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Crux not generating

rotaugen454
rotaugen454
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I have a magicka atchanist that generates crux using certain skills. Using the same skills on my stamina archanist does not generate ANY crux. Has anyone else encountered this? Chakram shields gives notning, nor do others that say generate crux in description.
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  • TaSheen
    TaSheen
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    Mine are very "young" yet, one of each stam and mag on both PC megaservers. I'm not up to chakram shields yet on them - all of them use Runeblades, Fatecarver, Runemend, and a weapon skill or so - the stam ones I tried Runic Jolt on, but as solo play is what I do, I didn't need the taunt, and I just like Runeblades better.

    All 4 gain crux just fine, and the beam eats the crux. So working fine for me so far - then again, as I said, they're low level yet. Did the stam one gain crux at lower levels or has this always been the case with your stam version?
    ______________________________________________________

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  • rotaugen454
    rotaugen454
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    Both are level 50. The stamina can't show even a single crux.
    "Get off my lawn!"
  • emilyhyoyeon
    emilyhyoyeon
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    I'm leveling a stamina arcanist and the only arcanist skill that generates crux that she's using is runeblades. It's always been working.

    Chakram shields isn't supposed to generate crux from what I'm reading. Neither the base nor the morphs have crux gen in their descriptions. One morph uses crux.
    IGN @ emilypumpkin
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  • rotaugen454
    rotaugen454
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    I'm leveling a stamina arcanist and the only arcanist skill that generates crux that she's using is runeblades. It's always been working.

    Chakram shields isn't supposed to generate crux from what I'm reading. Neither the base nor the morphs have crux gen in their descriptions. One morph uses crux.

    Sorry, its Chakram of Destiny, and it says in description that it generates crux.
    "Get off my lawn!"
  • rotaugen454
    rotaugen454
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    And Evolving Runemend doesn't generate crux.


    Evolving Runemend
    Cast Time: N/A
    Target: Cone
    Radius: N/A
    Cost: 4590
    Skill Description
    Craft a series of adaptive Apocryphal runes, then propel them at yourself or an ally in front of you. The runes heal for 1161 Health three times and additional 1302 Health over 6 seconds, and generate Crux. Each active Crux reduces the cost of this ability by 3%.
    New Effect
    Heals for an additional amount over time.
    "Get off my lawn!"
  • emilyhyoyeon
    emilyhyoyeon
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    I'm leveling a stamina arcanist and the only arcanist skill that generates crux that she's using is runeblades. It's always been working.

    Chakram shields isn't supposed to generate crux from what I'm reading. Neither the base nor the morphs have crux gen in their descriptions. One morph uses crux.

    Sorry, its Chakram of Destiny, and it says in description that it generates crux.

    I haven't gotten to morph that one yet but I can confirm that the stamina tentacle is generating crux on my character, not sure if that one was giving you issues as well
    IGN @ emilypumpkin
    Zirasia Firemaker, imperial fire mage & sunbather
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  • Soarora
    Soarora
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    Are you doing this in combat? You have to be in combat.
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  • rotaugen454
    rotaugen454
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    Soarora wrote: »
    Are you doing this in combat? You have to be in combat.

    I finally realized that I tested it out with my Magicka Archanist in combat and was trying to prebuff my Stamina Archanist. I saw a youtube video where they said to prebuff, but it was probably PTS or they were fighting a dummy and were already in combat. I wish the tooltip had said it generates crux iwhen used in combat. Now that I know I can't prebuff, I changed the rotation a bit and it works.
    "Get off my lawn!"
  • Jammy420
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    I noticed this happening on my target dummy, the first attack doesnt build crux, which is a bit silly. That defo needs to be looked into.
  • EramTheLiar
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    Crux generation is a bit wonky. I remember people commenting on it on PTS but I never really noticed it there. But it seems like there are a few things going on:

    - first, crux only generates when you're in combat, so the first attack doesn't always generate crux. If you start combat with a light attack and follow up with a crux generator, it seems to, but if you open up with runeblades, for example, the first time you hit won't generate crux but the others will.

    - I' suspect (but haven't been able to 100% confirm) that if you're light weaving and your light attack lands a killing blow then the follow up crux generator attack does not generate crux.

    - the non combat crux generators also require you to be in combat in order to generate crux, so for example you can't just cast the heal after taking falling damage and generate crux.

    - I'm starting to wonder if high latency can screw up crux generation. I haven't been able to test it but sometimes when the game is laggy it's almost as if a crux generating skill sort of stumbles on the crux even if the rest of it (usually for me that equates to "landing an attack") works as expected.
  • Jammy420
    Jammy420
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    Crux generation is a bit wonky. I remember people commenting on it on PTS but I never really noticed it there. But it seems like there are a few things going on:

    - first, crux only generates when you're in combat, so the first attack doesn't always generate crux. If you start combat with a light attack and follow up with a crux generator, it seems to, but if you open up with runeblades, for example, the first time you hit won't generate crux but the others will.

