Ideally both would apply [snip]
Urzigurumash wrote: »Ideally both would apply [snip]
Find me one single player with a DK above rank 20 who excuses the state of the class in PvP. I've only written that Corrosive should keep its "tanklet" theme and not be a purely offensive Ult because it never was, and I think plenty of other 5 star DKs agree and we certainly don't need "training wheels", I don't even play the class because it's too easy these days.
Nearly every imaginable point has already been discussed in this thread: https://forums.elderscrollsonline.com/en/discussion/608013/corrosive-armor-needs-a-nerf#latest
Long story short I would agree with making it a proper "Transformation Ult" - raising its cost and disabling Ult Gen during it. Some could make the argument disabling Ult Gen is an unfair hit to DK's sustain which is a valid suggestion, but then again it's not really going to hurt the class is it. The only real logical problem there would be that Magma Shell in PvE doesn't need to have its Ult Gen disabled - so why would one morph be a Transformation and not the other.
I and other have suggested it just be balanced as more of a "Poison version of Northern Storm", but the simplest way I guess would just be to considerably raise its cost. Goliath and Vamp Ult both make you tankier than Corrosive, in my experience.
PS. Other Ults do generate Ult while active? It's just the Transformation ones and Overload that don't I thought?
My take as a DK main.
DK in itself is fine: leave us alone!
However, corrosive is not...it needs tuning down. It cannot be an offensive and defensive powerhouse at the same time!
xylena_lazarow wrote: »Maybe make Corrosive prevent ult gen until it expires, and give it a much more noticeable sound and visual.
Generally we need to stop nerfing classes, that leads to a boring generic meta. Buff the underperforming ones.
xylena_lazarow wrote: »Maybe make Corrosive prevent ult gen until it expires, and give it a much more noticeable sound and visual.
Generally we need to stop nerfing classes, that leads to a boring generic meta. Buff the underperforming ones.
I am of the same mind as you on that subject but corrosive is an outlier. Its well know it has been too strong for years. Theres a reason its banned in every duel tournament because a DK using Corrosive wont lose
Urzigurumash wrote: »xylena_lazarow wrote: »Maybe make Corrosive prevent ult gen until it expires, and give it a much more noticeable sound and visual.
Generally we need to stop nerfing classes, that leads to a boring generic meta. Buff the underperforming ones.
I am of the same mind as you on that subject but corrosive is an outlier. Its well know it has been too strong for years. Theres a reason its banned in every duel tournament because a DK using Corrosive wont lose
Right it's always been like that though, it's always been banned from dueling tournaments for as long as they've been around, which was only a few patches after the Poison Corrosive was added.
Which gets to my point about the role of this Ult in the 6 years or so it existed prior to DK becoming OP. [snip] me and other actual DK mains - whether active or retired from the class in PvP - have asked:
Exactly why should it should be an "All Offense" morph? How much time did you guys spend thinking up this brilliantly complex and compelling solution? Pretty sure if we did a tally at least 1/3 of Ultimates have a Defensive and Offensive component.
DrNukenstein wrote: »It's not the corrosive armor. You can kite and cc the corrosive armor once you notice it's up. It's only up for 12 seconds and then it's going to be down for a minute unless they went overboard with ultimate generation or are dropping big bucks for that fight.
-roll catches with fossilize. Imagine punishing the roll, forcing a break free then forcing another roll. Insane
-flame's of oblivion doing more than chip damage to a single target on cast, but to 3 targets and automatically firing every 5 seconds. It's like if current caluurions legacy auto fired on 3 people every time it's up and scaled with Pstat+damage
- the dk's class skills give an option for incidental healing. Such as powerlash, which is definitely not a bad alternative to molten whip just not as fun or bursty. It'll definitely keep a dk spamming if the target is off balance
-Passives that are extremely pvp friendly such as warmth, bonus resists, and blocking bonuses
-An extremely potent sustain mechanic that just involves playing around your ultimate. A classic play pattern for making kills happen.
