I filed a bug the repair costs are out of line. I recommend others file bugs on this issue as well.
I'm nearly spend 2000 gold repairing my armor. To make it even worst the degrade rate in combat is too much.
Does anyone else think the degrade rate or cost of repairing is ridiculous?
I think the repair cost for dying is ok. They need a regular gold sink, and they should give us a reason not to die. However, armor breaks down whether you die or not. Because of the price of repair and degradation I don't buy new armor, I don't craft new armor despite having all the resources to do so.
Whats the point of crafting an elite set only to suffer a regular maintenance fee? Instead I just recycle my armor as I find new pieces. I might craft a special set for dungeons but even so I'm going to vault it when I don't need it. None of my gear matches. I'd love to craft an all nord set I can call my own, but I'm not going to pay the maintenance fee just to look nordish.
A few quick solutions.
1) Allow crafters to repair their own armor with mats
2) Allow crafters to craft their own repair kits, unbound, and gives craft XP.
3) Adjust the price
whardisonb14_ESO wrote: »This isn't WoW or TOR or anything you've played before.
ZOS made deliberate decisions to guide the in-game economy to becoming something apart from all of the other games out there.
Crafting is useful and relevant. I've personally made every single item I use, with the exception of my jewelry.
The goal of this game isn't hoarding money or having to spend hours and hours farming. They want you to craft excellent items and guild up with people who can make the items you cant.
In that way, money is used for three things:
1.) Repairing your broken gear
2.) Buying motif materials for your own crafting
and, last and least,
3.) Purchasing from other players.
A same-level blue is maybe 400-500g, and my repairs have only been over 2k once. It's not a problem if you understand that Zenimax is trying to put as little emphasis on gold and farming (in the way it's treated in other MMMos) as possible.
Honestly, I love it. I haven't seen a gold seller in two days...and then it was just one guy. Zenimax's treatment of in-game currency and the repair costs are part of a grander picture that led to this.
I think the repair cost for dying is ok. They need a regular gold sink, and they should give us a reason not to die. However, armor breaks down whether you die or not. Because of the price of repair and degradation I don't buy new armor, I don't craft new armor despite having all the resources to do so.
Whats the point of crafting an elite set only to suffer a regular maintenance fee? Instead I just recycle my armor as I find new pieces. I might craft a special set for dungeons but even so I'm going to vault it when I don't need it. None of my gear matches. I'd love to craft an all nord set I can call my own, but I'm not going to pay the maintenance fee just to look nordish.
A few quick solutions.
1) Allow crafters to repair their own armor with mats
2) Allow crafters to craft their own repair kits, unbound, and gives craft XP.
3) Adjust the price
If you maintain your crafted armour regularly and replace it every two levels, the cost is quite low. I have yet to see repair costs go higher than maybe 300 gold for me at level 20 and I tend to die a lot.
The ability for crafters to repair their gear with materials or craft repair kits would be nice though.