JoeCapricorn wrote: »
Please reduce the healing and damage of "Devour Brain" (or better yet: remove it entirely from his repertoire), and make the tell much more obvious and easy to interrupt or dodge.
Is there a minimum character level below which they won't attack without provocation? I wandered to and fro very closely past one or two of them the other day and was of no interest to them although they weren't engaged with anyone else. I was pleasantly surprised and assumed they had a reduced aggro in some way.
Is there a minimum character level below which they won't attack without provocation? I wandered to and fro very closely past one or two of them the other day and was of no interest to them although they weren't engaged with anyone else. I was pleasantly surprised and assumed they had a reduced aggro in some way.
I did some minor experimenting with this. As long as I did not "touch" them, they ignored me. As soon as I got close enough that there was collision, they attacked. Outside of that, I was free to go past them, or stand while they went past me, and they ignored me. Need confirmation from someone else, but that is what I saw.
ESO_player123 wrote: »JoeCapricorn wrote: »
Please reduce the healing and damage of "Devour Brain" (or better yet: remove it entirely from his repertoire), and make the tell much more obvious and easy to interrupt or dodge.
Is it the one where the character starts slowly walking towards the Herald on its own accord? If so, break free works fine. I did it on a ranged toon (sorc) though, so I was able to spot this zombie like behavior that was bringing the toon closer to the Herald.
MafiaCat115 wrote: »There's been quite a few times where my group stays away from the boss, range interrupts, and then gets one shotted by Devour Brain anyways even though all indications of it about to be cast are gone.
RadagastThePink wrote: »When the boss’s head glows yellow you can interrupt it to prevent the brain attack. It was annoying.
tomofhyrule wrote: »I had this with a few of my friends last night and we had a few issues until we finally got clear.
The basic answer seemed to be "stay the [snip] out of melee range."
I never saw any tell for an interruptable on him. When we were fighting normally (an Oakensorc, a Magplar, and I was on a baby Arcanist sort-of-healer-ish-but-in-rando-unmatched-sets), we had a few issues where everyone would just die to Devour Brain with zero warning. It was the Magplar who was in melee range and then she would get hit with it all the time, and if she was out of stam to break free of the charm, we'd wipe. When she switched to ranged, then it always seemed to target the closest person (which at that point was the Oakensorc since I was staying on the other end of the arena), and he could always break free in time. It never hit me over the whole run.
I do wonder how that'll go when I'm on main since I main a tank and I prefer dual SnB, so 'stay out of melee range' isn't that easy. May have to break out the stick and kite tank this one in the future. Unless they do change the fight to give a bit of reaction time in here.
So in essence, it seems that the mechanic is:
- The closest person to the boss gets hit with a breakable charm (like the sirens in DSR)
- When that person gets to him, it explodes with Devour Brain, which'll wipe everyone nearby
So if you have someone in melee range, they'll get hit with it, and then already be in melee range so they just explode immediately.
tsaescishoeshiner wrote: »tomofhyrule wrote: »I had this with a few of my friends last night and we had a few issues until we finally got clear.
The basic answer seemed to be "stay the [snip] out of melee range."
I never saw any tell for an interruptable on him. When we were fighting normally (an Oakensorc, a Magplar, and I was on a baby Arcanist sort-of-healer-ish-but-in-rando-unmatched-sets), we had a few issues where everyone would just die to Devour Brain with zero warning. It was the Magplar who was in melee range and then she would get hit with it all the time, and if she was out of stam to break free of the charm, we'd wipe. When she switched to ranged, then it always seemed to target the closest person (which at that point was the Oakensorc since I was staying on the other end of the arena), and he could always break free in time. It never hit me over the whole run.
I do wonder how that'll go when I'm on main since I main a tank and I prefer dual SnB, so 'stay out of melee range' isn't that easy. May have to break out the stick and kite tank this one in the future. Unless they do change the fight to give a bit of reaction time in here.
So in essence, it seems that the mechanic is:
- The closest person to the boss gets hit with a breakable charm (like the sirens in DSR)
- When that person gets to him, it explodes with Devour Brain, which'll wipe everyone nearby
So if you have someone in melee range, they'll get hit with it, and then already be in melee range so they just explode immediately.
I've had that happen, but also die at range. It seems to be at the same timing that someone WOULD die to the charm effect 1-shot if they'd walked all the way to the boss. Until it gets fixed it's just DPS race, try to block, and be ready to try 1-3 times.
tomofhyrule wrote: »tsaescishoeshiner wrote: »tomofhyrule wrote: »I had this with a few of my friends last night and we had a few issues until we finally got clear.
