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In-game shops.

Carlos93
Carlos93
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Implement in-game that players can have in-game shops.

These stores would be properties that players have on their account, such as houses.

These stores would serve so that players can sell their products to other players for gold, without having to enter a guild.

It is one of the reasons for the need to expand cities, to play in this way.
  • TaSheen
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    Not likely to happen. The devs are firmly behind the in-game guild system for trading.

    Also, I don't really find any need for "expanding" cities.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Gray_howling_parrot
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    Im all for changing the way the trading system works. It's pretty polarizing though as some people are pretty die hard for some reason over it. I myself would vastly prefer a global auction house over what you suggested JUST because it would make the main problem of searching for items even worse. PC players have it great with TTC where we can search for an item and where it's being sold, but it's annoying as heck having to travel all over the place as a console player looking for the best deal for an item.

    I do like your idea quite a bit for diversifying/making the trading scene a bit more unique and adding more RPG elements to cities.

    I think a lot of people get behind the idea of "the devs are firmly behind this" but anything is possible/can change, just maybe not in the next year or 2.
    ESO YouTube Content Creator & Templar Tank/Healer Main
  • TaSheen
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    I have played a couple of MMOs with GAH setups. *shrug* They worked fine, but the GAHs were built in from the get go.

    If ESO changed to a GAH now, every trading guild would be gone in a heartbeat. The game to trading guilds IS trading. So I think it's not ever going to happen.

    And that's why I interact with the guild trader system as little as possible. As for "shops" - even if the OP promoted this in a way that could actually happen, I still wouldn't find it of any interest. The game works fine for the most part; most of OP's ideas are.... not viable in ESO at all.

    As I've said before, OP needs to make his own game, not try to change this one in such drastic ways.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • TheMarbleNest
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    Really, I'm sort of on the fence with regards to the guild trader stuff.

    When I first started ESO, it was wholly unique from any other MMO I'd played at the time - all of which had global AHs, usually with listing fees or the like, etc. ESO's took a bit to get used to, having to buy from traders and learn how to use TTC and all that - but when I did get through the hiccups, I found myself liking it a fair bit. It kept markets mostly stable, to a point. It also encouraged diversifying stock, and lots of market analytics where out of the way traders may have cheaper things but less stock, whereas high traffic traders had tons of stock but high prices, etc.

    I still find the guild traders an incredibly unique and fun idea that I do think works rather well for what it is!

    That said, I've since moved to WoW as my primary MMO (it's closer to home, since my former MMO was essentially a WoW clone, but worse in some ways while being 'prettier'). Most of my friends have been in WoW for years/went back to it after quitting our former MMO, as well, so I ended up swapping to it as my main time sink - keeping ESO as my secondary for when I feel like vibing and need a break from WoW.

    The problem with ESO being my secondary MMO is that... well. I can go months without logging in save for maybe to purchase new Crown store items I was interested in. If I don't have a sub up, I'm less incentivized to due to lack of craft bag. Most trade guilds (understandably) want people to be either logging in often to stock the trader, or making X amount per week to fund a spot. The problem with this is: if ESO isn't your primary MMO and you don't want to play it like a part-time job just to keep a spot in a trade guild, it becomes difficult when returning long enough to accrue things you want to sell, to... actually sell those things. Because you have to dig for a new trade guild after likely being removed from your last one, then you have to wait for your app to be accepted, then you have to wonder how long you'll be kept in it for when you inevitably swap back to your main MMO once you're done doing what you wanna do in ESO for the time being.

    I am currently in a trade guild that I let know up front, that ESO is my secondary MMO and that I may be sporadic in my activity on it. I was accepted under these conditions, but whether I am still kept on after I finish up Necrom and take a break again, is up in the air.

    It can just be a little frustrating for more casual players, or players who wander between multiple MMOs/games in general/have busy lives/etc. to just... sell things for more than NPC prices.

    I really do enjoy the guild trader system, and I by no means want to see it disappear. I just can't help wishing there was some alternative for solo/casual/sporadic players, to let them sell things to others without... well. Going through the whole song and dance with trading guilds wanting you to play the game like a part-time job. ;n;
  • phaneub17_ESO
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    Hmm Final Fantasy XI flashbacks of 50 people afk in the streets with shop bag open.
  • MrGarlic
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    It might improve availability if we could list more items, say 100. Thirty is not enough.

    That way we wouldn't have to micro-manage our listings as often.
    'Sharp Arrows'Mr.Garlic
    Hidden by darkness, a shadow in the night,A sped arrow dissecting the gloom,Finding it's target, such delight.
  • Danikat
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    I don't want trading any more split up than it already is. Even with TTC to remove some of the hassle it's still annoying having to go around multiple different locations just to buy things.

    The current system is probably ok if you want trading to be somewhere between a game in it's own right and a second job but if you're a casual player and just want to buy things you need or want and then get on with your day it's an annoying waste of time.

    It wouldn't surprise me if a significant number of players have never used a guild trader or even their own guilds store. Or like a lot of the people in my 2 social guilds which usually have a trader they looked at one every so often but it didn't have anything they wanted or the prices were absurd so they gave up looking.

    I think if it was quicker and easier to find things you want to buy (even if sellers still have to jump through the current hoops) there would be a lot more customers for the traders to sell to.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • ApoAlaia
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    Hmm Final Fantasy XI flashbacks of 50 people afk in the streets with shop bag open.

    Ah yes, parking one's char outside Jeuno and go to bed hoping that the connection wouldn't drop :smiley:

    FFXI is one of the reasons why I am biased against GAH's; it was - at least in the years I played - RMT's 'plaything'.

