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ARCANIST HEALS ???

Astin_nds
Astin_nds
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Hello everyone, I would like to know what happens with the arcanist's heals, since the class looks very good, good skills etc...
But the cures? where are they? It doesn't have a good brust to heal, it doesn't have a heal over the time, it doesn't have powerful defensive minor or major bonuses either, the one it has already gives it vigor.
The healing ray doesn't heal anything, it heals little even though the numbers are high and on top of that you can't block and heal like a normal heal brust skill like all classes have.
In conclusion, is it me or is the arcanist terrible at healing?
Sorcerer needs a little help with healing but still has a decent heal brust.
I think that that the arcanist is OP? I don't know where the OP is because a warden has x100 times better healing, better tanking and more damage.
Necro being very very "unutil" currently has some amazing healing and some amazing defensive bonuses, despite his low damage I think he is more useful than the arcanist himself.

*The arcanist has shields blah blah, very bad shields that you need crux to be able to heal.
*The arcanist has a 70k shield!!!! , nonsense the necro has the goliath skeleton that lasts 20s compared to 10s gives you healing damage etc etc.

FINAL CONCLUSION
The arcanist is the worst class or I'm freaking out, because I see him as very, very inferior to all the classes, except necro IN TERMS OF DAMAGE ONLY, because tanking and heals is another matter.

Do you need strong touch-ups? , decent heals? , please leave opinions about it and thanks to the participants.

(My level of English is not the best, disqualify if there are mistakes).
Edited by ZOS_Hadeostry on June 10, 2023 3:44AM
-Be happy ... play with magick but figth with stamina on StaminaCroll Online
  • Soarora
    Soarora
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    I haven’t looked too much into the healing side of things yet but I have a few comments. Only necro and templar have purge skills, all other classes use efficient purge which is fine. Warden doesn’t have a burst heal (because vines got nerfed to smithereens) and warden is still one of the best heal classes. Just use combat prayer when in doubt. The class does have at least two HoTs. Arcanist seems to mostly be a strong support because of how many supportive buffs it brings. But I think once the healing ray targeting is fixed it might be good.

    Also, I don’t think anyone good actually uses goliath. I’ve never seen it used outside of PvP by people who know what they’re doing. Colo is more important.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • barney2525
    barney2525
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    From every Arcanist I have seen... and there have been a bunch... they may be having so much fun blasting stuff with their new toys that you are the first person to actually look into any healing aspect the Arcanist may or may not have,

    :#
  • morrowjen
    morrowjen
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    TBH, I would only ever use Templar or Warden for healing anyway. And I wish Templar's fast rez passive were available under a skill line every class could purchase. It's that awesome. Necro though has the group rez Ultimate which is super valuable in prog groups. I main a stamcro but I prefer my healers to be Templars or Wardens since any Necro can slap on the Rez Ulti in a pinch.
  • TaSheen
    TaSheen
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    I don't heal - ever, on any class. Ditto tanking.

    The arcanist will be a somewhat less effective DD, but so far (on my very low level girls) really fun to play. That's all I care about.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Panderbander
    Panderbander
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    I've felt that the self-healing is incredibly strong, I'm not sure where you're missing it. There's a heal over time on multiple abilities, lots of armor buffs for you and your party, and even most of the shields give healing while they persist or through crux expenditures.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • tsaescishoeshiner
    tsaescishoeshiner
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    Runemend is a burst heal, it just does 3 heals in like half a second. This probably gives it some unique set interactions.

    The chakram shield ability is a very powerful damage shield for your teammates. And it looks so cool!

    They also give the group Minor Evasion, reducing a lot of AoE damage by 10%.

    I'm not sure how strong the "glyphic" ultimate is as a healing tool. I don't believe it has support buffs, so it's just straight healing, like the Warden tree ult.

