Sorry I wasn't clear enough.
Regarding the current access to Major protection and other tanky stuff AND the easy access to healing in all forms it is way too easy to mitigate incoming damage and heal up to full again to proc Sea-serpent.
And it's also so easy to negate much of the snare with swift on jewelry and major/minor expedition. I think it needs to have some drawback that isn't that easy to negate thus my suggestion to increased cost.
OR remove the snare and cause you to have minor or major vulnerability while you have major berserk making the item more risk vs reward type. Now it's just too easy to "bypass" the snare making the item just a pure boost.
Oh yeah I forgot to add that I am talking about PVP since it's basically the only thing I play nowadays.
Eh can we just have PVE mythics and PVP mythics already? It would be so much easier for both sides because balance in one is not often balance in another.
TX12001rwb17_ESO wrote: »Could probably remove the 40% damage resistance, gaining major courage and major berserk after being attacked from full-health should be more then enough, most 5 piece sets don't even give you that much power.