    taugrim
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    Augusten15 wrote: »
    Altmer

    Reduces damage taken by 5% while you are using an ability with a cast or channel time.
    Restores 625 Magicka or Stamina, based on whichever is lowest, after activating a Class Ability. This effect can occur once every 6 seconds.

    Increases Max Magicka by 2000

    Increases your Spell Damage by 258

    But the Channeled ability Fatecarver sucks for PvP. I'm not using it on my PvP arcanist.

    In BGs, Fatecarver accounts for more kills than the rest of my skills combined.

    Are you on PC NA?
    PC | NA | CP 2.3k
    • Active: Dark Elf Stamina Templar | Dark Elf Stamina Arcanist | Dark Elf Stamina Necromancer
    • Inactive: Nord Stamina Warden | Orc Stamina Sorceror | Nord Stamina Nightblade | Nord Stamina Dragonknight
    BUILDS ADDONS AUTHORED GUILDS:
    • Ankle Biters | Legends Syndicate (PVP) | Moonlit Shenanigans | Song of Broken Pines (PVP) | Ulfhednar (PVP)
  • LittlePinkDot
    LittlePinkDot
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    taugrim wrote: »
    Augusten15 wrote: »
    Altmer

    Reduces damage taken by 5% while you are using an ability with a cast or channel time.
    Restores 625 Magicka or Stamina, based on whichever is lowest, after activating a Class Ability. This effect can occur once every 6 seconds.

    Increases Max Magicka by 2000

    Increases your Spell Damage by 258

    But the Channeled ability Fatecarver sucks for PvP. I'm not using it on my PvP arcanist.

    In BGs, Fatecarver accounts for more kills than the rest of my skills combined.

    Are you on PC NA?

    No I'm on PS5.

    But according to what I've heard during the PTS, it's easy to avoid. And it leaves you vulnerable because you have to stand in one spot. And you need to build up Crux before its at its max damage. That doesn't sound like a main spammable skill to me.
    And if it's only a nuke skill that you don't use all the time, the you can still be mainly Stamina.

    I suppose if you were trying to catch people by surprise while they're fighting somebody else it could be effective for cheap back stabbing.
    Maybe effective against a horde of people in a keep in Cyrodiil as long as you don't get attacked by somebody from the sides or behind.

    But I wouldn't 1vs1 duel with it.
  • SkaraMinoc
    SkaraMinoc
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    Orc
    PC NA
  • CameraBeardThePirate
    CameraBeardThePirate
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    taugrim wrote: »
    Augusten15 wrote: »
    Altmer

    Reduces damage taken by 5% while you are using an ability with a cast or channel time.
    Restores 625 Magicka or Stamina, based on whichever is lowest, after activating a Class Ability. This effect can occur once every 6 seconds.

    Increases Max Magicka by 2000

    Increases your Spell Damage by 258

    But the Channeled ability Fatecarver sucks for PvP. I'm not using it on my PvP arcanist.

    In BGs, Fatecarver accounts for more kills than the rest of my skills combined.

    Are you on PC NA?

    No I'm on PS5.

    But according to what I've heard during the PTS, it's easy to avoid. And it leaves you vulnerable because you have to stand in one spot. And you need to build up Crux before its at its max damage. That doesn't sound like a main spammable skill to me.
    And if it's only a nuke skill that you don't use all the time, the you can still be mainly Stamina.

    I suppose if you were trying to catch people by surprise while they're fighting somebody else it could be effective for cheap back stabbing.
    Maybe effective against a horde of people in a keep in Cyrodiil as long as you don't get attacked by somebody from the sides or behind.

    But I wouldn't 1vs1 duel with it.

    In 1v1s, it isn't great. But with the right build even in 1v1s you can obliterate people with it; it ticks every 0.3 sec, my build has upwards of 6k beam ticks. Flail>Stun>Ult>Beam can kill people well before they have time to react or escape the AoE.
  • katorga
    katorga
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    taugrim wrote: »
    Augusten15 wrote: »
    Altmer

    Reduces damage taken by 5% while you are using an ability with a cast or channel time.
    Restores 625 Magicka or Stamina, based on whichever is lowest, after activating a Class Ability. This effect can occur once every 6 seconds.

