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Luck or Skill/Point of Stronger Decks

Almakor
Almakor
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Since both oppents share their decks, I don't see how owning a more powerfull deck gives you an advantage. Sharing decks also seems to decrease the need for skill making the game mostly luck.
  • Nestor
    Nestor
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    I it is not so much power, but the focus of the decks and combos. I beat opponents who use newer decks with the original 4. But i have to adjust strategy to do so.
    Edited by Nestor on June 17, 2023 4:55PM
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  • Rouz
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    Almakor wrote: »
    Since both oppents share their decks, I don't see how owning a more powerfull deck gives you an advantage. Sharing decks also seems to decrease the need for skill making the game mostly luck.

    I think both traditional designs have their pros and cons.

    Old style single deck: There's skill required for deck building. And a lot of companies also exploit this to make it so you have to buy cards with real money. Treading closely with a p2w design if balance isn't perfect.

    ToT Design: You do the deck building "live" during a match. Meaning there's skill required to building a good deck. But this is also where more RNG comes in. While the old style design you KNOW what your deck contains and can guarantee you'll get those cards. And the RNG is mainly in the pull. While in ToT, there is RNG in the deck building and RNG in the pulling. Double the RNG. This is also where most people get upset/annoyed with the game. There will be matches where the game's tavern system doesn't give you the cards needed to counter the opponent or even form a strategy yourself. Some matches certain patrons will rarely have any cards played through the entire game because they just never got spawned in the tavern pile.

    So that's where the "luck more than skill" comes in. Not the sharing of the deck as that makes it so that one person can't be p2w, even if they sell cards behind expansions. It drastically increases accessibility. The RNG tavern is what causes the the game to become more of a game of luck (especially at higher ranks where everyone knows the game) than skill.

    I think the best way to fix the issue is that every turn you do a full tavern redraw (instead of just replacing cards that are drawn) or you set aside a new tavern pile. Game would still work as before, but this new tavern pile is only one card at a time and it is ONLY the neutral tavern pile. Those neutral cards can't spawn anywhere else in the tavern. Vastly increasing the chances of a useful card spawning in the tavern.
  • Almakor
    Almakor
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    Rouz wrote: »
    Almakor wrote: »
    Since both oppents share their decks, I don't see how owning a more powerfull deck gives you an advantage. Sharing decks also seems to decrease the need for skill making the game mostly luck.

    I think both traditional designs have their pros and cons.

    Old style single deck: There's skill required for deck building. And a lot of companies also exploit this to make it so you have to buy cards with real money. Treading closely with a p2w design if balance isn't perfect.

    ToT Design: You do the deck building "live" during a match. Meaning there's skill required to building a good deck. But this is also where more RNG comes in. While the old style design you KNOW what your deck contains and can guarantee you'll get those cards. And the RNG is mainly in the pull. While in ToT, there is RNG in the deck building and RNG in the pulling. Double the RNG. This is also where most people get upset/annoyed with the game. There will be matches where the game's tavern system doesn't give you the cards needed to counter the opponent or even form a strategy yourself. Some matches certain patrons will rarely have any cards played through the entire game because they just never got spawned in the tavern pile.

    So that's where the "luck more than skill" comes in. Not the sharing of the deck as that makes it so that one person can't be p2w, even if they sell cards behind expansions. It drastically increases accessibility. The RNG tavern is what causes the the game to become more of a game of luck (especially at higher ranks where everyone knows the game) than skill.

    I think the best way to fix the issue is that every turn you do a full tavern redraw (instead of just replacing cards that are drawn) or you set aside a new tavern pile. Game would still work as before, but this new tavern pile is only one card at a time and it is ONLY the neutral tavern pile. Those neutral cards can't spawn anywhere else in the tavern. Vastly increasing the chances of a useful card spawning in the tavern.

    I don't get some of the acronyms and terms; RNG, p2w, "old style single deck." Also, can you please give a more speciffic example fore this, "You do the deck building "live" during a match. Meaning there's skill required to building a good deck." Also, I still don't see how getting newer decks will give you a better advantage. It seems like those decks are just meant to add more variety to the game.
  • Rouz
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    Yeah my comment was more aimed at the second "sharing decks decreases skill" part of your post. Basically say that each design has their pros and cons. I wouldn't say one takes more skill than the other in regards to playing cards. I agree more decks don't give anyone an advantage. Some decks do have very annoying meta/playstyles. Orgnum is the most popular one that people hate. Rahjin is the other one. Those two are probably universally hated.

    RNG - Randomness. I think it stands for random number generator, but people use it interchangeably with randomness. Like you're playing a MMORPG and get a really good drop from a boss. You'd say something like "Praise the RNG".

    P2W - pay to win

    Old style single deck - This is where you're building a deck outside of the game. You choose the cards. Its a single deck unique to you. Some games may have constraints. But its a deck built by you and not shared with the opponent. Giving the player significant agency over what cards are in their deck. So they 100% know what they can choose from every game.

    Now that's different from ToT because in ToT you build your deck as your playing. Instead of starting with you know 30 cards or whatever that you find in a "single deck" design. You start out with what, 10 starter cards. Then you have to "buy" the cards you want from the tavern pile. Meaning that in a game like Hearthstone, you're building your deck outside of matches. While in ToT, you build your deck as you're playing. And repeat it each game. And the cards you choose from to build said deck are decided by the patrons.
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