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Are you tired of being forced into the Seeker battles without warning?

gangyzgirl
gangyzgirl
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The seekers drag ANYONE within proximity into combat with aoes. Even if not involved in the combat and doing something else, the AOES attack and interrupt.

I've had fishing interrupted, unable to use wayshrines and now was pulled out of a conversation of the main plot with the npcs because someone nearby was fighting a seeker.

I really hope this changes this so if you aren't part of the fight the AOES don't attack you.
  • TaSheen
    TaSheen
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    Ugh. That's sucky. Good thing I'm waiting until the mob dies off before going there. Hope they fix it!
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • MafiaCat115
    MafiaCat115
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    I know I've been pulled out of a dig site due to a seeker nearby being attacked. Hope something is done to change that.
    Still waiting for answers about class set aura behavior, and also hoping that one day hair dyeing will be an option. We know it's canon thanks to a book in the Manor of Masques! (House of Reveries: The Troupe)
    Proud owner of a Morrowind Banner of the 6th House (back when it actually meant something)
  • FantasticFreddie
    FantasticFreddie
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    Dig sites, NPC quest dialog, just EXISTING, all have been interrupted by the stupid seekers
  • TheMarbleNest
    TheMarbleNest
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    Yep, been harassed with those things throughout my and my friends' journey through the main story. We'll be pulled out of conversations because a Seeker is being fought over two hills away from us, yet somehow its tentacles reach way beyond the immediate area, even when we aren't engaged with it.

    I've also been pulled out of side story conversations this way, and have had fishing or gathering interrupted.

    I don't mind the idea of the Seekers, but my gods can ZOS lower the distance at which they'll drag people into the fight via tentacles? It is genuinely annoying.
  • Snowy_Wyndra_Karn
    Snowy_Wyndra_Karn
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    I really hope this gets addressed because it’s ridiculous.
  • Grizzbeorn
    Grizzbeorn
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    Yup. I've had it happen on two separate occasions while engaged in conversation with a Necrom story-line NPC, in the middle of the quest, and a third time while fishing.

    Not cool.

    Funny thing is (sarcasm), if you are the only one around, the Seekers will ignore you if you don't mess with them. I've stood there fishing, for several minutes, while a Seeker floated back and forth along its path, almost close enough to touch me, and it never reacted.
    And I've ran by in very close proximity to several others without them giving me any notice.

    So this is definitely driven by other people actively engaging the Seekers.
    Edited by Grizzbeorn on June 10, 2023 2:59PM
      PC/NA Warden Main
    • KlauthWarthog
      KlauthWarthog
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      One of those things spawns on top of the blacksmith survey on the Telvanni Peninsula. Top tier critical reasoning there.
    • Strut6569
      Strut6569
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      I agree. Real pain.

      My companion was killed and the tenacles prevented me from reviving him.
    • Sarannah
      Sarannah
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      Have been pulled into battle while fishing, while excavating, and while scrying. I did find out that if scrying is interrupted, all the selected facets remain, and you can continue where you left off.

      If I see players fighting them, I do not mind helping, but I do not want to get dragged into the battles.

      ZOS should make seekers spawn in one specific location(one in apocrypha and one in the peninsula), so those who need them know where to find them. And so those who don't want them, can avoid them. Would be the best for both sides.

      PS: Remove the add spawn phase from these things.
    • SeaGtGruff
      SeaGtGruff
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      I'm going to be an ornery contrarian and say that this is actually kind of cool. I mean, in the sense that poopy stuff happens in real life, so it kind of makes the game world a bit more realistic-- in an unpleasant way, but still...
      I've fought mudcrabs more fearsome than me!
    • Braffin
      Braffin
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      SeaGtGruff wrote: »
      I'm going to be an ornery contrarian and say that this is actually kind of cool. I mean, in the sense that poopy stuff happens in real life, so it kind of makes the game world a bit more realistic-- in an unpleasant way, but still...

      Maybe they tried to implement some awareness training to prepare people for gankblades in cyro :smiley:

      Honestly, I think that's clearly a bug and will be sorted out rather quick.
      Never get between a cat and it's candy!
      ---
      Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
    • Snamyap
      Snamyap
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      Well, I'm all but done with the overland content so it doesn't happen much anymore. When I'm roaming overland it's usually because I'm looking for seekers to kill.
      Still think it's weird though, the seekers themselves have a very short agro range, but when the fight starts they attack everything in the vicinity.
    • Kendaric
      Kendaric
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      Braffin wrote: »
      SeaGtGruff wrote: »
      I'm going to be an ornery contrarian and say that this is actually kind of cool. I mean, in the sense that poopy stuff happens in real life, so it kind of makes the game world a bit more realistic-- in an unpleasant way, but still...