    Increases Max Magicka by 2000

    Increases your Spell Damage by 258

    But the Channeled ability Fatecarver sucks for PvP. I'm not using it on my PvP arcanist.

    In BGs, Fatecarver accounts for more kills than the rest of my skills combined.

    Are you on PC NA?

    Fatecarver works when your opponents *have* to come at you...duels, BGs, openworld when you can beam into a large zerg pushing into a keep, for example. It is great is huge fights where people are not paying particular attention to you. It can do a lot of damage.

    But the beam is really, really easy to avoid. If your opponent is trying not to be hit, you won't hit him. s

    Edited by katorga on June 21, 2023 4:23PM
  • LittlePinkDot
    LittlePinkDot
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    katorga wrote: »
    taugrim wrote: »
    Augusten15 wrote: »
    Altmer

    Reduces damage taken by 5% while you are using an ability with a cast or channel time.
    Restores 625 Magicka or Stamina, based on whichever is lowest, after activating a Class Ability. This effect can occur once every 6 seconds.

    Increases Max Magicka by 2000

    Increases your Spell Damage by 258

    But the Channeled ability Fatecarver sucks for PvP. I'm not using it on my PvP arcanist.

    In BGs, Fatecarver accounts for more kills than the rest of my skills combined.

    Are you on PC NA?

    Fatecarver works when your opponents *have* to come at you...duels, BGs, openworld when you can beam into a large zerg pushing into a keep, for example. It is great is huge fights where people are paying particular attention to you. It can do a lot of damage.

    But the beam is really, really easy to avoid. If your opponent is trying not to be hit, you won't hit him. s

    What would you say is a better "nuke" skill for a stam arcanist, fatecarver or Tentacular dread?
    I'll have slower Crux generation because I'm only using crux generating defensive skills, not attacks.
  • katorga
    katorga
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    katorga wrote: »
    taugrim wrote: »
    Augusten15 wrote: »
    Altmer

    Reduces damage taken by 5% while you are using an ability with a cast or channel time.
    Restores 625 Magicka or Stamina, based on whichever is lowest, after activating a Class Ability. This effect can occur once every 6 seconds.

    Increases Max Magicka by 2000

    Increases your Spell Damage by 258

    But the Channeled ability Fatecarver sucks for PvP. I'm not using it on my PvP arcanist.

    In BGs, Fatecarver accounts for more kills than the rest of my skills combined.

    Are you on PC NA?

    Fatecarver works when your opponents *have* to come at you...duels, BGs, openworld when you can beam into a large zerg pushing into a keep, for example. It is great is huge fights where people are paying particular attention to you. It can do a lot of damage.

    But the beam is really, really easy to avoid. If your opponent is trying not to be hit, you won't hit him. s

    What would you say is a better "nuke" skill for a stam arcanist, fatecarver or Tentacular dread?
    I'll have slower Crux generation because I'm only using crux generating defensive skills, not attacks.

    Good question. I've had success using crux solely for Impervious ward...shield + burst heal. But I always ran into situations where I wished I had Fatecarver on my bar. So I keep it, but use it only situationally where it will have the most impact. In BGs I always use it because it is way harder to avoid than in Cyrodill.
  • LittlePinkDot
    LittlePinkDot
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    katorga wrote: »
    katorga wrote: »
    taugrim wrote: »
    Augusten15 wrote: »
    Altmer

    Reduces damage taken by 5% while you are using an ability with a cast or channel time.
    Restores 625 Magicka or Stamina, based on whichever is lowest, after activating a Class Ability. This effect can occur once every 6 seconds.

    Increases Max Magicka by 2000

    Increases your Spell Damage by 258

    But the Channeled ability Fatecarver sucks for PvP. I'm not using it on my PvP arcanist.

    In BGs, Fatecarver accounts for more kills than the rest of my skills combined.

    Are you on PC NA?

    Fatecarver works when your opponents *have* to come at you...duels, BGs, openworld when you can beam into a large zerg pushing into a keep, for example. It is great is huge fights where people are paying particular attention to you. It can do a lot of damage.

    But the beam is really, really easy to avoid. If your opponent is trying not to be hit, you won't hit him. s

    What would you say is a better "nuke" skill for a stam arcanist, fatecarver or Tentacular dread?
    I'll have slower Crux generation because I'm only using crux generating defensive skills, not attacks.

