First of all, I'm loving the class that I said I wasn't going to buy. The team obviously put some love into making it and I think that merits some appreciation. Good job team!
There are, however, three skills I think need some attention.
1. Circumvented fate. This passive which grants the user and their allies minor evasion is simply hurting all AoE builds in PvP at a time when introducing defensive anything is a bad idea. The pain point here is that it affects allies, so the passive should at least be changed to affect the user only, but a complete trade off to a different buff may be a good idea.
2. Arcanists domain. This skill feels lacking. The healing morph is ok, moreso for PvE, but the other morph is pretty much...filler? Perhaps have it grant major versions of it's buffs when within the area and retain the minor version when leaving the area. As is, it doesn't feel like anything and there's little incentive to slot it, use it, or stay in the area.
3. Apocryphal gate. This skill is DoA in my opinion, simply because it is bugged to heck. It often fails to cast, but that's just about know the terrain. The bug is that it often fails to create the initial portal when it casts. You can still use portal B in this case, which takes you to portal B. Maybe both portals are simply in the exact same space? At any rate, the ability, mainly a PvP skill, feels like too much of a liability to use. It should teleport the user to portal B immediately and leave behind portal A where the player was. This way, the detection logic for portal A's positioning can be dropped altogether.
Edited by ZOS_Hadeostry on June 10, 2023 3:37AM