    They seem like pretty good healers to me, probably not as good as warden.
    PC-NA
    in-game: @tsaescishoeshiner
  • Einar_Hrafnarsson
    Einar_Hrafnarsson
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    As a healer the Class naturally needs some adjustments. The Cost of spells is to high and the spells heal to little. Aoe heal is to small and the healbeam a lagvictim.
  • carly
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    They seem to be doing quite well as they are. From what I've seen they are quite powerful. I'm considering making an arcanist now after watching how they just blast through everything.
  • YandereGirlfriend
    YandereGirlfriend
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    I think what the clear pain points are for organized players in PvE:

    1. No AOE burst heal (yet another class forced to use Blessing - a missed opportunity)

    2. Chakrams only hit 4 targets rather than 6 and the HOT morph cannot reliably be used on your whole group (due to requiring Crux) unless you are a 4-man dungeon group (which is a very niche use case). The other morph increasing shields by 30% is not worth the titanic Mag cost of having to cast the ability 2x to get it (and again, this is only hitting 1/3 of a trial group).

    3. Healing ultimate is very under-powered for what it costs (mediocre AOE HOT and a measly 200 Weapon Damage... any trial healer is still using boring old Warhorn over this - another missed opportunity)

    4. Beam AOE is still very small in the horizontal axis. IMO, this needs to be 6+ meters to be considered as a viable "burst heal alternative" over Blessing

    5. Passage Between Worlds is cool but WHY is it in the healing tree hogging up what could have been another actual healing skill? This is far more of a tank skill so put it in the other skill tree.
  • Necrotech_Master
    Necrotech_Master
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    Soarora wrote: »
    I haven’t looked too much into the healing side of things yet but I have a few comments. Only necro and templar have purge skills, all other classes use efficient purge which is fine. Warden doesn’t have a burst heal (because vines got nerfed to smithereens) and warden is still one of the best heal classes. Just use combat prayer when in doubt. The class does have at least two HoTs. Arcanist seems to mostly be a strong support because of how many supportive buffs it brings. But I think once the healing ray targeting is fixed it might be good.

    Also, I don’t think anyone good actually uses goliath. I’ve never seen it used outside of PvP by people who know what they’re doing. Colo is more important.

    the group i run trials with likes to call the goliath ultimate "clown form" lol

    and i would agree with this, the only time i see goliath is in pvp
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Heartrage
    Heartrage
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    The arcanist has heals, gives shields and restore ressources to his allies. They also provide minor courage, fortitude, intellect, endurance and evasion.

    They might not have as much aoe heals or hot as other classes, but their ability to consistently shield allies and the ressource and buffs they give means they will provide good utility for endgame content.
  • Vulkunne
    Vulkunne
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    Astin_nds wrote: »
    Hello everyone, I would like to know what happens with the arcanist's heals, since the class looks very good, good skills etc...
    But the cures? where are they? It doesn't have a good brust to heal, it doesn't have a heal over the time, it doesn't have powerful defensive minor or major bonuses either, the one it has already gives it vigor.
    The healing ray doesn't heal anything, it heals little even though the numbers are high and on top of that you can't block and heal like a normal heal brust skill like all classes have.
    In conclusion, is it me or is the arcanist terrible at healing?
    Sorcerer needs a little help with healing but still has a decent heal brust.
    I think that that the arcanist is OP? I don't know where the OP is because a warden has x100 times better healing, better tanking and more damage.
    Necro being very very "unutil" currently has some amazing healing and some amazing defensive bonuses, despite his low damage I think he is more useful than the arcanist himself.

    *The arcanist has shields blah blah, very bad shields that you need crux to be able to heal.
    *The arcanist has a 70k shield!!!! , nonsense the necro has the goliath skeleton that lasts 20s compared to 10s gives you healing damage etc etc.

    FINAL CONCLUSION
    The arcanist is the worst class or I'm freaking out, because I see him as very, very inferior to all the classes, except necro IN TERMS OF DAMAGE ONLY, because tanking and heals is another matter.

    Do you need strong touch-ups? , decent heals? , please leave opinions about it and thanks to the participants.

    (My level of English is not the best, disqualify if there are mistakes).

    I think from what I'm seeing on here they're not going to agree with you because Arcanist has group utility, which quite frankly makes things like this a non-issue for a group but not for a solo.

    These days I almost never run in a group unless its PvE however I think, you're worried about solo healing, including similar issues with other classes and rightfully so. Another problem is they keep nerfing healing for reasons. It doesn't do anything against ball groups btw, just hurts the han solos out there.

    Listen, what you're probably going to need to do is what I started doing is using Pale Order Mythic more aggressively. I am probably making a mistake by putting this out here but Pale Order and the right abilities helps make solo more survivable without a strong burst heal (as seen by DKs). Make no mistake, this requires some changes.