    Good question. I've had success using crux solely for Impervious ward...shield + burst heal. But I always ran into situations where I wished I had Fatecarver on my bar. So I keep it, but use it only situationally where it will have the most impact. In BGs I always use it because it is way harder to avoid than in Cyrodill.

    I can try to find bar space for BGs but it will be difficult. Looks like I would have to drop Camo hunter and lose major savagery in order to have both Tentacular dread and fate carver on my bar. I don't know if that's feasible.

    But back to the original posters question...I wouldn't base my race choice on a situational skill. I still prefer Imperial rather than Altmer.
    Edited by LittlePinkDot on June 21, 2023 6:19PM
  • katorga
    katorga
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    katorga wrote: »
    katorga wrote: »
    taugrim wrote: »
    Augusten15 wrote: »
    Altmer

    Reduces damage taken by 5% while you are using an ability with a cast or channel time.
    Restores 625 Magicka or Stamina, based on whichever is lowest, after activating a Class Ability. This effect can occur once every 6 seconds.

    Increases Max Magicka by 2000

    Increases your Spell Damage by 258

    But the Channeled ability Fatecarver sucks for PvP. I'm not using it on my PvP arcanist.

    In BGs, Fatecarver accounts for more kills than the rest of my skills combined.

    Are you on PC NA?

    Fatecarver works when your opponents *have* to come at you...duels, BGs, openworld when you can beam into a large zerg pushing into a keep, for example. It is great is huge fights where people are paying particular attention to you. It can do a lot of damage.

    But the beam is really, really easy to avoid. If your opponent is trying not to be hit, you won't hit him. s

    What would you say is a better "nuke" skill for a stam arcanist, fatecarver or Tentacular dread?
    I'll have slower Crux generation because I'm only using crux generating defensive skills, not attacks.

    Good question. I've had success using crux solely for Impervious ward...shield + burst heal. But I always ran into situations where I wished I had Fatecarver on my bar. So I keep it, but use it only situationally where it will have the most impact. In BGs I always use it because it is way harder to avoid than in Cyrodill.


    But back to the original posters question...I wouldn't base my race choice on a situational skill. I still prefer Imperial rather than Altmer.

    I like imperial myself, good passives that work either mag or stamina focused Arcanist - lots of things scale from health, and stam is always useful pvp. Cost reduction is great. Breton is my second, IF, I were committed to a magicka focused build. I find Breton surprising tanky in pvp.

    I would say Khajiit, but it is really easy to reach pve crit damage cap on Arcanist. PVP I still like it, because it also has critical healing....my arcanist outfit looks a heck of a lot better on Khajiit than on Imperial or Breton, lol.
  • YandereGirlfriend
    YandereGirlfriend
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    I would say Imperial then Bosmer.

    Imperial because it is a great all-around choice and then Bosmer because Arcanist lacks mobility and the modest movement speed increase along with base regen (which is scaled by class passives and medium armor).
  • taugrim
    taugrim
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    taugrim wrote: »
    Augusten15 wrote: »
    Altmer

    Reduces damage taken by 5% while you are using an ability with a cast or channel time.
    Restores 625 Magicka or Stamina, based on whichever is lowest, after activating a Class Ability. This effect can occur once every 6 seconds.

    Increases Max Magicka by 2000

    Increases your Spell Damage by 258

    But the Channeled ability Fatecarver sucks for PvP. I'm not using it on my PvP arcanist.

    In BGs, Fatecarver accounts for more kills than the rest of my skills combined.

    Are you on PC NA?

    No I'm on PS5.

    But according to what I've heard during the PTS, it's easy to avoid. And it leaves you vulnerable because you have to stand in one spot. And you need to build up Crux before its at its max damage. That doesn't sound like a main spammable skill to me.
    And if it's only a nuke skill that you don't use all the time, the you can still be mainly Stamina.

    So IOW, you haven't really tried it.

