Maintenance for the week of December 2:
• PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
ultimate:
Shalidor's blessing: grants yourself and nearby players 200 weapon and spell power, increases by 100 per player death including yourself
duration: 20 seconds
ultimate cost: 150
range: 28 meters
Morphs
Shalidor's empowerment, starts with 300 weapon and spell power and increases the damage bonus per player death to 120
Shalidor's protection: no longer increases weapon and spell power, now grants major protection and minor resolve for 15 seconds and grants 3000 armor for 25 seconds
active abilites:
firebolt: spamable, shoot a firebolt at a target
range, 20 meters
costs magicka
Morphs
.incinerate: gains damage over time, dealing 1 tic every sec for 5 sec, is not refreshed
.fireball: deals 30% fire damage to enemies near the target within 6 meters
Ice spike: deals low frost damage, taunts the target and inflicts minor vulnerability for 15 seconds
cost: magicka
range, 22 meters
Morphs
.icy spear: now also inflicts major vulnerability for 4 seconds
.Ice storm: no longer taunts enemies, deals increased damage, cast a medium fast storm that moves in a line and damages enemies once a second, the area lasts 10 seconds and has a 3% chance to chill enemies
lighthning bolt: deals storm damage to 1 target, always inflicts concussion, doesnt deal as much as a spamable (it deals around the same as an aoe damage ability)
range: 28 meters:
morphs:
.Thunderbolt, enemy is thrown back 6 meters and stunned for 3 seconds
.Chain lightning: converts into an aoe damage ability, when an enemy is hit, it leaps to a new target, an enemy near that target excluding targets already hit by this cast of chain lightning since wont be hit again, will be struck, the lightning can leap to a line of enemies far from the initial target aslong as every npc stands within 6 meters of oneanother, each target is affected with the concussion status effect
stone flesh: harden your flesh and gain major resolve for 25 seconds, enemies that hit you are afflicted by the hermorage status effect, 5 seconds cooldown per debuff
morphs:
.Ebony flesh: also gain minor resolve for the duration
.Iron flesh: increases the duration to 1 minute but adds a 1 second cast time
Frenzy rune: enemies aflicted by frenzy rune will attack their own allies for the duration, they can still be damaged by other players, strong enemies and bosses are not affected, enemies can only be affected by frenzy rune once every 30 seconds, their area of effect abilities can still damage players
range: 6 meters
duration 15 seconds:
morphs:
.Mind breaking frenzy rune, increases the duration to 20 seconds
.Rune of serenity: no longer frenzies enemies, instead the rune is now 10 meters large, and allies trigger it, when triggered, allies become imune to stuns for 2 seconds (can only be affected by this effect every 10 seconds, this effect wont apply if an ally already has cc imunity) and gain a damage shield that lasts 10 seconds
Conjure flame atronach: conjure a flame atronach that hits one target, cast the ability(Fiery aura) to cause the flame atronach to gain a flame aoe for 15 seconds
cast time: 2 seconds
cost, magicka
flame range: 5 meters around the atronach
Morphs
.Greater flame atronach: the flame aoe is now always on, upon casting the special ability (Flame caller), the flame atronach also casts 3 small fire geysers at 3 random enemies, prioritizes 1 greatest health enemy and 2 lowest health enemies,, deals half the damage of an aoe ability, it will call the flame geysers upon casting and once every 5 seconds, over the span of 20 seconds, cannot trigger the geysers if the atronac created fire geysers within 3 seconds
.Frost atronach: conjure a frost atronach instead, passively deals frost damage around it, Cast its special ability (Frost breaker) to cause the atronach to slam the ground, causes a big ice storm to emerge for 5 seconds that deals frost damage in an area similar to other dots, it will create this torm upon casting if no aoe is active, special ability lasts 20 seconds
Healing: channel restorative energies to heal yourself, increases in cost by 20% every second after 10 seconds have passed
cast time: toggle
costs: magicka or stamina per second:
Morphs
.Heal other, Toggling heal other, heals yourself and the nearest lowest health ally every second untill toggled off
consumes magicka or stamina, nolonger increases the cost after a 10 second delay but halves the healing (because it now splits the healing between yourself and a nearby ally)
. invigorative healing, no longer toggled, instead heals you and up to 2 nearby allies and grant the minor vitality buff to allies affected
passive abilities:
Studious: gain insights on long lost texts of shalidor, collecting a text of shallidor grants you a page of Shalidor's lost text in your quest items, bring to the arcaneum keeper for a reward, rewards include random style pages once a day, bring up to 10 lost shalidor texts at once to add a chance of gaining a full gold stylebook, you can only find 10 pages once every 24 hours
Shalidor's maze: when at the college or in the labyrinthian public dungeon, allows you to enter a portal wich transports you to shalidor's maze solo area, complete it to gain rewards
College expert: the energies of the college enhances the spells the college teaches you, reduces the cost of your college of winterhold abilities by 7.5%/15%
Arcane flow: upon casting a college of winterhold ability, you gain a damage shield for 3 seconds, the damage shield is a flat 1000/2000 and can occur once every 5 seconds
Arcane blessing: if you are not grouped (companions dont cancle this passive): casting a college of winterhold skill grants minor sorcery, minor brutality, minor savagery and minor prophercy for 5 seconds, if cast by a dragonknight, templar, sorcerer or nightblade, nolonger grants the minor buff they already provide trough their skillset
College spell mastery: increases your magicka, health and stamina recovery by 1%/2%/3% for each college of winterhold ability slotted
most likely is too op, but meh sounds likefun to me sorry if it isnt a class.....
i did come up with a class, elementalist
but i havnt even worked out the skills yet - _ -
Maormer. They have already set up the skills and race. Would love to be able to do that Crashing Wave mechanic that the Tidebreakers do in Kyne's Aegis.
i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them
endorse, but I would have liked the idea of an engineer from a clockwork city much more, with an automatic crossbow, explosives, a flamethrower, sledgehammer, and stationary structures, for defense and attack, like an ult ballista frоm a bow