And leap is definitely not a more bearable ultimate. If you are not blocking before they push the button you will get hit and eat all of it. You will be held in place during cast and travel time, and then you will be desynced by knockback. In fact, I would say less leaps is the upside to corrosive being so good. There is nothing more frustrating in this game than being triple leaped by 3 Donkey Kongs
*Edit, Balorgh is the best set in the game but I can't use it on a corrosive DK because penetration is a dump stat for that sweet 12 seconds where the magic happens. A 2 light set loadout gives penetration that I don't want. The 100% penetration doesn't apply to dots, so I should I avoid using those. Even if corrosive DK is the defacto strongest version of the strongest class, trade offs were made, limitations were acknowledged, and draw backs are there.
xylena_lazarow wrote: »Maybe make Corrosive prevent ult gen until it expires, and give it a much more noticeable sound and visual.
Generally we need to stop nerfing classes, that leads to a boring generic meta. Buff the underperforming ones.
I am of the same mind as you on that subject but corrosive is an outlier. Its well know it has been too strong for years. Theres a reason its banned in every duel tournament because a DK using Corrosive wont lose
Urzigurumash wrote: »Ideally both would apply [snip]
Find me one single player with a DK above rank 20 who excuses the state of the class in PvP. I've only written that Corrosive should keep its "tanklet" theme and not be a purely offensive Ult because it never was, and I think plenty of other 5 star DKs agree and we certainly don't need "training wheels", I don't even play the class because it's too easy these days.
Nearly every imaginable point has already been discussed in this thread: https://forums.elderscrollsonline.com/en/discussion/608013/corrosive-armor-needs-a-nerf#latest
Long story short I would agree with making it a proper "Transformation Ult" - raising its cost and disabling Ult Gen during it. Some could make the argument disabling Ult Gen is an unfair hit to DK's sustain which is a valid suggestion, but then again it's not really going to hurt the class is it. The only real logical problem there would be that Magma Shell in PvE doesn't need to have its Ult Gen disabled - so why would one morph be a Transformation and not the other.
I and other have suggested it just be balanced as more of a "Poison version of Northern Storm", but the simplest way I guess would just be to considerably raise its cost. Goliath and Vamp Ult both make you tankier than Corrosive, in my experience.
PS. Other Ults do generate Ult while active? It's just the Transformation ones and Overload that don't I thought?
I never said anything any 5 star DKs or anything of the sort you are implying so I have no idea what that's about.
And if they do then I wasnt aware but I was treating it more like a transformation because it functions like one. And I disagree about vamp ult making you tankier than corrosive. It just gives you a lot of health and base stats pretty much but they can still be bursted. Corrosive makes being bursted inpossible and the only way to die is to have either so many people on you to the point your game isn't even running smoothly or a few people focusing you with pressure builds with so many negative effects on you they can't fit on the screen and they chip away at your health 3% at time
[edited to remove quote]
xylena_lazarow wrote: »Maybe make Corrosive prevent ult gen until it expires, and give it a much more noticeable sound and visual.
Generally we need to stop nerfing classes, that leads to a boring generic meta. Buff the underperforming ones.
I am of the same mind as you on that subject but corrosive is an outlier. Its well know it has been too strong for years. Theres a reason its banned in every duel tournament because a DK using Corrosive wont lose
Corosive armor is banned in duell tournaments because it is a defensive ultimate and all defensive ultimates( and sets) are disabled in duell tournaments to make duellants more squishy and reduce duell length. Werewolf is also still banned from almost all duell tournaments althought it makes the user weaker not stronger.Urzigurumash wrote: »Ideally both would apply [snip]
Find me one single player with a DK above rank 20 who excuses the state of the class in PvP. I've only written that Corrosive should keep its "tanklet" theme and not be a purely offensive Ult because it never was, and I think plenty of other 5 star DKs agree and we certainly don't need "training wheels", I don't even play the class because it's too easy these days.