    A few things:
    1. you can move (at a slightly slower rate) while casting Pragmatic FC. PFC gives you a damage shield
    2. it's trivial to build up Crux to 3. Two casts of Ceph's Flail will do it, or just one if you also get attacked with Cruxweave Armor up
    3. of course it's a nuke, Ceph's Flail is the spammable

    FWIW, I had no interest in playing an Arcanist. But then I figured I'd try it, because in so many other games, player perception wasn't accurate. And that proved to be true once again.
    PC | NA | CP 2.3k
    • Active: Dark Elf Stamina Templar | Dark Elf Stamina Arcanist | Dark Elf Stamina Necromancer
    • Inactive: Nord Stamina Warden | Orc Stamina Sorceror | Nord Stamina Nightblade | Nord Stamina Dragonknight
    BUILDS ADDONS AUTHORED GUILDS:
    • Ankle Biters | Legends Syndicate (PVP) | Moonlit Shenanigans | Song of Broken Pines (PVP) | Ulfhednar (PVP)
  • taugrim
    taugrim
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    katorga wrote: »
    katorga wrote: »
    taugrim wrote: »
    Augusten15 wrote: »
    Altmer

    Reduces damage taken by 5% while you are using an ability with a cast or channel time.
    Restores 625 Magicka or Stamina, based on whichever is lowest, after activating a Class Ability. This effect can occur once every 6 seconds.

    Increases Max Magicka by 2000

    Increases your Spell Damage by 258

    But the Channeled ability Fatecarver sucks for PvP. I'm not using it on my PvP arcanist.

    In BGs, Fatecarver accounts for more kills than the rest of my skills combined.

    Are you on PC NA?

    Fatecarver works when your opponents *have* to come at you...duels, BGs, openworld when you can beam into a large zerg pushing into a keep, for example. It is great is huge fights where people are paying particular attention to you. It can do a lot of damage.

    But the beam is really, really easy to avoid. If your opponent is trying not to be hit, you won't hit him. s

    What would you say is a better "nuke" skill for a stam arcanist, fatecarver or Tentacular dread?
    I'll have slower Crux generation because I'm only using crux generating defensive skills, not attacks.

    Good question. I've had success using crux solely for Impervious ward...shield + burst heal. But I always ran into situations where I wished I had Fatecarver on my bar. So I keep it, but use it only situationally where it will have the most impact. In BGs I always use it because it is way harder to avoid than in Cyrodill.

    I can try to find bar space for BGs but it will be difficult. Looks like I would have to drop Camo hunter and lose major savagery in order to have both Tentacular dread and fate carver on my bar. I don't know if that's feasible.

    But back to the original posters question...I wouldn't base my race choice on a situational skill. I still prefer Imperial rather than Altmer.

    I use Ceph's Flail to build Crux, and I have Camo Hunter on front bar. Ignore the advice to build Crux through the Armor, that's too slow.
    PC | NA | CP 2.3k
    • Active: Dark Elf Stamina Templar | Dark Elf Stamina Arcanist | Dark Elf Stamina Necromancer
    • Inactive: Nord Stamina Warden | Orc Stamina Sorceror | Nord Stamina Nightblade | Nord Stamina Dragonknight
    BUILDS ADDONS AUTHORED GUILDS:
    • Ankle Biters | Legends Syndicate (PVP) | Moonlit Shenanigans | Song of Broken Pines (PVP) | Ulfhednar (PVP)
  • CameraBeardThePirate
    CameraBeardThePirate
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    Khajiit is a no-brainer imo. This class has 22% crit damage and 12% crit healing built into the class kit - that's an absurd amount. The khajiit crit damage/healing stacks nicely with this.

    The Khajiit recovery passive also synergies well - the arcanist passives buff the Khajiit recovery by 18%.

    Finally, Khajiit get health, which is great for the scaling of their shield and heals. Runeguard of Freedom and Impervious Runeward are your main defensive skills, and both scale off of health.
  • CameraBeardThePirate
    CameraBeardThePirate
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    taugrim wrote: »
    taugrim wrote: »
    Augusten15 wrote: »
    Altmer

    Reduces damage taken by 5% while you are using an ability with a cast or channel time.
    Restores 625 Magicka or Stamina, based on whichever is lowest, after activating a Class Ability. This effect can occur once every 6 seconds.

    Increases Max Magicka by 2000

    Increases your Spell Damage by 258

    But the Channeled ability Fatecarver sucks for PvP. I'm not using it on my PvP arcanist.

    In BGs, Fatecarver accounts for more kills than the rest of my skills combined.

    Are you on PC NA?

    No I'm on PS5.

