The Vestige is destined to be the one who is to be forgotten.
Honestly, I like that they never acknowledge the original main story anymore. It was bad, like really bad. Written by people who did not know the lore and did not care about good story telling or character work. Mannimarco was basically Skeletor, other then Abnur the companions were as milk toast as it got, with no personality, and the ending made Mass Effect 3's ending look like the Godfather's. ALSO, the quests were boring.
They could remove the entire thing from the game and I wouldn't care less.
Honestly, I like that they never acknowledge the original main story anymore. It was bad, like really bad. Written by people who did not know the lore and did not care about good story telling or character work. Mannimarco was basically Skeletor, other then Abnur the companions were as milk toast as it got, with no personality, and the ending made Mass Effect 3's ending look like the Godfather's. ALSO, the quests were boring.
They could remove the entire thing from the game and I wouldn't care less.
Honestly, I like that they never acknowledge the original main story anymore. It was bad, like really bad. Written by people who did not know the lore and did not care about good story telling or character work. Mannimarco was basically Skeletor, other then Abnur the companions were as milk toast as it got, with no personality, and the ending made Mass Effect 3's ending look like the Godfather's. ALSO, the quests were boring.
They could remove the entire thing from the game and I wouldn't care less.
The Vestige is destined to be the one who is to be forgotten.
This is the way I understand it: Through the storylines it is made clear the Vestige(us) is simply a regular mortal, but can't be killed on Nirn due to how we lost our soul. Causing us to respawn when we 'die'.
This is also why at the hall of heroes(final Bangkorai main quest) the main enemy takes us to an in-between place, as she knows we are the Vestige and can't be killed on Nirn.
The reason everyone during quests states/thinks we can die or thinks they can kill us, is because we are basically a regular mortal and none of them have the power to sense we have no soul. To them we are just regular mortals. Only some rare beings can sense this about the Vestige. Though some NPC's do recognize us as different, they most often cannot sense how we are different or even why. (during the Stormhaven main quest not even Azura notices this about us(Vestige), it is only after we start completing tasks for her followers that she takes a closer look at us and tells us we are special and she will keep an eye on us from now on)
So NPC's stating we are normally dying mortals, is following the storyline.
PS: Not sure how this Vestige respawning/immortality works exactly in Daedric realms, and if we are immortal there. But on Nirn we are.
PPS: The reason we are stronger than everyone else, is because we do things that grant us power: Unlock skilllines, gain powerful gear, gather skyshards, etc. Things other NPC's do not do.
Edit: Loved the main quest!
Edit 2: Most NPC's have no clue that a Vestige even exists or what that is, nor why daedric dolmens are opening. Only the companions and a very few select NPC's know about the Vestige. So really noone will recognize the player as such.
TX12001rwb17_ESO wrote: »To be fair they call you mortal even if your a Vampire and here is the thing...
Go the Feral Gallery, their is a Vampire Lord in their in what is called the "Immortal's Exhibit" alongside several Daedra which mean that Hermaeus Mora, the Daedric Prince of Knowledge considers them Immortals so a random Dremora has no authority on the matter, the ability to revive oneself is irrelevant to that fact.
Also it is not as if that Daedra knows anything about you, they do not know your a Prisoner much less the Vestige, half of the enemies you go up against would probably be terrified of you if they did.
CoolBlast3 wrote: »This is the way I understand it: Through the storylines it is made clear the Vestige(us) is simply a regular mortal, but can't be killed on Nirn due to how we lost our soul. Causing us to respawn when we 'die'.
This is also why at the hall of heroes(final Bangkorai main quest) the main enemy takes us to an in-between place, as she knows we are the Vestige and can't be killed on Nirn.
The reason everyone during quests states/thinks we can die or thinks they can kill us, is because we are basically a regular mortal and none of them have the power to sense we have no soul. To them we are just regular mortals. Only some rare beings can sense this about the Vestige. Though some NPC's do recognize us as different, they most often cannot sense how we are different or even why. (during the Stormhaven main quest not even Azura notices this about us(Vestige), it is only after we start completing tasks for her followers that she takes a closer look at us and tells us we are special and she will keep an eye on us from now on)
So NPC's stating we are normally dying mortals, is following the storyline.
PS: Not sure how this Vestige respawning/immortality works exactly in Daedric realms, and if we are immortal there. But on Nirn we are.
PPS: The reason we are stronger than everyone else, is because we do things that grant us power: Unlock skilllines, gain powerful gear, gather skyshards, etc. Things other NPC's do not do.
Edit: Loved the main quest!
Edit 2: Most NPC's have no clue that a Vestige even exists or what that is, nor why daedric dolmens are opening. Only the companions and a very few select NPC's know about the Vestige. So really noone will recognize the player as such.TX12001rwb17_ESO wrote: »To be fair they call you mortal even if your a Vampire and here is the thing...
Go the Feral Gallery, their is a Vampire Lord in their in what is called the "Immortal's Exhibit" alongside several Daedra which mean that Hermaeus Mora, the Daedric Prince of Knowledge considers them Immortals so a random Dremora has no authority on the matter, the ability to revive oneself is irrelevant to that fact.