Nearly every imaginable point has already been discussed in this thread: https://forums.elderscrollsonline.com/en/discussion/608013/corrosive-armor-needs-a-nerf#latest
Long story short I would agree with making it a proper "Transformation Ult" - raising its cost and disabling Ult Gen during it. Some could make the argument disabling Ult Gen is an unfair hit to DK's sustain which is a valid suggestion, but then again it's not really going to hurt the class is it. The only real logical problem there would be that Magma Shell in PvE doesn't need to have its Ult Gen disabled - so why would one morph be a Transformation and not the other.
I and other have suggested it just be balanced as more of a "Poison version of Northern Storm", but the simplest way I guess would just be to considerably raise its cost. Goliath and Vamp Ult both make you tankier than Corrosive, in my experience.
PS. Other Ults do generate Ult while active? It's just the Transformation ones and Overload that don't I thought?
I never said anything any 5 star DKs or anything of the sort you are implying so I have no idea what that's about.
And if they do then I wasnt aware but I was treating it more like a transformation because it functions like one. And I disagree about vamp ult making you tankier than corrosive. It just gives you a lot of health and base stats pretty much but they can still be bursted. Corrosive makes being bursted inpossible and the only way to die is to have either so many people on you to the point your game isn't even running smoothly or a few people focusing you with pressure builds with so many negative effects on you they can't fit on the screen and they chip away at your health 3% at time
[edited to remove quote]
Dont know why everyone tries to burst down dks while they are in corrosive armor. I also dont try to burst someone down while they are blocking/using shieldulti/goliath/vampre, because it is doesnt work. 10k more hp from vampre ulti makes it much harder to burst and most otherwise sucessful burst combos fail. As a solo player you cant burst 40k hp. It also gives you 10k max stamina and magicka(If you use orzogas and 64 health youre pool is very low), deals half of destro ult dmg for three times the duration and heals you for 20% of the dmg done including ulti dmg. Goliath ulti with 30k extra hp makes it completely impossible for a solo player and most smallscales to burst and the ulti also deals high aoe dmg.
Normaly you try to burst down players when their defense is weakest not strongest. With bloodspawn and daedrick trickery, heroism otions and nord you get maybe 40% uptime, much lower without them, so 60% of the time the dk is vulnerable to your burst combos and deals low dmg because he doesnt have penetration.
If Corrosive gets nerfed than no ult regen in corrosive or a slightly shorter duration would be best to keep corrosive identity while preventing permacorrosive builds.
xylena_lazarow wrote: »Maybe make Corrosive prevent ult gen until it expires, and give it a much more noticeable sound and visual.
Generally we need to stop nerfing classes, that leads to a boring generic meta. Buff the underperforming ones.
I am of the same mind as you on that subject but corrosive is an outlier. Its well know it has been too strong for years. Theres a reason its banned in every duel tournament because a DK using Corrosive wont lose
Corosive armor is banned in duell tournaments because it is a defensive ultimate and all defensive ultimates( and sets) are disabled in duell tournaments to make duellants more squishy and reduce duell length. Werewolf is also still banned from almost all duell tournaments althought it makes the user weaker not stronger.Urzigurumash wrote: »Ideally both would apply [snip]
Find me one single player with a DK above rank 20 who excuses the state of the class in PvP. I've only written that Corrosive should keep its "tanklet" theme and not be a purely offensive Ult because it never was, and I think plenty of other 5 star DKs agree and we certainly don't need "training wheels", I don't even play the class because it's too easy these days.
Nearly every imaginable point has already been discussed in this thread: https://forums.elderscrollsonline.com/en/discussion/608013/corrosive-armor-needs-a-nerf#latest
Long story short I would agree with making it a proper "Transformation Ult" - raising its cost and disabling Ult Gen during it. Some could make the argument disabling Ult Gen is an unfair hit to DK's sustain which is a valid suggestion, but then again it's not really going to hurt the class is it. The only real logical problem there would be that Magma Shell in PvE doesn't need to have its Ult Gen disabled - so why would one morph be a Transformation and not the other.