    But according to what I've heard during the PTS, it's easy to avoid. And it leaves you vulnerable because you have to stand in one spot. And you need to build up Crux before its at its max damage. That doesn't sound like a main spammable skill to me.
    And if it's only a nuke skill that you don't use all the time, the you can still be mainly Stamina.

    So IOW, you haven't really tried it.

    A few things:
    1. you can move (at a slightly slower rate) while casting Pragmatic FC. PFC gives you a damage shield
    2. it's trivial to build up Crux to 3. Two casts of Ceph's Flail will do it, or just one if you also get attacked with Cruxweave Armor up
    3. of course it's a nuke, Ceph's Flail is the spammable

    FWIW, I had no interest in playing an Arcanist. But then I figured I'd try it, because in so many other games, player perception wasn't accurate. And that proved to be true once again.

    So many people are sleeping on Fatecarver, and I'm not sure how. I've been getting 6.5k ticks in no-cp - that's 20k damage in 1 second just from the beam alone - throw in an AoE ult and people are dead before they even realize you're beaming.
  • Panderbander
    Panderbander
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    Imperial feels really good on Arcanist. I'm normally a Khajiit main but the feel just isn't there.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • HidesInPlainSight
    HidesInPlainSight
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    taugrim wrote: »
    taugrim wrote: »
    Augusten15 wrote: »
    Altmer

    Reduces damage taken by 5% while you are using an ability with a cast or channel time.
    Restores 625 Magicka or Stamina, based on whichever is lowest, after activating a Class Ability. This effect can occur once every 6 seconds.

    Increases Max Magicka by 2000

    Increases your Spell Damage by 258

    But the Channeled ability Fatecarver sucks for PvP. I'm not using it on my PvP arcanist.

    In BGs, Fatecarver accounts for more kills than the rest of my skills combined.

    Are you on PC NA?

    No I'm on PS5.

    But according to what I've heard during the PTS, it's easy to avoid. And it leaves you vulnerable because you have to stand in one spot. And you need to build up Crux before its at its max damage. That doesn't sound like a main spammable skill to me.
    And if it's only a nuke skill that you don't use all the time, the you can still be mainly Stamina.

    So IOW, you haven't really tried it.

    A few things:
    1. you can move (at a slightly slower rate) while casting Pragmatic FC. PFC gives you a damage shield
    2. it's trivial to build up Crux to 3. Two casts of Ceph's Flail will do it, or just one if you also get attacked with Cruxweave Armor up
    3. of course it's a nuke, Ceph's Flail is the spammable

    FWIW, I had no interest in playing an Arcanist. But then I figured I'd try it, because in so many other games, player perception wasn't accurate. And that proved to be true once again.

    So many people are sleeping on Fatecarver, and I'm not sure how. I've been getting 6.5k ticks in no-cp - that's 20k damage in 1 second just from the beam alone - throw in an AoE ult and people are dead before they even realize you're beaming.

    Ssssssssssssshhhhhhhhhhhhhhhhhhhhh

  • fred4
    fred4
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    I chose Imperial and built into stam as my main resource, which makes for cheaper costs than mag. That said, I embraced the mid-range playstyle and use staves, though partly because it's the only weapon type I levelled, and golded out staves are cheap ;). Unlike every other class, I chose to block with magicka on the ice staff, e.g. I consciously took the tri-focus passive.

    I'm not sure whether lightning staves are properly supported on Arc - I briefly saw mention of some bug - but chose a lightning staff as the main weapon to buff Fatecarver and the final pulse from Escalating Runeblades. As regards to the latter, for me it's the way to go. Cephaliarch's Flail has a lot of utility and a heal, but IMO doesn't do enough damage, neither as a normal skill nor as a targeted execute, and it's expensive. That said, I went for Draugrkin and a Vateshran Ice Staff back bar, so of course I would go for Runeblades as the spammable.

    I'm not sure whether resources are an issue or whether the class is so weird it just takes getting used to. I do find myself watching my resource pools more than on other classes.

