SeaGtGruff wrote: »I'm not sure new players who start the game with the base game plus Morrowind, plus whatever next year's chapter will be, but without having access to Necrom or the other DLCs and former chapters, would appreciate not being able to start playing the game they purchased until after they either made an additional purchase of Necrom or else subscribed to ESO Plus.
Alinhbo_Tyaka wrote: »It was being forced through the full story in Final Fantasy XIV and WoW that led to jump tokens in their cash shops. I am against anything that allows more monetization, double dipping in this case, so players can play current content which they just purchased at full price.
I see no need to force people into a specific story order, but think this move would be most harmful to the game.
Sure, this game could do a lot better regarding clarity of story order for everyone interested.
But why forcing people into this order, if they choose to ignore it?
TenebrisEquitem wrote: »I see no need to force people into a specific story order, but think this move would be most harmful to the game.
Sure, this game could do a lot better regarding clarity of story order for everyone interested.
But why forcing people into this order, if they choose to ignore it?
Have you played and finished Necrom's main quest when you wrote this?
I'm asking, because the main quest ends such a way that would make next year's chapter nonsensical if you haven't played Necrom. It'll be the equivalent of watching part 2 of a movie before watching part 1. Not to mention that jumping into Necrom after having completed 2024's chapter will also be a mess.
Between the cliffhanger at the end of Necrom, and the Three Banners War peace treaty, I'm surprised more people don't see the problem with the "play however you want" philosophy.
You can tell ZOS wants to progress the story forward by introducing all these new interesting story elements, and I don't see how they can progress with the narrative and evolve their characters in a meaningful way if every new chapter is structured around newcomers.
Only the story content needs to be locked for people who haven't played previous chapters. The zone itself, side quests and everything else can remain the way they are right now. FFXIV greatly benefits from having mandatory story progression, and I think ESO can also benefit from it, while still having from freedom than FFXIV.
TenebrisEquitem wrote: »I see no need to force people into a specific story order, but think this move would be most harmful to the game.
Sure, this game could do a lot better regarding clarity of story order for everyone interested.
But why forcing people into this order, if they choose to ignore it?
Have you played and finished Necrom's main quest when you wrote this?
I'm asking, because the main quest ends such a way that would make next year's chapter nonsensical if you haven't played Necrom. It'll be the equivalent of watching part 2 of a movie before watching part 1. Not to mention that jumping into Necrom after having completed 2024's chapter will also be a mess.
Between the cliffhanger at the end of Necrom, and the Three Banners War peace treaty, I'm surprised more people don't see the problem with the "play however you want" philosophy.
You can tell ZOS wants to progress the story forward by introducing all these new interesting story elements, and I don't see how they can progress with the narrative and evolve their characters in a meaningful way if every new chapter is structured around newcomers.
Only the story content needs to be locked for people who haven't played previous chapters. The zone itself, side quests and everything else can remain the way they are right now. FFXIV greatly benefits from having mandatory story progression, and I think ESO can also benefit from it, while still having from freedom than FFXIV.
No, the story content doesn't need tobe locked.
If anyone decides to watch part 2 of a movie before watching part 1, it's his decision to make. Not yours, not mine, not anybody else's.
Same goes for eso. Not all people are here for the story, but for various other reasons. Some people even skip all dialogues, because they are only interested in the reward and move on.
Maybe you don't understand them, it's also not my playstyle, but if it's fitting for someone they have every right to do so.
There is no "correct" way or order to play this game. The whole suggestion is hilarious.
I mean, think again about your idea: You're in fact asking for gatekeeping of content and forcing all players into your playstyle, if they want to is irrelevant then.
Do you really want that? And if the answer is "yes", I would be interested in the reasoning behind that.
Ps: next time you quote someone try to do it complete.
TenebrisEquitem wrote: »TenebrisEquitem wrote: »I see no need to force people into a specific story order, but think this move would be most harmful to the game.
Sure, this game could do a lot better regarding clarity of story order for everyone interested.
But why forcing people into this order, if they choose to ignore it?
Have you played and finished Necrom's main quest when you wrote this?
I'm asking, because the main quest ends such a way that would make next year's chapter nonsensical if you haven't played Necrom. It'll be the equivalent of watching part 2 of a movie before watching part 1. Not to mention that jumping into Necrom after having completed 2024's chapter will also be a mess.
Between the cliffhanger at the end of Necrom, and the Three Banners War peace treaty, I'm surprised more people don't see the problem with the "play however you want" philosophy.
You can tell ZOS wants to progress the story forward by introducing all these new interesting story elements, and I don't see how they can progress with the narrative and evolve their characters in a meaningful way if every new chapter is structured around newcomers.
Only the story content needs to be locked for people who haven't played previous chapters. The zone itself, side quests and everything else can remain the way they are right now. FFXIV greatly benefits from having mandatory story progression, and I think ESO can also benefit from it, while still having from freedom than FFXIV.
No, the story content doesn't need tobe locked.
If anyone decides to watch part 2 of a movie before watching part 1, it's his decision to make. Not yours, not mine, not anybody else's.
Same goes for eso. Not all people are here for the story, but for various other reasons. Some people even skip all dialogues, because they are only interested in the reward and move on.
Maybe you don't understand them, it's also not my playstyle, but if it's fitting for someone they have every right to do so.
There is no "correct" way or order to play this game. The whole suggestion is hilarious.
I mean, think again about your idea: You're in fact asking for gatekeeping of content and forcing all players into your playstyle, if they want to is irrelevant then.
Do you really want that? And if the answer is "yes", I would be interested in the reasoning behind that.
Ps: next time you quote someone try to do it complete.
If there is truly no correct order to play this game, then why can't you do the main quest itself out of order? Why can't the final quest of Necrom be done before even completing the first quest?
Following that logic, and assuming 2024's chapter is Necrom's direct continuation storywise, why should it allow for an out-of-order experience?
Continuity is important, and storytelling is important. Players who do not care about story and only play through the MQ for the rewards while skipping all the dialogue would not be the ones to care about locking story content behind progression. It's very strange to me seeing someone describe playing through a story as a "playstyle" and I find that notion dismissive of the medium. If people aren't playing ESO for the story, then they simply aren't going to play the story. I honestly don't think people who play through the MQ purely for the rewards even care about this idea, given that there are barely any rewards. Nothing stops them from speedrunning through the required content anyways.
I wouldn't be arguing about this if Necrom didn't end with a huge set-up for the future. It's probably one of the biggest things ESO has contributed to the Elder Scrolls franchise so far. It'd be a shame if it was relegated to what I think will happen.
For the sake of clarity: I do not want already-released content to be locked behind progression. Right now, I believe 2024 chapter's story needs to be locked to people who haven't completed Necrom. And just to be realistic here: I know they won't do this. 2024's chapter will probably only loosely address the elephant in the room. I hope I'm wrong.
Again: not saying the whole chapter should be locked. Just the main quest. Or at least, parts of the main quest that tie to Necrom.
Also, ESO does technically lock certain story content, albeit not to the extent I'm arguing for. You need to play Elsweyr/Dragonhold, Greymoor/Markarth, Blackwood/Deadlands and High Isle/Firesong in order to get the final main quest of each respective year-long story. They'll likely be doing something similar to whatever they have planned to resolve Necrom's cliffhanger.
PS: Not completely quoting someone is my playstyle.