    Hope that helps.
    Edited by Vulkunne on June 8, 2023 8:35PM
    Today Victory is mine. Long Live the Empire.
  • HidesInPlainSight
    HidesInPlainSight
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    Runemend is a burst heal, it just does 3 heals in like half a second. This probably gives it some unique set interactions.

    The chakram shield ability is a very powerful damage shield for your teammates. And it looks so cool!

    They also give the group Minor Evasion, reducing a lot of AoE damage by 10%.

    I'm not sure how strong the "glyphic" ultimate is as a healing tool. I don't believe it has support buffs, so it's just straight healing, like the Warden tree ult.

    They seem like pretty good healers to me, probably not as good as warden.

    Ssssssssshhhhhhhhhhhhhhhhhhhhhhhhhhhhh
  • Astin_nds
    Astin_nds
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    Hello again everyone.
    Thank you all very much for sharing your opinion, and you are all right, but you all focus on the group, I was referring to survival self-healing.
    Obviously in an organized group it won't be the best but it can be useful.
    However, I was referring more to the self-healing section for pvp and for pve, since in pvp content it is not capable of staying alive, it does not have enough healing.
    And in pve content if there are several enemies that hit you suddenly you die quickly or they force you to use 3 or 4 skills or 5 to get Crux plus very small heals to try not to die.
    That was more the topic really, but everyone keep giving your opinion as it is very constructive and grateful.
    Likewise, I await your comments on this, thank you all for your contribution.
    -Be happy ... play with magick but figth with stamina on StaminaCroll Online
  • freespirit
    freespirit
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    Astin_nds wrote: »
    Hello again everyone.
    Thank you all very much for sharing your opinion, and you are all right, but you all focus on the group, I was referring to survival self-healing.
    Obviously in an organized group it won't be the best but it can be useful.
    However, I was referring more to the self-healing section for pvp and for pve, since in pvp content it is not capable of staying alive, it does not have enough healing.
    And in pve content if there are several enemies that hit you suddenly you die quickly or they force you to use 3 or 4 skills or 5 to get Crux plus very small heals to try not to die.
    That was more the topic really, but everyone keep giving your opinion as it is very constructive and grateful.
    Likewise, I await your comments on this, thank you all for your contribution.

    My Arcanist is still a baby but from what I have done so far I'm seeing her as very viable for solo play.....

    Two nights ago at lvl13 I decided to try normal Spindleclutch solo, no cp assigned, no companion, lvl4 (crafted) training gear(with no enchants, I realised after I'd forgotten them), virtually no passives unlocked, witchmother's potent brew and oh I forgot to unlock an ulti until I was half way through the dungeon!

    I finished with no real issues and only one death, multiple enemies were not really a problem, I just made an effort not to pull more than 4 or 5 at once. When I did end up surounded her shields were very handy, my only death was because I "stood in stupid" for too long! 😀
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • M0ntie
    M0ntie
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    We had an arcanist healer on our vSE run last night. I was dps. Seemed fine. And I’m seeing vet trial rosters put up specifying an arcanist healer.
    So OP isn’t the first. I’m still levelling my arcanist who will dps and heal so don’t have an opinion yet myself but I see others who are top healers using them.
  • M0ntie
    M0ntie
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    Just reread and ur talking about solo play. I’m mainly soloing stuff while I level my arcanist and loving it. Seems to be erring in the side of OP. Heals and shields are fine. Tentacles also have a heal with their damage.
    Don’t forget to slot your CP with your new character
  • FeedbackOnly
    FeedbackOnly
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    Haha spam the shield ultimate in battlegrounds. Your allies will never die. It's so bugged 😂😂😂

    Shield heal is more useful in PvE

    I think aoe heal is bugged personally

    Overall more utility then other classes on healer. It plays more like a dk healer and probably one of hardest classes to heal on as it's more complex

    It's extremely fun though. I have done idk 20 bgs and 10 dungeons at least with it
    Edited by FeedbackOnly on June 9, 2023 4:13AM
  • Gruumsh1
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    I've yet to use the Borg Cube heal. Can anyone fill me in on it?
    Gruumsh, Gruumsh, Gruumsh, Gruumsh, Miiighty Gruumsh!
  • FeedbackOnly
    FeedbackOnly
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    Gruumsh1 wrote: »
    I've yet to use the Borg Cube heal. Can anyone fill me in on it?

