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Non-humanoid companions?

Wuduwasa13
Wuduwasa13
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…because having Zilipif (aka ‘Zippy’) as a companion would be great.

Or basically a category of companion that is an attack-pet.
  • Stanx
    Stanx
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    How would companion gear work? Weapons? Skills?

    If you want a pet you have the option to pick a class that has them in their arsenal.

    I haven't played Necrom yet (xbox) but if it's a popular quest companion in-game then they may make them a house guest like they did with Arox.
  • ADarklore
    ADarklore
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    Wuduwasa13 wrote: »
    …because having Zilipif (aka ‘Zippy’) as a companion would be great.

    Or basically a category of companion that is an attack-pet.

    They already have them... they're called Warden Bear, Sorcerer, Nightblade and Necromancer summons.

    But other than that, as @Stanx noted, how would it work for adding skills, weapons, outfits? They've have to create a whole NEW system, and that would mean pulling resources away from other areas.
    Edited by ADarklore on June 11, 2023 11:23AM
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Wuduwasa13
    Wuduwasa13
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    Summons are obviously not the same as companions & would not be comparable to what it is I’ve mentioned.

    As to pulling resource away from other areas, not if they build it in to their future content as a matter of course. At best it’s a little jigging…remove certain abilities here, tweak others there.

    Non-humanoid companions would of course have to forgoe the standard arsenal that humanoid companions enjoy, but could instead gain an additional default skill-line ability giving similar weapon dmg values as to what you would get from having a particular weapon type equipped.

    As to armour, you could retain the existing configuration but tweak it so that the cosmetic aspect suited.
  • Stanx
    Stanx
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    Wuduwasa13 wrote: »
    Summons are obviously not the same as companions & would not be comparable to what it is I’ve mentioned.

    As to pulling resource away from other areas, not if they build it in to their future content as a matter of course. At best it’s a little jigging…remove certain abilities here, tweak others there.

    Non-humanoid companions would of course have to forgoe the standard arsenal that humanoid companions enjoy, but could instead gain an additional default skill-line ability giving similar weapon dmg values as to what you would get from having a particular weapon type equipped.

    As to armour, you could retain the existing configuration but tweak it so that the cosmetic aspect suited.

    You called them an attack-pet which is basically a summon by your definition. Semantics aside, I just think this is unnecessary and I'm personally not a fan of the idea.
  • Kendaric
    Kendaric
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    The only non-humanoid companions I could see happening would be an Alfiq or a Senche/Senche-raht. And even those would be problematic because of gear, though I'd love to have a Senche-raht as a companion instead of just another mount like we currently do.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • TaSheen
      TaSheen
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      I'd like them - they'd be the only companions in which I'd ever be interested.
      ______________________________________________________

      "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

      PC NA, PC EU (non steam)- four accounts, many alts....
    • Wuduwasa13
      Wuduwasa13
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      Stanx wrote: »
      Wuduwasa13 wrote: »
      Summons are obviously not the same as companions & would not be comparable to what it is I’ve mentioned.

      As to pulling resource away from other areas, not if they build it in to their future content as a matter of course. At best it’s a little jigging…remove certain abilities here, tweak others there.

      Non-humanoid companions would of course have to forgoe the standard arsenal that humanoid companions enjoy, but could instead gain an additional default skill-line ability giving similar weapon dmg values as to what you would get from having a particular weapon type equipped.

      As to armour, you could retain the existing configuration but tweak it so that the cosmetic aspect suited.

      You called them an attack-pet which is basically a summon by your definition. Semantics aside, I just think this is unnecessary and I'm personally not a fan of the idea.

      An attack-pet by name…with the added perks of a companion (I assumed it was clear by the title of the thread).
    • Braffin
      Braffin
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      I'd be fine with non-humanoid companions after some toggle is implemented to ban unwanted creatures from sight, at least out of combat.

      Before that happened I've to oppose this suggestion. The situation is bad enough in every major town in the current state.
      Never get between a cat and it's candy!
      ---
      Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
    • Lazarus_Rising
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      We might get a skeleton as necromancer companion. Its not really non-humanoid but at least something special. I wouldnt say no to Vastarie either if that is possible ;)
      also known as Overlich.
    • Tandor
      Tandor
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      The rapport categories might be a bit strange, not to mention the conversations.
    • Kendaric
      Kendaric
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      Braffin wrote: »
      I'd be fine with non-humanoid companions after some toggle is implemented to ban unwanted creatures from sight, at least out of combat.

