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Apocryphal Gate disappointment

AbyssDragon_2115
AbyssDragon_2115
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Apocryphal Gate is potentially most fun skill that arcanist have. But its useless for now. Let me explain my whine.
1. Cooldown. I find that pretty fair as prevention of skill spam like sorcerers and vampires can do.
2. Line of sight. Destination portal must be placed on ground visible from your POV. Sometimes it annoys but understandable as prevention climb on some points that is unreachable for other classes.
3. Civilian attack. You can't use skill if some "yellow" NPC cross your reticle. I don't want accidentally get bounty so prevent stealing and attack civilians always ON. It is not attacking ability! so WHY? Why the hell it work that way?
4. Not a wormhole. Character actually did not disappear in one portal and appear at another. Why? Your "teleportation" trigger traps. You can't bypass a rope. ROPE, KEVIN! ROPE!
5. Walk accessibility. I can't make portal from one flat rock to another (see picture). I can see ground, it is pretty flat and there is enough space to place portal at starting and destination locations. And it keep saying "Invalid location". If I cant walk from one point to another without jumping - I cant use gate as well. What the point to restrict that? My vampire character can easily travel both ways!
bkgqv5jjh165.png

I see no usability for Apocryphal Gate neither combat wise nor exploration wise. With the next skill reset, it will go to oblivion!
Which side of a raven has the most feathers?
The outside.
  • MafiaCat115
    MafiaCat115
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    I know I was pretty disappointed with the skill once it came out. The trailer where it was previewed made it look much better for exploration than it actually is
    Still waiting for answers about class set aura behavior, and also hoping that one day hair dyeing will be an option. We know it's canon thanks to a book in the Manor of Masques! (House of Reveries: The Troupe)
    Proud owner of a Morrowind Banner of the 6th House (back when it actually meant something)
  • CameraBeardThePirate
    CameraBeardThePirate
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    The most straightforward (and probably easiest) change I'd like to see implemented is for it to teleport you immediately to the exit on cast. The fact that you have to cast it, THEN walk through it really hinders its use as a getaway tool. If you're already running away, sometimes you'll cast it and run right past the entrance without teleporting.
  • SkaraMinoc
    SkaraMinoc
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    4. Not a wormhole. Character actually did not disappear in one portal and appear at another. Why? Your "teleportation" trigger traps. You can't bypass a rope. ROPE, KEVIN! ROPE!

    This is funny and reminds me of the random tiki torches you can't portal over in Battlegrounds.
    PC NA
  • Adam_Chattaway
    Adam_Chattaway
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    I feel like the range is too short, by time I've placed and sometimes had to run into it I could have sprinted that distance?
    I was once Banned for making a game criticism. Think about that.
  • phaneub17_ESO
    phaneub17_ESO
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    I feel like the range is too short, by time I've placed and sometimes had to run into it I could have sprinted that distance?

    I've seen others get around mob aggro by porting through them in narrow locations. All it did for me was freeze the game to oblivion.
  • Seraphayel
    Seraphayel
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    The most straightforward (and probably easiest) change I'd like to see implemented is for it to teleport you immediately to the exit on cast. The fact that you have to cast it, THEN walk through it really hinders its use as a getaway tool. If you're already running away, sometimes you'll cast it and run right past the entrance without teleporting.

    Use it while running so you trigger the portal instantly. Using it while standing still is pointless.

    Overall, this skill is as expected: trash. I‘d rather have Sorc‘s Streak than this. The range is too short, the limitations are too much and the CD is annoying as hell.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
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