Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

[SUGGESTION] Purchasable dual-wield weapon carried on back

AnduinTryggva
AnduinTryggva
✭✭✭✭✭
As we are now able to personalize some farming animation could we get some other modification possibilities? My top position on my wish list with regard to this would be to be able to carry my dual wield weapons on the back like certain mods allowed it for skyrim. Would be awesome and so much looked after for any decent assassin :)
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    That would likely require major changes to the skeletons of the races, and completely different rigging for positioning. In Skyrim, you had to use different skeletons (from mods) in order to get the "on the back" to even look and work right for both genders and all races.

    I still play Skyrim - and modding for weapons on the back is still not "smooth".
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    TaSheen wrote: »
    That would likely require major changes to the skeletons of the races, and completely different rigging for positioning. In Skyrim, you had to use different skeletons (from mods) in order to get the "on the back" to even look and work right for both genders and all races.

    I still play Skyrim - and modding for weapons on the back is still not "smooth".

    Not sure they need anything extra for the skelly rig apart of a new slot there matching default shield/2h placement distance from the body. Skyrim was a way different deal with it's engine and how sheathing was implemented making it a problem, it wasn't even your weapon but a copy of it making custom ones not appear on back without extra framework. If I remember correctly details, was some time.

    Playing as a sorcerer comes to mind, if you're dual wielding and hard casting crystal frag your weapons going onto your back instead of a hip, which is exactly what a lot of people were requesting since the begining of times.
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    We also got "no weapons" by bound style and one of the outfit styles that hides it when sheathed. So placement swap isn't looking that unrealistic now, especially if that's just a copy of what's already ingame.
  • Braffin
    Braffin
    ✭✭✭✭✭
    ✭✭✭
    TaSheen wrote: »
    That would likely require major changes to the skeletons of the races, and completely different rigging for positioning. In Skyrim, you had to use different skeletons (from mods) in order to get the "on the back" to even look and work right for both genders and all races.

    I still play Skyrim - and modding for weapons on the back is still not "smooth".

    I don't think that major changes would be necessary, as we are already have options to carry shields and two-handed weapons on our back. Additionally most one-handed weapons are just a smaller version of their two-handed counterpart.

    What's definitely needed would be a new sheate/unsheate animation. How difficult it were to implement this I don't know, but considering the fantastic work dev are doing with various emotes, I think it's not impossible.

    And of course there would be some clipping issues (well, maybe a lot of, given the sheer amount of possible combinations) which had to be sorted out over time.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    You may be right - though even in Skyrim there was shield placement on back (I never played 1h and shield so I can't remember how the sheathing worked - I always play stealth archer).

    And now, I can't remember if 2 hand was already on back in Skyrim because I never played that style either!
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    Pretty sure all unmodded Beth games had shield at hand and 2h on a back (or invisible like skyrim staves).
  • AnduinTryggva
    AnduinTryggva
    ✭✭✭✭✭
    TaSheen wrote: »
    You may be right - though even in Skyrim there was shield placement on back (I never played 1h and shield so I can't remember how the sheathing worked - I always play stealth archer).

    And now, I can't remember if 2 hand was already on back in Skyrim because I never played that style either!

    The shield-on-back in skyrim was, ircc, not stock and was at first at least a mod.
  • ghastley
    ghastley
    ✭✭✭✭✭
    Let us not forget that Skyrim let us choose weapons for each hand and two shields was not prohibited, just pointless. So what went on your back was already a more complex choice. But, there was only one player character, so mods could impose the same change on all one of you.

    ESO parks the weapon for each skill in a fixed place, even if Gloambound style then makes it disappear. Any change doesn’t just mean adding a new sheathing animation, but also a mechanism for choosing, database changes to record the choice, etc. It is a bigger deal in ESO than it was in Skyrim.
  • Braffin
    Braffin
    ✭✭✭✭✭
    ✭✭✭
    ghastley wrote: »
    Let us not forget that Skyrim let us choose weapons for each hand and two shields was not prohibited, just pointless. So what went on your back was already a more complex choice. But, there was only one player character, so mods could impose the same change on all one of you.

    ESO parks the weapon for each skill in a fixed place, even if Gloambound style then makes it disappear. Any change doesn’t just mean adding a new sheathing animation, but also a mechanism for choosing, database changes to record the choice, etc. It is a bigger deal in ESO than it was in Skyrim.

    But doesn't this database already exist? So it should be doable to expand the existing one by a toggle to switch between variables for the two modes.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Giraffon
    Giraffon
    ✭✭✭✭✭
    I think it would be a nice visual upgrade to be able to have two crossed swords on your back. Drawing them before combat would make for a cool effect. I support the idea.
    Giraffon - Beta Lizard - For the Pact!
Sign In or Register to comment.