      I still hope that we'll get something like that for the Q3 update.

      One toggle for combat pets, one for non-combat pets, one for vfx and one that allows us to see other players' mounts as brown sorrel horses (or whatever the base horse is).

        PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
      • Mystic_wolf479
        Mystic_wolf479
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        I love the idea.
        They could add a Taming ability where you can capture and tame beasts and train them to fight.
        Instead of having gear they could just have abilities.
        Adding armor and cosmetics could come later.
        This would be awesome though.
      • Castagere
        Castagere
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        I keep saying I want Caska as a companion.
      • wilykcat
        wilykcat
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        Castagere wrote: »
        I keep saying I want Caska as a companion.

        I was just gonna say the same thing. I want caska as a companion too. 😁


        Time for kahjiits to team up with senche raht for in order to take over the world and the forums too.
      • tsaescishoeshiner
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        Skills: Don't need to be humanoid to have 3 class skill lines. Guild skills would need custom animations or be swapped out for something else, but weapon skills would have to be skipped or adjusted

        Outfits: Don't need to have outfits or costumes, maybe just dye channels for the appearance. Or you could unlock 1-3 costumes with quest completion.

        Armor: Tricky one. Unless they made custom armor, the companion could just wear jewelry with a 4x bonus to the traits.

        Anyway. I'm all for this upcoming Alfiq vampire companion. "This one has come to suck your blood, nyeh" etc
        PC-NA
        in-game: @tsaescishoeshiner
      • BXR_Lonestar
        BXR_Lonestar
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        How about a Land Dreugh companion for S/G's?
      • Holycannoli
        Holycannoli
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        I would love to see a taming mechanic in this game. The variety of mobs available would create a lot of uniqueness so long as it's not severely limited.

        I picture it sort of like charm mechanics in DAOC (not necessarily WoW's hunter class which is limited), where my sorcerer would charm giants and then these giant knights in armor. Were they the best option for combat? Nah, but damn were they cool to run around with.

        The fun factor alone with taming would be worth it.
      • LunaFlora
        LunaFlora
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        i doubt non humanoid companions will happen. you can't make outfits for them and they wouldn't be able to use weapons
        miaow! i'm Luna ( she/her ).

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      • Holycannoli
        Holycannoli
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        LunaFlora wrote: »
        i doubt non humanoid companions will happen. you can't make outfits for them and they wouldn't be able to use weapons

        The "outfit" would be the appearance of the creature you tamed and the "weapons" would be the claws, teeth etc. the creature uses, along with whatever skills the creature has.
      • Ulvich
        Ulvich
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        Idea: Let's all run around Tamriel and collect parts to build a Precursor type companion.
        - Monster Slayer
        - Savior of Nirn
        - Adventurer Across a Decade
        - Hit Hard. Hit Fast. Hit Often
        - BETA Group: 85 b 9
      • Necrotech_Master
        Necrotech_Master
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        Stanx wrote: »
        How would companion gear work? Weapons? Skills?

        If you want a pet you have the option to pick a class that has them in their arsenal.

        I haven't played Necrom yet (xbox) but if it's a popular quest companion in-game then they may make them a house guest like they did with Arox.

        gear and skills could work exactly as they do now

        skills, still have 5 slots that you could choose what to put there, they might be blocked though from global lines like mages, fighters, undaunted if they cant make the animations work, and they would probably be blocked from weapon skill lines due to not having weapon animations, so they would need just expanded class skill lines to give more options

        gear, have the same gear slots available, i mean ALL existing companions have a slot for headgear, but do any of the companions actually wear headgear? also no, so i dont see this being a problem either if just all of the gear is 100% hidden, they could still equip the weapons, but all it would provide would be stats, since most likely a non human companion would have some kind of unique light attack but it would end up locking them to either ranged or melee

        so i dont see it being a problem using the existing system, they would probably just be far more limited than the existing companions, but it would be nice to have some more variety
        plays PC/NA
        handle @Necrotech_Master
        active player since april 2014

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      • TX12001rwb17_ESO
        TX12001rwb17_ESO
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        And here I am wondering why companions have to be "Player Classes" and not NPC Classes given the fact they are NPCs.
      • ArchMikem
        ArchMikem
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        A Lamia would be neat. They're Sentient and intelligent, they have combat skills and can talk to you.
        CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
        Quest Objective: OMG Go Talk To That Kitty!
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