Carcamongus wrote: »I don't know what to say... I've done the bastions 9 times so far, had problems with the Nightmare wing barriers, but nothing as awful as what's described here. My worst criticism is that I didn't have any fun at all. Abyssal geysers, dolmens, harrowstorms, Atoll of Immolation and volcanic vents are more entertaining.
endgamesmug wrote: »Yeah hopefully the puzzle is fixed in the dream version, at this stage its far more hassle than its worth better to ignore and just nuke everything. I thought the final boss repeatedly going back to full health was part of the mechanics 😆, it seems usual to happen 5 times then dead.
ESO_player123 wrote: »endgamesmug wrote: »Yeah hopefully the puzzle is fixed in the dream version, at this stage its far more hassle than its worth better to ignore and just nuke everything. I thought the final boss repeatedly going back to full health was part of the mechanics 😆, it seems usual to happen 5 times then dead.
So, IS this a part of the mechanic? Just ran the Vaermina section for the first time in a group, and the Herald was alternating like 5 times between respawning at full health and hiding and spawning a bunch of adds. It seemed kind of weird.
ESO_player123 wrote: »endgamesmug wrote: »Yeah hopefully the puzzle is fixed in the dream version, at this stage its far more hassle than its worth better to ignore and just nuke everything. I thought the final boss repeatedly going back to full health was part of the mechanics 😆, it seems usual to happen 5 times then dead.
So, IS this a part of the mechanic? Just ran the Vaermina section for the first time in a group, and the Herald was alternating like 5 times between respawning at full health and hiding and spawning a bunch of adds. It seemed kind of weird.
Not sure what you mean with "Vaermina section", but if you mean the blue/dreaming section then
you might want to take look at the adds on the final boss. The nightmare add drops a synergy, if you use it you can see some "ghost" adds. Kill one and you take away a respawn of the boss. So instead of killing the boss 5 times, you can reduce it to 3, which results in a total health of ~5mil like the other 2 bosses.
ESO_player123 wrote: »ESO_player123 wrote: »endgamesmug wrote: »Yeah hopefully the puzzle is fixed in the dream version, at this stage its far more hassle than its worth better to ignore and just nuke everything. I thought the final boss repeatedly going back to full health was part of the mechanics 😆, it seems usual to happen 5 times then dead.
So, IS this a part of the mechanic? Just ran the Vaermina section for the first time in a group, and the Herald was alternating like 5 times between respawning at full health and hiding and spawning a bunch of adds. It seemed kind of weird.
Not sure what you mean with "Vaermina section", but if you mean the blue/dreaming section then
you might want to take look at the adds on the final boss. The nightmare add drops a synergy, if you use it you can see some "ghost" adds. Kill one and you take away a respawn of the boss. So instead of killing the boss 5 times, you can reduce it to 3, which results in a total health of ~5mil like the other 2 bosses.
Thanks. Good to know. I killed some nightmares during the final boss fight and have not seen any synergies though. Is it supposed to be on the floor?
ESO_player123 wrote: »ESO_player123 wrote: »endgamesmug wrote: »Yeah hopefully the puzzle is fixed in the dream version, at this stage its far more hassle than its worth better to ignore and just nuke everything. I thought the final boss repeatedly going back to full health was part of the mechanics 😆, it seems usual to happen 5 times then dead.
So, IS this a part of the mechanic? Just ran the Vaermina section for the first time in a group, and the Herald was alternating like 5 times between respawning at full health and hiding and spawning a bunch of adds. It seemed kind of weird.
Not sure what you mean with "Vaermina section", but if you mean the blue/dreaming section then
you might want to take look at the adds on the final boss. The nightmare add drops a synergy, if you use it you can see some "ghost" adds. Kill one and you take away a respawn of the boss. So instead of killing the boss 5 times, you can reduce it to 3, which results in a total health of ~5mil like the other 2 bosses.
Thanks. Good to know. I killed some nightmares during the final boss fight and have not seen any synergies though. Is it supposed to be on the floor?
Yes, the synergy looks like a pink/purple portal. But only 1 player can take it. If a tank/melee is spamming synergy you might not see it at all.
ESO_player123 wrote: »ESO_player123 wrote: »ESO_player123 wrote: »endgamesmug wrote: »Yeah hopefully the puzzle is fixed in the dream version, at this stage its far more hassle than its worth better to ignore and just nuke everything. I thought the final boss repeatedly going back to full health was part of the mechanics 😆, it seems usual to happen 5 times then dead.
So, IS this a part of the mechanic? Just ran the Vaermina section for the first time in a group, and the Herald was alternating like 5 times between respawning at full health and hiding and spawning a bunch of adds. It seemed kind of weird.
Not sure what you mean with "Vaermina section", but if you mean the blue/dreaming section then
you might want to take look at the adds on the final boss. The nightmare add drops a synergy, if you use it you can see some "ghost" adds. Kill one and you take away a respawn of the boss. So instead of killing the boss 5 times, you can reduce it to 3, which results in a total health of ~5mil like the other 2 bosses.
Thanks. Good to know. I killed some nightmares during the final boss fight and have not seen any synergies though. Is it supposed to be on the floor?
Yes, the synergy looks like a pink/purple portal. But only 1 player can take it. If a tank/melee is spamming synergy you might not see it at all.
Are the "ghost" adds visible to anyone or just the person who activated the synergy? Asking because we were killing everything, so supposedly the "ghost" add should have died by someone???
ESO_player123 wrote: »ESO_player123 wrote: »endgamesmug wrote: »Yeah hopefully the puzzle is fixed in the dream version, at this stage its far more hassle than its worth better to ignore and just nuke everything. I thought the final boss repeatedly going back to full health was part of the mechanics 😆, it seems usual to happen 5 times then dead.
