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Question

wilykcat
wilykcat
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If you were a developer for eso and having to create and/or design a new class, what will it be?
  • Soarora
    Soarora
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    Martial Artist, based around Khajiiti Claw-Dances.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • phaneub17_ESO
    phaneub17_ESO
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    Hydromancer. Every Khajiit within sight is getting a bath! I will turn on attack the innocent just to splash the kitties everywhere, no one is safe.
  • YandereGirlfriend
    YandereGirlfriend
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    Dwarven Tinker/Artificer
  • vsrs_au
    vsrs_au
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    Weaponless spell caster, just like in Elder Scrolls Offline :)
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • QuinnTheWolf
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    based on what i suspect a future dlc will become, i got no idea for a class BUT i got a guild skill line idea

    a college of winterhold skill line id imagine toi be along the lines of

    8 skills 1 ult, 2 always unlocked passives and 4 skill passives

    ultimate:
    Shalidor's blessing: grants yourself and nearby players 200 weapon and spell power, increases by 100 per player death including yourself
    duration: 20 seconds
    ultimate cost: 150
    range: 28 meters

    Morphs
    Shalidor's empowerment, starts with 300 weapon and spell power and increases the damage bonus per player death to 120

    Shalidor's protection: no longer increases weapon and spell power, now grants major protection and minor resolve for 15 seconds and grants 3000 armor for 25 seconds

    active abilites:
    firebolt: spamable, shoot a firebolt at a target
    range, 20 meters
    costs magicka
    Morphs
    .incinerate: gains damage over time, dealing 1 tic every sec for 5 sec, is not refreshed
    .fireball: deals 30% fire damage to enemies near the target within 6 meters

    Ice spike: deals low frost damage, taunts the target and inflicts minor vulnerability for 15 seconds
    cost: magicka
    range, 22 meters
    Morphs
    .icy spear: now also inflicts major vulnerability for 4 seconds
    .Ice storm: no longer taunts enemies, deals increased damage, cast a medium fast storm that moves in a line and damages enemies once a second, the area lasts 10 seconds and has a 3% chance to chill enemies

    lighthning bolt: deals storm damage to 1 target, always inflicts concussion, doesnt deal as much as a spamable (it deals around the same as an aoe damage ability)
    range: 28 meters:
    morphs:
    .Thunderbolt, enemy is thrown back 6 meters and stunned for 3 seconds
    .Chain lightning: converts into an aoe damage ability, when an enemy is hit, it leaps to a new target, an enemy near that target excluding targets already hit by this cast of chain lightning since wont be hit again, will be struck, the lightning can leap to a line of enemies far from the initial target aslong as every npc stands within 6 meters of oneanother, each target is affected with the concussion status effect

    stone flesh: harden your flesh and gain major resolve for 25 seconds, enemies that hit you are afflicted by the hermorage status effect, 5 seconds cooldown per debuff
    morphs:
    .Ebony flesh: also gain minor resolve for the duration
    .Iron flesh: increases the duration to 1 minute but adds a 1 second cast time

    Frenzy rune: enemies aflicted by frenzy rune will attack their own allies for the duration, they can still be damaged by other players, strong enemies and bosses are not affected, enemies can only be affected by frenzy rune once every 30 seconds, their area of effect abilities can still damage players
    range: 6 meters
    duration 15 seconds:
    morphs:
    .Mind breaking frenzy rune, increases the duration to 20 seconds
    .Rune of serenity: no longer frenzies enemies, instead the rune is now 10 meters large, and allies trigger it, when triggered, allies become imune to stuns for 2 seconds (can only be affected by this effect every 10 seconds, this effect wont apply if an ally already has cc imunity) and gain a damage shield that lasts 10 seconds

    Conjure flame atronach: conjure a flame atronach that hits one target, cast the ability(Fiery aura) to cause the flame atronach to gain a flame aoe for 15 seconds
    cast time: 2 seconds
    cost, magicka
    flame range: 5 meters around the atronach
    Morphs
    .Greater flame atronach: the flame aoe is now always on, upon casting the special ability (Flame caller), the flame atronach also casts 3 small fire geysers at 3 random enemies, prioritizes 1 greatest health enemy and 2 lowest health enemies,, deals half the damage of an aoe ability, it will call the flame geysers upon casting and once every 5 seconds, over the span of 20 seconds, cannot trigger the geysers if the atronac created fire geysers within 3 seconds
    .Frost atronach: conjure a frost atronach instead, passively deals frost damage around it, Cast its special ability (Frost breaker) to cause the atronach to slam the ground, causes a big ice storm to emerge for 5 seconds that deals frost damage in an area similar to other dots, it will create this torm upon casting if no aoe is active, special ability lasts 20 seconds

    Healing: channel restorative energies to heal yourself, increases in cost by 20% every second after 10 seconds have passed
    cast time: toggle
    costs: magicka or stamina per second:
    Morphs
    .Heal other, Toggling heal other, heals yourself and the nearest lowest health ally every second untill toggled off
    consumes magicka or stamina, nolonger increases the cost after a 10 second delay but halves the healing (because it now splits the healing between yourself and a nearby ally)
    . invigorative healing, no longer toggled, instead heals you and up to 2 nearby allies and grant the minor vitality buff to allies affected


    passive abilities:
    Studious: gain insights on long lost texts of shalidor, collecting a text of shallidor grants you a page of Shalidor's lost text in your quest items, bring to the arcaneum keeper for a reward, rewards include random style pages once a day, bring up to 10 lost shalidor texts at once to add a chance of gaining a full gold stylebook, you can only find 10 pages once every 24 hours

    Shalidor's maze: when at the college or in the labyrinthian public dungeon, allows you to enter a portal wich transports you to shalidor's maze solo area, complete it to gain rewards

    College expert: the energies of the college enhances the spells the college teaches you, reduces the cost of your college of winterhold abilities by 7.5%/15%

    Arcane flow: upon casting a college of winterhold ability, you gain a damage shield for 3 seconds, the damage shield is a flat 1000/2000 and can occur once every 5 seconds

    Arcane blessing: if you are not grouped (companions dont cancle this passive): casting a college of winterhold skill grants minor sorcery, minor brutality, minor savagery and minor prophercy for 5 seconds, if cast by a dragonknight, templar, sorcerer or nightblade, nolonger grants the minor buff they already provide trough their skillset

    College spell mastery: increases your magicka, health and stamina recovery by 1%/2%/3% for each college of winterhold ability slotted


    most likely is too op, but meh sounds likefun to me :D sorry if it isnt a class.....
    i did come up with a class, elementalist
    but i havnt even worked out the skills yet - _ -
  • El_Borracho
    El_Borracho
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    Maormer. They have already set up the skills and race. Would love to be able to do that Crashing Wave mechanic that the Tidebreakers do in Kyne's Aegis.
  • Necrotech_Master
    Necrotech_Master
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    Dwarven Tinker/Artificer

    this, that one NPC really looks like this role well lol (thaddeous cosma i think is his name)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • GrimStyx
    GrimStyx
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    Dwarven Tinker/Artificer

    endorse, but I would have liked the idea of ​​an engineer from a clockwork city much more, with an automatic crossbow, explosives, a flamethrower, sledgehammer, and stationary structures, for defense and attack, like an ult ballista frоm a bow
    Edited by GrimStyx on June 13, 2023 6:58PM
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