LittlePinkDot wrote: »
CameraBeardThePirate wrote: »LittlePinkDot wrote: »
Yes and no. It doesn't instantly pop you up like other burst heals, and the cost is rather high for the tooltip. You're better off using Impervious Runeward combined with Curative Surge while CC immune.
While it does have some other issues, especially in PvP where fatecarver is of limited use/not very good
Hi again, everybody.
Today I come to propose that you leave your opinions on what I am going to say next, because it seems to me a piece of information to take into account for the following patches on the arcanist.
The thing is that the arcanist, as we have already seen, everyone has good skills and damage, however it is not something new to see that his healing leaves something to be desired.
To avoid this we have the mechanics of using shields and using many skills in a short time and although we have a passive that gives us some magicka and stmina regeneration I think it falls short.
The issue is the following, we have to use a lot of shields, a lot of skills, roll a lot to dodge or block if you are a tank and the "bad" thing about this is the EXTREMELY HIGH cost of the skills, I have skills that cost me 4k of magicka and the one that costs me the least is 2.6k, with some reducers you can reach 2.4k or even 2.3k.
The fact is that this is even the spammable ability and if we have to accumulate the crux throw shields throw the skill that gives us a bit of regeneration of resources throw ground skills, throw a healing again etc having a regeneration of 1.7k or 2k costs me to maintain the survival of my resources.
The point is to see if you agree on this and see your opinions.
In pve it is a little more sustainable but it is well below the support of all other classes (Because of the need to spam skills and the high cost).
In pvp it is much more noticeable.
I would appreciate everyone leaving your opinion on the case.
The gist I hear from everyone is that Arcanist is different, unusually strong in some scenarios and unusually weak in others. I think we have to reserve judgement, but will add two points from my own experience:Personally I'm forgetting about the shielding skills for the time being. I would go so far as to say they may be a red herring for PvP. Everyone seems to be jumping on the high health, shielding, Death-Dealer's bandwagon. I'm not convinced that's the way to go.
- Play a stam arc. Stamina morphs cost 20% (or thereabouts) less than magicka morphs. This is in line with the general rules of the game. Stamina is the resource for core combat, e.g. blocking, dodging, sprinting, bashing, that's why stamina morphs cost less. However you can partially or fully turn this on it's head, e.g. by blocking with an ice staff and tri-focus, or by wearing Stormweaver's Cavort. This makes Runemend and Runeblades much more affordable.
- It's got to be possible to make something of the high regens that arc can achieve. High regen and high class skill cost means that weapon skills should be relatively cheaper, although I have not looked into this angle yet. I will say, however, that Esoteric Greaves work reasonably well for me, in PvP, on a stam arc. The same can not be said for all classes. I have about 2.6K unbuffed (no potion, no Continuous Attack) stam regen and 35K stamina on my arc.
That said, the problem with the Esoteric Greaves is that they are brittle. They are about as situational as the class. Great as gank protection. I would go so far as to say you can't be ganked. Great against Dizzying Swing spammers or anyone that tries to burst you. Terrible against lightning heavy attacks, because those drain your stamina. Probably terrible, if you're standing in a Fatecarver yourself. Probably also terrible 1vX without LoSing a lot, but that's par for the course, so I don't know. It's very hard to evaluate the greaves, because every fibre of my being wants to block or dodge roll in certain situations. You have to consciously stop yourself and heal or stay on couterattack - do whatever minimizes your stamina use. So that's going to take a while to evaluate. That said I've found it relatively easy to keep stam up on my arc. Fatecarver is cheap, maybe just over 1K per second on Imperial.
It's possible I screwed up by instinctively blocking at the same time.Necrotech_Master wrote: »The gist I hear from everyone is that Arcanist is different, unusually strong in some scenarios and unusually weak in others. I think we have to reserve judgement, but will add two points from my own experience:Personally I'm forgetting about the shielding skills for the time being. I would go so far as to say they may be a red herring for PvP. Everyone seems to be jumping on the high health, shielding, Death-Dealer's bandwagon. I'm not convinced that's the way to go.
- Play a stam arc. Stamina morphs cost 20% (or thereabouts) less than magicka morphs. This is in line with the general rules of the game. Stamina is the resource for core combat, e.g. blocking, dodging, sprinting, bashing, that's why stamina morphs cost less. However you can partially or fully turn this on it's head, e.g. by blocking with an ice staff and tri-focus, or by wearing Stormweaver's Cavort. This makes Runemend and Runeblades much more affordable.
- It's got to be possible to make something of the high regens that arc can achieve. High regen and high class skill cost means that weapon skills should be relatively cheaper, although I have not looked into this angle yet. I will say, however, that Esoteric Greaves work reasonably well for me, in PvP, on a stam arc. The same can not be said for all classes. I have about 2.6K unbuffed (no potion, no Continuous Attack) stam regen and 35K stamina on my arc.
That said, the problem with the Esoteric Greaves is that they are brittle. They are about as situational as the class. Great as gank protection. I would go so far as to say you can't be ganked. Great against Dizzying Swing spammers or anyone that tries to burst you. Terrible against lightning heavy attacks, because those drain your stamina. Probably terrible, if you're standing in a Fatecarver yourself. Probably also terrible 1vX without LoSing a lot, but that's par for the course, so I don't know. It's very hard to evaluate the greaves, because every fibre of my being wants to block or dodge roll in certain situations. You have to consciously stop yourself and heal or stay on couterattack - do whatever minimizes your stamina use. So that's going to take a while to evaluate. That said I've found it relatively easy to keep stam up on my arc. Fatecarver is cheap, maybe just over 1K per second on Imperial.
esoteric greaves should only be reducing your stam when they provide the mitigation, which should only be against direct dmg (not dots)
2 of the 3 ticks of lightning staff heavy are considered a dot, if those are triggering the esoteric greaves then something is wrong with them
now against something like a templar jabs or someone flurry spamming, yeah the greaves are not going to work well