    Edited by ApoAlaia on June 12, 2023 9:19AM
  • Vandellia
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    Sadly It is a known fact that global auction Houses(in other games I've played) tend to be rife with scammers schemers and price fixers. it makes the price fixing far easier and allows flippers and profiteers wreak havoc with the economy. So any possibility of that Is a total No Go. That being said, i'd love to see more guild traders being created and placed in the game id love to that happen. I used to wish for a guild super plex/mall of traders but that after long thought would be a bad idea as current crew of flippers/profiteers/price fixers would go crazy and the economy would go ugly
  • Northwold
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    [...]


    The problem with ESO being my secondary MMO is that... well. I can go months without logging in save for maybe to purchase new Crown store items I was interested in. If I don't have a sub up, I'm less incentivized to due to lack of craft bag. Most trade guilds (understandably) want people to be either logging in often to stock the trader, or making X amount per week to fund a spot. The problem with this is: if ESO isn't your primary MMO and you don't want to play it like a part-time job just to keep a spot in a trade guild, it becomes difficult when returning long enough to accrue things you want to sell, to... actually sell those things. Because you have to dig for a new trade guild after likely being removed from your last one, then you have to wait for your app to be accepted, then you have to wonder how long you'll be kept in it for when you inevitably swap back to your main MMO once you're done doing what you wanna do in ESO for the time being.

    I am currently in a trade guild that I let know up front, that ESO is my secondary MMO and that I may be sporadic in my activity on it. I was accepted under these conditions, but whether I am still kept on after I finish up Necrom and take a break again, is up in the air.

    It can just be a little frustrating for more casual players, or players who wander between multiple MMOs/games in general/have busy lives/etc. to just... sell things for more than NPC prices.

    I really do enjoy the guild trader system, and I by no means want to see it disappear. I just can't help wishing there was some alternative for solo/casual/sporadic players, to let them sell things to others without... well. Going through the whole song and dance with trading guilds wanting you to play the game like a part-time job. ;n;

    Absolutely agree with this. It's why, personally, I think they would do well to introduce a system of non guild controlled NPC traders that are accessible to anyone, function in the same way as guild traders, BUT have certain conditions attached that mean they will never be more attractive than guild traders for those players who want to use guild traders, eg a smaller cap on listings, a higher tax on every sale.

    That way, you open up the player economy to players who, for whatever reason, simply don't want to engage with guilds, without messing with the fundamental character of traders (as distinct from a centralised auction house).
    Edited by Northwold on June 12, 2023 8:24PM
  • Danikat
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    Vandellia wrote: »
    Sadly It is a known fact that global auction Houses(in other games I've played) tend to be rife with scammers schemers and price fixers. it makes the price fixing far easier and allows flippers and profiteers wreak havoc with the economy. So any possibility of that Is a total No Go. That being said, i'd love to see more guild traders being created and placed in the game id love to that happen. I used to wish for a guild super plex/mall of traders but that after long thought would be a bad idea as current crew of flippers/profiteers/price fixers would go crazy and the economy would go ugly

    In Guild Wars 2 it seems to do the opposite. Most common MMO trade scams are impossible because it's not a direct trade so they can't do things like swap out an item for one with a similar icon, or miss a zero off the gold. (Which is the same as ESO's guild stores.) Also there's price data right there in the form of other sales and buy orders so no one is going to get tricked into paying far above (or selling far below) the current market rate.

    It doesn't completely protect you from getting a bad deal, for example someone might buy an item right before an update changes the availability or demand and end up paying far more (or selling for far less) than it's worth the next day, but that's not a scam, just bad luck.

    Price fixing does happen occasionally with very rare items, or with coordinated groups with a lot of gold to waste on it, but again the same thing happens in ESO already. More often people will try it and fail because absolutely everyone in the game can sell and they all go through the same store so if the price starts going up a lot of people will see it and take the opportunity to sell their excess, which floods the market and brings the price down again. Same if the price starts dropping.

    The downside is it's harder to just pick a valuable item to farm and sell, because if it's worth a lot it's because it's genuinely rare, not because most people can't or don't bother selling it and those who do are hard to find, and that means you're unlikely to get many of them to sell.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Carlos93
    Carlos93
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    Carlos93 wrote: »
    Implement in-game that players can have in-game shops.

    These stores would be properties that players have on their account, such as houses.

    These stores would serve so that players can sell their products to other players for gold, without having to enter a guild.

    It is one of the reasons for the need to expand cities, to play in this way.

    Shops are properties that players own in the game (much like houses).

    These stores are a property that serves to trade individually.
    Later I will explain how it works.

    There are shops that players can buy for gold and other shops that players can buy for crowns in the Crowns Store.

    The operation would be as follows:

    The player buys a shop using gold or crowns.

    The player now has that property.

    When the player owns that store, the ownership is visible to all guilds in the game.

    The store comes with a merchant NPC.

    When the player who owns the store interacts with this NPC, the NPC stores items that the player wishes to sell.

    Guilds keep a record of all players who have a store property in the game.

    This list of shops that exist in the area can be accessed by other players through trade guilds.

    When a player wants to buy some item, he goes to a guild and selects the shop of some player who owns a shop.

    Through a player-owned shop NPC, items that the shop owner stocks can be visible to players interacting with a guild NPC and players can buy what they need.

    The guild NPC sells the items that the shop owner has stored in the player's shop NPC.

    Store properties can be modified just like houses in the game, players can customize them however they want.

    A flat gold reduction tax would apply for each sale.

    Shops that are purchased with crowns have a different NPC than the NPCs that come with a shop that has been purchased with gold.

    These NPCs that come with the shops that are purchased from the Crown Store have a higher storage capacity than the storage capacity of NPCs from shops paid with gold.
    Edited by Carlos93 on June 20, 2023 6:52PM
  • TaSheen
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    Nah. It's still not anything germane to this game.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • LalMirchi
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    Respectfully, No Thank You.
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