    - I' suspect (but haven't been able to 100% confirm) that if you're light weaving and your light attack lands a killing blow then the follow up crux generator attack does not generate crux.

    - the non combat crux generators also require you to be in combat in order to generate crux, so for example you can't just cast the heal after taking falling damage and generate crux.

    - I'm starting to wonder if high latency can screw up crux generation. I haven't been able to test it but sometimes when the game is laggy it's almost as if a crux generating skill sort of stumbles on the crux even if the rest of it (usually for me that equates to "landing an attack") works as expected.

    I feel like the phrase " blanket standardisation always creates problems " rings true here.

    Yes you shouldnt be able to pre buff with heals and teleports outside of combat, but if your opening attack is a crux generating attack, it should generate it, because you are not really " pre buffing " then. You actively are entering combat with that said skill, so it needs to be fixed imo.
  • TaSheen
    TaSheen
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    Crux generation is a bit wonky. I remember people commenting on it on PTS but I never really noticed it there. But it seems like there are a few things going on:

    - first, crux only generates when you're in combat, so the first attack doesn't always generate crux. If you start combat with a light attack and follow up with a crux generator, it seems to, but if you open up with runeblades, for example, the first time you hit won't generate crux but the others will.

    - I' suspect (but haven't been able to 100% confirm) that if you're light weaving and your light attack lands a killing blow then the follow up crux generator attack does not generate crux.

    - the non combat crux generators also require you to be in combat in order to generate crux, so for example you can't just cast the heal after taking falling damage and generate crux.

    - I'm starting to wonder if high latency can screw up crux generation. I haven't been able to test it but sometimes when the game is laggy it's almost as if a crux generating skill sort of stumbles on the crux even if the rest of it (usually for me that equates to "landing an attack") works as expected.

    I'm the epitome of "high latency" - but the one thing I'm not seeing is crux gen being an issue, - and that's across the board, one stam and one mag on both PC NA and PC EU.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • ADarklore
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    I reported this on PTS and also put in a BUG report because Cephaliarch's Flail DOES generate crux if you use it to open an attack, however, Runeblades DOES NOT. It's not right that one skill you can gain crux from outside of combat to enter combat, but the other you cannot.

    I even noticed that if you light attack with a weapon, I use lightning staff, that if you immediately follow with a Runeblade it will still not generate crux. You literally have to WAIT at least one second, until the "entered combat" notice has appeared, before Runeblades will generate crux. Yet, with Ceph's Flail, I can walk up to an enemy from outside combat, smack them with it and generate a crux.

    I have also noticed that Tome-Bearer's Inspiration is also wonky about generating crux... sometimes you get one, sometimes you don't get one for a period of time. It also only works 'if you don't already have a crux'... meaning that when it does generate, it's only the FIRST crux, but won't give you any more.

    I don't know about the healing skills generating crux because I don't use them.

    All in all, I'd say the crux generation for Arcanist is extremely wonky and unreliable and needs to be address.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Zodiarkslayer
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    I see no bug here.
    It is just a rule, that some players have issues adjusting to and that is not explained into our faces.

    I mean it would be nice to have it written down somewhere in the tooltips, that you need to be IN COMBAT to generate crux.
    read, think and write.In that order.
  • ADarklore
    ADarklore
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    I see no bug here.
    It is just a rule, that some players have issues adjusting to and that is not explained into our faces.

    I mean it would be nice to have it written down somewhere in the tooltips, that you need to be IN COMBAT to generate crux.

    As I said previously, Ceph's Flail generates crux BEFORE you enter combat, as in, the very first hit from outside of combat WILL generate crux... whereas Runeblades, you have to be IN COMBAT for at least 1/s before it will generate a crux; this is not an 'adjustment' issue, it's an issue where things are inconsistent with crux generation and as other people have been reporting, some skills that are supposed to generate crux, just aren't doing it consistently even while IN combat.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • LouisaB75
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    Found this thread while trying to see what I must be doing wrong in relation to trying to generate crux with the chakram shield morph. I have tried it by activating the shield before going into combat as well as activating it mid-combat multiple times, but no matter which I try or how often it is not generating crux for me at all. Other skills I have that generate it seem to be working okay, but the reason I went for this morph instead of the heal was solely on the generating crux rather than consuming it.

    So, is it a bug, an incorrect description, or something I am missing here before I go dig out a skill respec scroll?
  • Necrotech_Master
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    Jammy420 wrote: »
    I noticed this happening on my target dummy, the first attack doesnt build crux, which is a bit silly. That defo needs to be looked into.

    cephiliarchs flail definitely generates crux if its your "opener" to start combat

    i think it has to do with how inspired scholarship works, the dmg from inspired scholarship technically applies first which would make sure you were in combat when the nearly instant flail dmg hits after

    i dont know why that doesnt work on runeblades though, unless its because of the travel time of the projectiles
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  • SandandStars
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    probably has something to do with the way theyve coded aoe (cephs flail) to cast w/o a target vs runeblades which needs a single target to cast.

    makes no sense, thematically, but technical shortcomings are endemic here.
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