      Maybe they tried to implement some awareness training to prepare people for gankblades in cyro :smiley:

      Honestly, I think that's clearly a bug and will be sorted out rather quick.

      It's most likely a bug, yes. However, one that was reported during the PTS cycle and to see it in game still is... well, disappointing to say the least.
        PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
      • Ronin37
        Ronin37
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        The planes need more mobs like the Seeker, which ZOS should add. Then I remember what game I am playing. Nevermind.
      • Braffin
        Braffin
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        Kendaric wrote: »
        Braffin wrote: »
        SeaGtGruff wrote: »
        I'm going to be an ornery contrarian and say that this is actually kind of cool. I mean, in the sense that poopy stuff happens in real life, so it kind of makes the game world a bit more realistic-- in an unpleasant way, but still...

        Maybe they tried to implement some awareness training to prepare people for gankblades in cyro :smiley:

        Honestly, I think that's clearly a bug and will be sorted out rather quick.

        It's most likely a bug, yes. However, one that was reported during the PTS cycle and to see it in game still is... well, disappointing to say the least.

        Aren't we used to this after almost ten years? :wink:

        You're right of course, it's frustrating and disappointing. But I doubt their PTS behaviour will ever change to be honest.
        Never get between a cat and it's candy!
        ---
        Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
      • GooGa592
        GooGa592
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        Why are the seekers so strong? Seems like they stronger than dragons.
      • LunaFlora
        LunaFlora
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        yes it's exhausting. i just want to finish quests
        miaow! i'm Luna ( she/her ).

        🌸*throws cherry blossom on you*🌸
        "Eagles advance, traveler! And may the Green watch and keep you."
        🦬🦌🐰
        PlayStation and PC EU.
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        LunaFloraBlossom on pc.
      • Snamyap
        Snamyap
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        GooGa592 wrote: »
        Why are the seekers so strong? Seems like they stronger than dragons.

        I solo them easily, easier than most world bosses. Certainly not as hard as a dragon.
      • Blazyn
        Blazyn
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        I know I've been pulled out of a dig site due to a seeker nearby being attacked. Hope something is done to change that.

        Same here numerous times...
      • Kendaric
        Kendaric
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        Braffin wrote: »
        Kendaric wrote: »
        Braffin wrote: »
        SeaGtGruff wrote: »
        I'm going to be an ornery contrarian and say that this is actually kind of cool. I mean, in the sense that poopy stuff happens in real life, so it kind of makes the game world a bit more realistic-- in an unpleasant way, but still...

        Maybe they tried to implement some awareness training to prepare people for gankblades in cyro :smiley:

        Honestly, I think that's clearly a bug and will be sorted out rather quick.

        It's most likely a bug, yes. However, one that was reported during the PTS cycle and to see it in game still is... well, disappointing to say the least.

        Aren't we used to this after almost ten years? :wink:

        You're right of course, it's frustrating and disappointing. But I doubt their PTS behaviour will ever change to be honest.

        True, but hope dies last.
          PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
        • Ragnarok0130
          Ragnarok0130
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          Yes it's not a good design decision IMO.
        • EmilyElizabethESO
          EmilyElizabethESO
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          It's ridiculous. I had just loaded into a wayshrine and then got smacked to death by the angry jelly fish before I could do anything. @ZOS_GinaBruno @ZOS_Kevin can you please pass on that this needs to change?
        • ZOS_Kevin
          ZOS_Kevin
          Community Manager
          It's ridiculous. I had just loaded into a wayshrine and then got smacked to death by the angry jelly fish before I could do anything. @ZOS_GinaBruno @ZOS_Kevin can you please pass on that this needs to change?

          We actually just talked about this with one of our devs and passed this information along. They are looking through feedback to see what can be done to help in this area. So nothing to report yet, but we have shared this info and have confirmation that the dev team is aware.
          Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
          Staff Post
        • EmilyElizabethESO
          EmilyElizabethESO
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          ZOS_Kevin wrote: »
          It's ridiculous. I had just loaded into a wayshrine and then got smacked to death by the angry jelly fish before I could do anything. @ZOS_GinaBruno @ZOS_Kevin can you please pass on that this needs to change?