I and other have suggested it just be balanced as more of a "Poison version of Northern Storm", but the simplest way I guess would just be to considerably raise its cost. Goliath and Vamp Ult both make you tankier than Corrosive, in my experience.
PS. Other Ults do generate Ult while active? It's just the Transformation ones and Overload that don't I thought?
I never said anything any 5 star DKs or anything of the sort you are implying so I have no idea what that's about.
And if they do then I wasnt aware but I was treating it more like a transformation because it functions like one. And I disagree about vamp ult making you tankier than corrosive. It just gives you a lot of health and base stats pretty much but they can still be bursted. Corrosive makes being bursted inpossible and the only way to die is to have either so many people on you to the point your game isn't even running smoothly or a few people focusing you with pressure builds with so many negative effects on you they can't fit on the screen and they chip away at your health 3% at time
[edited to remove quote]
Dont know why everyone tries to burst down dks while they are in corrosive armor. I also dont try to burst someone down while they are blocking/using shieldulti/goliath/vampre, because it is doesnt work. 10k more hp from vampre ulti makes it much harder to burst and most otherwise sucessful burst combos fail. As a solo player you cant burst 40k hp. It also gives you 10k max stamina and magicka(If you use orzogas and 64 health youre pool is very low), deals half of destro ult dmg for three times the duration and heals you for 20% of the dmg done including ulti dmg. Goliath ulti with 30k extra hp makes it completely impossible for a solo player and most smallscales to burst and the ulti also deals high aoe dmg.
Normaly you try to burst down players when their defense is weakest not strongest. With bloodspawn and daedrick trickery, heroism otions and nord you get maybe 40% uptime, much lower without them, so 60% of the time the dk is vulnerable to your burst combos and deals low dmg because he doesnt have penetration.
If Corrosive gets nerfed than no ult regen in corrosive or a slightly shorter duration would be best to keep corrosive identity while preventing permacorrosive builds.
I offered the same solution as you did. Another reason corrosive is so oppressive though is bc it synergizes so well with the dks ability to lock someone down and prevent them from escaping. Before this patch they also had the increased range making them harder to kite as well, which didn't go away just everyone has it now. The most frustrating thing tho is that when you get your burst window the dks choose to sit there on their ice staff or s&b until it's ready again creating never ending cycles of defending then attacking eachother. I just choose not to fight these people but in some game modes they can make themselves pretty hard to ignore
xylena_lazarow wrote: »Maybe make Corrosive prevent ult gen until it expires, and give it a much more noticeable sound and visual.
Generally we need to stop nerfing classes, that leads to a boring generic meta. Buff the underperforming ones.
I am of the same mind as you on that subject but corrosive is an outlier. Its well know it has been too strong for years. Theres a reason its banned in every duel tournament because a DK using Corrosive wont lose
Corosive armor is banned in duell tournaments because it is a defensive ultimate and all defensive ultimates( and sets) are disabled in duell tournaments to make duellants more squishy and reduce duell length. Werewolf is also still banned from almost all duell tournaments althought it makes the user weaker not stronger.Urzigurumash wrote: »Ideally both would apply [snip]
Find me one single player with a DK above rank 20 who excuses the state of the class in PvP. I've only written that Corrosive should keep its "tanklet" theme and not be a purely offensive Ult because it never was, and I think plenty of other 5 star DKs agree and we certainly don't need "training wheels", I don't even play the class because it's too easy these days.
Nearly every imaginable point has already been discussed in this thread: https://forums.elderscrollsonline.com/en/discussion/608013/corrosive-armor-needs-a-nerf#latest
Long story short I would agree with making it a proper "Transformation Ult" - raising its cost and disabling Ult Gen during it. Some could make the argument disabling Ult Gen is an unfair hit to DK's sustain which is a valid suggestion, but then again it's not really going to hurt the class is it. The only real logical problem there would be that Magma Shell in PvE doesn't need to have its Ult Gen disabled - so why would one morph be a Transformation and not the other.