So, IS this a part of the mechanic? Just ran the Vaermina section for the first time in a group, and the Herald was alternating like 5 times between respawning at full health and hiding and spawning a bunch of adds. It seemed kind of weird.
Not sure what you mean with "Vaermina section", but if you mean the blue/dreaming section then
you might want to take look at the adds on the final boss. The nightmare add drops a synergy, if you use it you can see some "ghost" adds. Kill one and you take away a respawn of the boss. So instead of killing the boss 5 times, you can reduce it to 3, which results in a total health of ~5mil like the other 2 bosses.
Thanks. Good to know. I killed some nightmares during the final boss fight and have not seen any synergies though. Is it supposed to be on the floor?
Yes, the synergy looks like a pink/purple portal. But only 1 player can take it. If a tank/melee is spamming synergy you might not see it at all.
Carcamongus wrote: »I don't know what to say... I've done the bastions 9 times so far, had problems with the Nightmare wing barriers, but nothing as awful as what's described here. My worst criticism is that I didn't have any fun at all. Abyssal geysers, dolmens, harrowstorms, Atoll of Immolation and volcanic vents are more entertaining.
please wipe dolmens off this list lol, i enjoy nymic alot and maybe had 1 problem so far that did not end up in the place being undoable but please wipe dolmens off this list. dolmens are bad enough to have to travel around to 3 in seperate zones when level up the companion skill line is all the enjoyment can be got there i think is knowing it was for companion cause. dolmens are just like the kind of world events seen is deshaan for comparison your running past you see one activate wipe it straight out then continue what you were doing seconds or minutes ago
Carcamongus wrote: »Carcamongus wrote: »I don't know what to say... I've done the bastions 9 times so far, had problems with the Nightmare wing barriers, but nothing as awful as what's described here. My worst criticism is that I didn't have any fun at all. Abyssal geysers, dolmens, harrowstorms, Atoll of Immolation and volcanic vents are more entertaining.
please wipe dolmens off this list lol, i enjoy nymic alot and maybe had 1 problem so far that did not end up in the place being undoable but please wipe dolmens off this list. dolmens are bad enough to have to travel around to 3 in seperate zones when level up the companion skill line is all the enjoyment can be got there i think is knowing it was for companion cause. dolmens are just like the kind of world events seen is deshaan for comparison your running past you see one activate wipe it straight out then continue what you were doing seconds or minutes ago
I don't like dolmens. My point is that even then, they're more entertaining (to me) than nymics.
Carcamongus wrote: »Carcamongus wrote: »I don't know what to say... I've done the bastions 9 times so far, had problems with the Nightmare wing barriers, but nothing as awful as what's described here. My worst criticism is that I didn't have any fun at all. Abyssal geysers, dolmens, harrowstorms, Atoll of Immolation and volcanic vents are more entertaining.
please wipe dolmens off this list lol, i enjoy nymic alot and maybe had 1 problem so far that did not end up in the place being undoable but please wipe dolmens off this list. dolmens are bad enough to have to travel around to 3 in seperate zones when level up the companion skill line is all the enjoyment can be got there i think is knowing it was for companion cause. dolmens are just like the kind of world events seen is deshaan for comparison your running past you see one activate wipe it straight out then continue what you were doing seconds or minutes ago
I don't like dolmens. My point is that even then, they're more entertaining (to me) than nymics.
The dark anchors are easy and accessible. Players can see them and join in with an impulse decision. No planning or preparation and no need to stop and form up before tackling it. They can be completed solo, or with others around, and while people might complain that they are too easy, they are a very effective world event.
Dragons are better. They are accessible, but they are a considerable challenge if no one else is around. While this might sound good, if people cannot solo them, and they keep finding no one there, they will eventually stop showing up to see if anyone is there.
The problem I have with the portals in Blackwood is that the lights are on, but no one is home. Most players cannot solo the final boss, or even fight their way to the final boss, so my guess is that when they see a portal, they learn to just run past it. Whenever I go into one, I am the only one at the boss. That boss fight is not fun, even in a group, so I just grab the nearest portal and leave.
Necrom doesn't even get to the point where the lights are on. The whole event is entirely forgettable due to numerous barriers. A quest is required, a group is encouraged, between 2 and 5 boss fights are needed just to qualify, and then you can actually get to the interesting part of the event. What I am observing is that the Herald's Seekers are largely ignored, and when not ignored, super annoying to anyone not wanting to participate. My feeling is that these negatives will work together to make them abandoned in record time.
ESO_player123 wrote: »I had a joyless evening of my own in the Dreamer section today.
Went solo, messed up the puzzle somehow, exited and entered again and got the barriers up that were already cleared. So, could not progress. Dropped the quest, got the quest again, killed 5 more Heralds (why are they never in sight when you need them, but everywhere when you do not?). This time solved the puzzle, got to the final barrier before the first boss and lost ability to do anything with the keyboard - no roll dodges, no abilities, nothing (the keyboard worked fine outside the game). So, nothing to do but log out/ log in again. And, of course, the barrier was back up again. So, had to drop the quest again.
This section is really buggy. I did not encounter anything remotely like this in the other two sections.
ESO_player123 wrote: »I had a joyless evening of my own in the Dreamer section today.
Went solo, messed up the puzzle somehow, exited and entered again and got the barriers up that were already cleared. So, could not progress. Dropped the quest, got the quest again, killed 5 more Heralds (why are they never in sight when you need them, but everywhere when you do not?). This time solved the puzzle, got to the final barrier before the first boss and lost ability to do anything with the keyboard - no roll dodges, no abilities, nothing (the keyboard worked fine outside the game). So, nothing to do but log out/ log in again. And, of course, the barrier was back up again. So, had to drop the quest again.
This section is really buggy. I did not encounter anything remotely like this in the other two sections.