          We actually just talked about this with one of our devs and passed this information along. They are looking through feedback to see what can be done to help in this area. So nothing to report yet, but we have shared this info and have confirmation that the dev team is aware.

          Awesome, thank you so much! I like the fights when I plan on being part
        • SeaGtGruff
          SeaGtGruff
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          Snamyap wrote: »
          GooGa592 wrote: »
          Why are the seekers so strong? Seems like they stronger than dragons.

          I solo them easily, easier than most world bosses. Certainly not as hard as a dragon.

          Maybe you should post some helpful tips in one of the other sub-forums-- Players Helping Players, or Quests and Exploration?

          I've often thought it would be nice to have a thread, or several threads, devoted to players' tips on how to beat specific world bosses. I doubt there would be a need to have an entire thread devoted to a single boss-- especially if it's a base game boss-- but for the more challenging bosses it might be nice to have tips from players with characters of differing classes, weapons, fighting styles (melee vs. ranged), etc.

          For certain bosses it might be nice to have an entire thread devoted to them, but for most bosses perhaps there could just be a separate thread for each zone in the game-- Glenumbra bosses, Grahtwood bosses, Northern Elsweyr bosses, etc.? The idea would be that players could easily locate tips regarding specific bosses they're struggling with.
          I've fought mudcrabs more fearsome than me!
        • HappyTheCamper
          HappyTheCamper
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          It’s funny because I’ll be standing right by a fresh one out of combat, both on low level characters and high cp, and it still won’t agro. But then I’ll be a mile away and get tentacled by someone else’s fight.
        • Jammy420
          Jammy420
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          Nope, makes the surrounding area feel more alive and immersive. Static enemies are the opposite of immersive.
        • Jammy420
          Jammy420
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          ZOS_Kevin wrote: »
          It's ridiculous. I had just loaded into a wayshrine and then got smacked to death by the angry jelly fish before I could do anything. @ZOS_GinaBruno @ZOS_Kevin can you please pass on that this needs to change?

          We actually just talked about this with one of our devs and passed this information along. They are looking through feedback to see what can be done to help in this area. So nothing to report yet, but we have shared this info and have confirmation that the dev team is aware.

          So the game will become more predictable and less immersive -again- got it. Not to criticise too much, but there is a pretty large post about the crux nerfs to Arcanists, why wasnt that passed along instead, this doesnt even have ONE page yet.
          Edited by Jammy420 on June 22, 2023 10:48PM
        • 16BitForestCat
          16BitForestCat
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          YES. I'm sick of getting pulled out of content I actually want to do by fights a mile away I want no part of. PLEASE stop interrupting my teleports, my wayshrine ports, harvesting, antiquities, and NPC/quest dialogue to smack me in the face with yet another writhing tentacle out of nowhere. This ain't an *ahem* adult anime. Between this, Bastion Nymic, and difficulty until last Monday's patch with getting people to even show up at world bosses soon after launch, I'm barely touching the Necrom content outside of doing daily writs in town. I don't think this is what ZOS had in mind when they put out this year's biggest ESO release, that people wouldn't want to play it, but that seems to be the takeaway for far too many players.
          —PC/NA, never Steam—
          Getting lost in TESO Tamriel and beyond since Beta 2013!
          Alliance agnostic: all factions should chill the fetch out and party together.
          If you ever wonder why certain official fandom spaces are so often toxic and awful, remember: corruption starts from the top. And if you don't want me to call you out for being terrible, maybe you should consider not being terrible. ^^v
        • omnidoh
          omnidoh
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          I noticed after 3 separate attempts that they do hit reasonably harder than most.
          What kills us is their channel / charged attack, which almost 1-shots (if not a 1 shot), so interrupting is paramount.
          Also the adds. They have a good chunk of life, so they need to die quickly.

          As for overall difficulty, I found that even with my non-meta DPS gear, I did not have sufficient self-heals to not die from the overall damage without using a cheese unique. Finally, after dying about 3 times, I just switched to my heal gear and loadout. It took about 3 minutes to kill each one solo, but I was in no danger of death.

          Methinks they were intended to be for groups of 2 or more.
          Edited by omnidoh on June 23, 2023 2:14AM
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