I and other have suggested it just be balanced as more of a "Poison version of Northern Storm", but the simplest way I guess would just be to considerably raise its cost. Goliath and Vamp Ult both make you tankier than Corrosive, in my experience.
PS. Other Ults do generate Ult while active? It's just the Transformation ones and Overload that don't I thought?
I never said anything any 5 star DKs or anything of the sort you are implying so I have no idea what that's about.
And if they do then I wasnt aware but I was treating it more like a transformation because it functions like one. And I disagree about vamp ult making you tankier than corrosive. It just gives you a lot of health and base stats pretty much but they can still be bursted. Corrosive makes being bursted inpossible and the only way to die is to have either so many people on you to the point your game isn't even running smoothly or a few people focusing you with pressure builds with so many negative effects on you they can't fit on the screen and they chip away at your health 3% at time
[edited to remove quote]
Dont know why everyone tries to burst down dks while they are in corrosive armor. I also dont try to burst someone down while they are blocking/using shieldulti/goliath/vampre, because it is doesnt work. 10k more hp from vampre ulti makes it much harder to burst and most otherwise sucessful burst combos fail. As a solo player you cant burst 40k hp. It also gives you 10k max stamina and magicka(If you use orzogas and 64 health youre pool is very low), deals half of destro ult dmg for three times the duration and heals you for 20% of the dmg done including ulti dmg. Goliath ulti with 30k extra hp makes it completely impossible for a solo player and most smallscales to burst and the ulti also deals high aoe dmg.
Normaly you try to burst down players when their defense is weakest not strongest. With bloodspawn and daedrick trickery, heroism otions and nord you get maybe 40% uptime, much lower without them, so 60% of the time the dk is vulnerable to your burst combos and deals low dmg because he doesnt have penetration.
If Corrosive gets nerfed than no ult regen in corrosive or a slightly shorter duration would be best to keep corrosive identity while preventing permacorrosive builds.
I offered the same solution as you did. Another reason corrosive is so oppressive though is bc it synergizes so well with the dks ability to lock someone down and prevent them from escaping. Before this patch they also had the increased range making them harder to kite as well, which didn't go away just everyone has it now. The most frustrating thing tho is that when you get your burst window the dks choose to sit there on their ice staff or s&b until it's ready again creating never ending cycles of defending then attacking eachother. I just choose not to fight these people but in some game modes they can make themselves pretty hard to ignore
Urzigurumash wrote: »xylena_lazarow wrote: »Maybe make Corrosive prevent ult gen until it expires, and give it a much more noticeable sound and visual.
Generally we need to stop nerfing classes, that leads to a boring generic meta. Buff the underperforming ones.
I am of the same mind as you on that subject but corrosive is an outlier. Its well know it has been too strong for years. Theres a reason its banned in every duel tournament because a DK using Corrosive wont lose
Corosive armor is banned in duell tournaments because it is a defensive ultimate and all defensive ultimates( and sets) are disabled in duell tournaments to make duellants more squishy and reduce duell length. Werewolf is also still banned from almost all duell tournaments althought it makes the user weaker not stronger.Urzigurumash wrote: »Ideally both would apply [snip]
Find me one single player with a DK above rank 20 who excuses the state of the class in PvP. I've only written that Corrosive should keep its "tanklet" theme and not be a purely offensive Ult because it never was, and I think plenty of other 5 star DKs agree and we certainly don't need "training wheels", I don't even play the class because it's too easy these days.
Nearly every imaginable point has already been discussed in this thread: https://forums.elderscrollsonline.com/en/discussion/608013/corrosive-armor-needs-a-nerf#latest
Long story short I would agree with making it a proper "Transformation Ult" - raising its cost and disabling Ult Gen during it. Some could make the argument disabling Ult Gen is an unfair hit to DK's sustain which is a valid suggestion, but then again it's not really going to hurt the class is it. The only real logical problem there would be that Magma Shell in PvE doesn't need to have its Ult Gen disabled - so why would one morph be a Transformation and not the other.