The basic answer seemed to be "stay the [snip] out of melee range."
I never saw any tell for an interruptable on him. When we were fighting normally (an Oakensorc, a Magplar, and I was on a baby Arcanist sort-of-healer-ish-but-in-rando-unmatched-sets), we had a few issues where everyone would just die to Devour Brain with zero warning. It was the Magplar who was in melee range and then she would get hit with it all the time, and if she was out of stam to break free of the charm, we'd wipe. When she switched to ranged, then it always seemed to target the closest person (which at that point was the Oakensorc since I was staying on the other end of the arena), and he could always break free in time. It never hit me over the whole run.
I do wonder how that'll go when I'm on main since I main a tank and I prefer dual SnB, so 'stay out of melee range' isn't that easy. May have to break out the stick and kite tank this one in the future. Unless they do change the fight to give a bit of reaction time in here.
So in essence, it seems that the mechanic is:
- The closest person to the boss gets hit with a breakable charm (like the sirens in DSR)
- When that person gets to him, it explodes with Devour Brain, which'll wipe everyone nearby
So if you have someone in melee range, they'll get hit with it, and then already be in melee range so they just explode immediately.
I've had that happen, but also die at range. It seems to be at the same timing that someone WOULD die to the charm effect 1-shot if they'd walked all the way to the boss. Until it gets fixed it's just DPS race, try to block, and be ready to try 1-3 times.
Yes, if the charmed person reaches the boss, it can kill people at range.
The benefit to being at range here is that it gives you the reaction time to break free of the charm. If you're at range and then get charmed, you have time to break free (unless you're out of stam so RIP stam builds) so the fight can continue. If someone's melee, they'll get charmed since they're the closest, and then since they're already in melee range already, they'll just cause the group wipe.
So the strat seems to be that everyone needs to be ranged so that everyone has the time to break free of the charm so the fight can continue.
Ecgberht_confused wrote: »tomofhyrule wrote: »tsaescishoeshiner wrote: »tomofhyrule wrote: »I had this with a few of my friends last night and we had a few issues until we finally got clear.
The basic answer seemed to be "stay the [snip] out of melee range."
I never saw any tell for an interruptable on him. When we were fighting normally (an Oakensorc, a Magplar, and I was on a baby Arcanist sort-of-healer-ish-but-in-rando-unmatched-sets), we had a few issues where everyone would just die to Devour Brain with zero warning. It was the Magplar who was in melee range and then she would get hit with it all the time, and if she was out of stam to break free of the charm, we'd wipe. When she switched to ranged, then it always seemed to target the closest person (which at that point was the Oakensorc since I was staying on the other end of the arena), and he could always break free in time. It never hit me over the whole run.
I do wonder how that'll go when I'm on main since I main a tank and I prefer dual SnB, so 'stay out of melee range' isn't that easy. May have to break out the stick and kite tank this one in the future. Unless they do change the fight to give a bit of reaction time in here.
So in essence, it seems that the mechanic is:
- The closest person to the boss gets hit with a breakable charm (like the sirens in DSR)
- When that person gets to him, it explodes with Devour Brain, which'll wipe everyone nearby
So if you have someone in melee range, they'll get hit with it, and then already be in melee range so they just explode immediately.
I've had that happen, but also die at range. It seems to be at the same timing that someone WOULD die to the charm effect 1-shot if they'd walked all the way to the boss. Until it gets fixed it's just DPS race, try to block, and be ready to try 1-3 times.
Yes, if the charmed person reaches the boss, it can kill people at range.
The benefit to being at range here is that it gives you the reaction time to break free of the charm. If you're at range and then get charmed, you have time to break free (unless you're out of stam so RIP stam builds) so the fight can continue. If someone's melee, they'll get charmed since they're the closest, and then since they're already in melee range already, they'll just cause the group wipe.
So the strat seems to be that everyone needs to be ranged so that everyone has the time to break free of the charm so the fight can continue.
This makes a lot of sense! I'm ranged dps and when I soloed the herald I was always able to notice the charm and break free. When in group, however, I often wiped without seeing any telegraph. So this would explain it
patricknl76 wrote: »Its also fun when it puts the mechanic on your pet and it only kills your pet and gets his life almost to 100%.;