    The crux mechanic annoys the crap out of me, or at least it doesn't work for me defensively. I do not like Runeward, because I have a habit of block casting a heal when I'm being focused, typically spamming that a few times. People tell you the tanking skill line is OP. I do not find that to be the case. Perhaps with a lot of micro-management. For my part, I do not find it viable to play without a proper burst heal, e.g. Runemend. Indeed it's arguable that, if you're being focused and you are using Impervious Runeward, you need Runemend as well to build crux, casting Runeward only every 3rd cast (when you will be at 3 crux due to getting 1 free crux from Cruxweaver Armor). Personally, because I don't play an outright tank, I find Runeward doesn't work for me at all. Having both Runeward and Runemend takes up too much bar space, so I only use Runemend. The expense of Runemend is why I use stamina as my main resource, why I am glad I chose Imperial, and why I am blocking with magicka. It makes for a cheaper heal on my bigger pool and I can block cast the heal while blocking with my other resource.

    I hate how Runeward consumes crux. A shield is something that I recast somewhat speculatively in combat as part of normal buff rotation on my sorc or magden. Using Runeward I find my crux often gets needlessly consumed and is not available for offense, e.g. Fatecarver. IMO Runeward and Fatecarver do not mix, at least not for my playstyle. As to the latter, the way the class is apparently supposed to play is to drop the follower ultimate on someone, then CC them with the Rune and/or slow them with Cephaliarch's Flail, then possibly use Exhausting Fatecarver for the snare, at least in duels. Do I think this works? No. The ult is too slow for that (but if it was faster, it could be really OP). Most players run Race Against Time or another form of mobility. Those mobility skills - rightfully IMO - offer a few seconds of snare immunity, negating the whole idea behind these Arcanist skills. When did you last have a nightblade control you with Crippling Grasp? That approach is still annoying to play against, but in a meta that includes speed and - rightfully IMO - snare immunity skills, it's not life-threatening unless a group is Bombard spamming you.

    That said, I think Runecarver does have a place in group play. Use it in straight and narrow passages in IC or in a keep. Point it at a ballgroup that wants to stay close together. You have a wide target to hit. I'm not enough of a group player to say how effective that is and I think channeling something is always a big risk to your own health, but I still suspect it's situationally strong. That's kind of the whole point with Arcanist. It potentially fills new niches, just don't expect it to be top in duels.

    EDIT: Maybe I have a mental block about Runeward. It's not like a normal shield. It should probably only be used reactively, e.g. block heal with Runemend first, build crux, then use the combined shield and heal from Runeward to try and go on the offense again. Still, between Runemend, Runeward, Vigor and Runeguard of Freedom, there isn't really enough bar space for all of that. I find I really only have bar space for two of those skills.
    Edited by fred4 on June 23, 2023 2:58AM
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • LittlePinkDot
    LittlePinkDot
    ✭✭✭✭✭
    taugrim wrote: »
    taugrim wrote: »
    Augusten15 wrote: »
    Altmer

    Reduces damage taken by 5% while you are using an ability with a cast or channel time.
    Restores 625 Magicka or Stamina, based on whichever is lowest, after activating a Class Ability. This effect can occur once every 6 seconds.

    Increases Max Magicka by 2000

    Increases your Spell Damage by 258

    But the Channeled ability Fatecarver sucks for PvP. I'm not using it on my PvP arcanist.

    In BGs, Fatecarver accounts for more kills than the rest of my skills combined.

    Are you on PC NA?

    No I'm on PS5.

    But according to what I've heard during the PTS, it's easy to avoid. And it leaves you vulnerable because you have to stand in one spot. And you need to build up Crux before its at its max damage. That doesn't sound like a main spammable skill to me.
    And if it's only a nuke skill that you don't use all the time, the you can still be mainly Stamina.

    So IOW, you haven't really tried it.

    A few things:
    1. you can move (at a slightly slower rate) while casting Pragmatic FC. PFC gives you a damage shield
    2. it's trivial to build up Crux to 3. Two casts of Ceph's Flail will do it, or just one if you also get attacked with Cruxweave Armor up
    3. of course it's a nuke, Ceph's Flail is the spammable

    FWIW, I had no interest in playing an Arcanist. But then I figured I'd try it, because in so many other games, player perception wasn't accurate. And that proved to be true once again.

    Im planning on using the other morph. Not Flail, but Tentacular dread, the spender morph. It's a lethal arrow/poison injection build Was never planning on using fate carver, I never liked channeled abilities. I particularly don't like the idea of my main spammable requiring some mechanic that takes time before I can use it at full strength. That's why I'm doing a bow build.

    But so far what I really can't stand is the fact that arcanist skills use whatever resource is highest.
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