Also it is not as if that Daedra knows anything about you, they do not know your a Prisoner much less the Vestige, half of the enemies you go up against would probably be terrified of you if they did.
I think people are misunderstanding me.
I am not asking to lock linearity, even if I would prefer it, ZOS would never do it and many don't want it.
I am not saying every NPC must know we're immortal.
I'm not saying to bring it up literally everywhere and make it a quest point again.
I am asking for the option to still RP as the Vestige, just like ZOS gives people the option to not RP as them. It is annoying that they're literally re-using old Vestige content (Numinous) without even giving us the option to interact with it. We should have the option.
They give those who play out of order the options to have unique dialogues based on that, such as doing Y quest in new content having dialogue for when you meet said NPC again in older content. I don't see why we can't have the options of also telling NPCs to bugger off when they act all high and mighty immortality wise with us. Are options in a RPG a bad thing now? Or are they only good when they're for those who dislike the main quest lol
I don't see any reason for most NPCs to have any idea that you are something special. Nor do I see any particular reason for you to let them know. Kind of like giving away a tactical advantage.
EramTheLiar wrote: »I think about this a lot and I think there are two problems that need to be fixed in order for there to be more continuity, and honestly I don't know how complicated each are.
The first isbthe game needs some way to track not just level progression but story progression. And to a very precise level of detail: character is Vestige AND did covenant arc BUT has not done cadwells silver or gold AND is doing Summerset arc BUT has not done clockwork city is should have different conversations with sotha sil than someone who has done the Pact arc AND morrowind AND clockwork city BUT never started the Vestige arc (it's possible to do this) and keeping track of all the possible branches and how far along them you are requires a personal database for each character that does not appear to exist. I keep thinking the easiest way to do this is to give the character undroppable "mementos" (that don't take up inventory space) that the game can scan to see what your character has done.
Second, you'd have to pay all those voice actors to speak a bunch of new lines for old content and those Iines would NOT sound the same because it's been years. But recording all those lines requires first figuring out what specific situations they need to cover.
Instead, I just assume Molag Bal caused a dragon break when the attempted the plane meld and parts of my character's life are occurring out of order. He just rolls with it.
EramTheLiar wrote: »I think about this a lot and I think there are two problems that need to be fixed in order for there to be more continuity, and honestly I don't know how complicated each are.
The first isbthe game needs some way to track not just level progression but story progression. And to a very precise level of detail: character is Vestige AND did covenant arc BUT has not done cadwells silver or gold AND is doing Summerset arc BUT has not done clockwork city is should have different conversations with sotha sil than someone who has done the Pact arc AND morrowind AND clockwork city BUT never started the Vestige arc (it's possible to do this) and keeping track of all the possible branches and how far along them you are requires a personal database for each character that does not appear to exist. I keep thinking the easiest way to do this is to give the character undroppable "mementos" (that don't take up inventory space) that the game can scan to see what your character has done.
Second, you'd have to pay all those voice actors to speak a bunch of new lines for old content and those Iines would NOT sound the same because it's been years. But recording all those lines requires first figuring out what specific situations they need to cover.
Instead, I just assume Molag Bal caused a dragon break when the attempted the plane meld and parts of my character's life are occurring out of order. He just rolls with it.
It shouldn't need a separate database, it can query each character's quest progress (an already existing database) in exactly those things you mentioned. It would only need additional voice lines and a programming logic tree that hits each of those points you mentioned to get to the final voice line appropriate for that character and where they currently are. It's not impossible with the current technology, they only need to pay for additional voice lines and really small scripts for the major NPCs.
Holycannoli wrote: »Every character should always start in the Wailing Prison, as it was in the beginning. From there there should be options on where to go, with that portal system.
Holycannoli wrote: »Every character should always start in the Wailing Prison, as it was in the beginning. From there there should be options on where to go, with that portal system.
Holycannoli wrote: »Every character should always start in the Wailing Prison, as it was in the beginning. From there there should be options on where to go, with that portal system.
Holycannoli wrote: »Every character should always start in the Wailing Prison, as it was in the beginning. From there there should be options on where to go, with that portal system.
No thank you. I'm fine with getting to skip the tutorials entirely.
chessalavakia_ESO wrote: »DC Story Line Spoiler:My impression was that it wasn't well known in-universe that the Vestige would reform. I assumed that Septima Tharn was ahead of the pack in realizing it and attempting to mitigate it.
Septima Tharn: "Hush now, Emeric. Your death matters little—there are other kings. It's this one I wanted. The one who's been holding the Covenant together at every turn. The vestige from Coldharbour."
<...>
Septima Tharn: "Didn't think I knew, did you? I did, and I knew I couldn't kill you … on Mundus. Here though, you're severed from Coldharbour, from your soul. Here, you're stuck. Goodbye now."
CoolBlast3 wrote: »Something this simple and throwaway-y would help keep immersion for us that actually care about the original main quest and The Vestige as a character. It just saddens me you guys go through all this effort for people that play in non-release order and completely throw those that do play in release order under the bus so to speak..