I and other have suggested it just be balanced as more of a "Poison version of Northern Storm", but the simplest way I guess would just be to considerably raise its cost. Goliath and Vamp Ult both make you tankier than Corrosive, in my experience.
PS. Other Ults do generate Ult while active? It's just the Transformation ones and Overload that don't I thought?
I never said anything any 5 star DKs or anything of the sort you are implying so I have no idea what that's about.
And if they do then I wasnt aware but I was treating it more like a transformation because it functions like one. And I disagree about vamp ult making you tankier than corrosive. It just gives you a lot of health and base stats pretty much but they can still be bursted. Corrosive makes being bursted inpossible and the only way to die is to have either so many people on you to the point your game isn't even running smoothly or a few people focusing you with pressure builds with so many negative effects on you they can't fit on the screen and they chip away at your health 3% at time
[edited to remove quote]
Dont know why everyone tries to burst down dks while they are in corrosive armor. I also dont try to burst someone down while they are blocking/using shieldulti/goliath/vampre, because it is doesnt work. 10k more hp from vampre ulti makes it much harder to burst and most otherwise sucessful burst combos fail. As a solo player you cant burst 40k hp. It also gives you 10k max stamina and magicka(If you use orzogas and 64 health youre pool is very low), deals half of destro ult dmg for three times the duration and heals you for 20% of the dmg done including ulti dmg. Goliath ulti with 30k extra hp makes it completely impossible for a solo player and most smallscales to burst and the ulti also deals high aoe dmg.
Normaly you try to burst down players when their defense is weakest not strongest. With bloodspawn and daedrick trickery, heroism otions and nord you get maybe 40% uptime, much lower without them, so 60% of the time the dk is vulnerable to your burst combos and deals low dmg because he doesnt have penetration.
If Corrosive gets nerfed than no ult regen in corrosive or a slightly shorter duration would be best to keep corrosive identity while preventing permacorrosive builds.
I offered the same solution as you did. Another reason corrosive is so oppressive though is bc it synergizes so well with the dks ability to lock someone down and prevent them from escaping. Before this patch they also had the increased range making them harder to kite as well, which didn't go away just everyone has it now. The most frustrating thing tho is that when you get your burst window the dks choose to sit there on their ice staff or s&b until it's ready again creating never ending cycles of defending then attacking eachother. I just choose not to fight these people but in some game modes they can make themselves pretty hard to ignore
This is a huge part of why Corrosive became overpowered in the era of hybridization: new or improved sources of CC.
Both Fossilize and Talons were quite expensive to run on StamDK always - Fossilize you could use but it was a big nerf to your Vigor/Rally by way of eating your Mag for Frag Shield, and Talons was almost cost-prohibitive outside of a large group.
And also, the big one, coming from someone who once had to persuade others that my Corrosive Titanic Cleave build wasn't complete trash and could reasonably compete with Spin 2 Win StamCros: Pull Sets. Probably nothing has changed PvP so much as these Pull Sets.
But, there's plenty of room for discussion about whether CC had gotten too weak for quite some time, any old DK will fondly remember the power of spamming Talons on Breaches and such back in the day.
HidesInPlainSight wrote: »I mean I could release some group builds for basically perma Corrosive if you want to make ZoS change Corrosive.
HidesInPlainSight wrote: »I mean I could release some group builds for basically perma Corrosive if you want to make ZoS change Corrosive.
They already had perma corrosive builds running rampant when oakensoul came out and they didn't do anything but nerf oakensoul lol
HidesInPlainSight wrote: »HidesInPlainSight wrote: »I mean I could release some group builds for basically perma Corrosive if you want to make ZoS change Corrosive.
They already had perma corrosive builds running rampant when oakensoul came out and they didn't do anything but nerf oakensoul lol
lol for real? I took a break during High Isle. Im glad I took that break then