    It seems to heal really well and the buff is powerful. Overally it's visually impressive
    Edited by FeedbackOnly on June 9, 2023 5:15AM
  • CameraBeardThePirate
    CameraBeardThePirate
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    Your biggest 2 self heals are Runemend and Runespite Ward. The catch is that Runespite Ward will only heal when consuming Crux, and heals based on HP. Because Runemend can build crux, using these two in tandem is really strong. When consuming 3 crux, Runespite Ward will heal for quite a bit (around 12k if you have around 35k hp).

    In PvE, as a DPS you're kind of stuck with Runemend, however, in PvP using both of these skills is more than viable as you should be building quite high health as an Arcanist.
    Edited by CameraBeardThePirate on June 9, 2023 2:26PM
  • Turtle_Bot
    Turtle_Bot
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    I've found runemend to be quite a capable heal from my short time with the class.

    Was playing as a level 4 brand new stamina arcanist tanking those boss seekers just fine with runemend (unmorphed) and some kiting. Damage was an issue but with only runeblades for damage and nothing else that's expected.

    The damage is hit and miss on the class, it's really good if you can get to use the full beam, but it gets interrupted easily in PvE (where there's no CC immunity to NPC sourced stuns) and in PvP enemies just walk out of it.

    I need to play around more and get my arcanist levelled up to test more abilities properly but it seems slightly above middle of the pack imo. It's just different to the other classes so people aren't used to how it plays yet.
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    Soarora wrote: »
    I haven’t looked too much into the healing side of things yet but I have a few comments. Only necro and templar have purge skills, all other classes use efficient purge which is fine. Warden doesn’t have a burst heal (because vines got nerfed to smithereens) and warden is still one of the best heal classes. Just use combat prayer when in doubt. The class does have at least two HoTs. Arcanist seems to mostly be a strong support because of how many supportive buffs it brings. But I think once the healing ray targeting is fixed it might be good.

    Also, I don’t think anyone good actually uses goliath. I’ve never seen it used outside of PvP by people who know what they’re doing. Colo is more important.

    Not to be that person, but the enchanted growth mushroom burst heal is very, very strong on Wardens.
    Angua Anyammis Ae Sunna
  • FeedbackOnly
    FeedbackOnly
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    Soarora wrote: »
    I haven’t looked too much into the healing side of things yet but I have a few comments. Only necro and templar have purge skills, all other classes use efficient purge which is fine. Warden doesn’t have a burst heal (because vines got nerfed to smithereens) and warden is still one of the best heal classes. Just use combat prayer when in doubt. The class does have at least two HoTs. Arcanist seems to mostly be a strong support because of how many supportive buffs it brings. But I think once the healing ray targeting is fixed it might be good.

    Also, I don’t think anyone good actually uses goliath. I’ve never seen it used outside of PvP by people who know what they’re doing. Colo is more important.

    Not to be that person, but the enchanted growth mushroom burst heal is very, very strong on Wardens.

    Warden playsytle is positioning. It's burst heal was supposed to be like that @Suna_Ye_Sunnabe
  • ZOS_Hadeostry
    Greetings,

    After further review we have decided to move this thread to a category we think is more appropriate for this topic, as it's about class mechanics.

    Thank you for your understanding
    Staff Post
  • BasP
    BasP
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    Astin_nds wrote: »
    Hello again everyone.
    Thank you all very much for sharing your opinion, and you are all right, but you all focus on the group, I was referring to survival self-healing.
    Obviously in an organized group it won't be the best but it can be useful.
    However, I was referring more to the self-healing section for pvp and for pve, since in pvp content it is not capable of staying alive, it does not have enough healing.
    And in pve content if there are several enemies that hit you suddenly you die quickly or they force you to use 3 or 4 skills or 5 to get Crux plus very small heals to try not to die.
    That was more the topic really, but everyone keep giving your opinion as it is very constructive and grateful.
    Likewise, I await your comments on this, thank you all for your contribution.

    Regarding solo PvE, I'll probably just use The Ring of the Pale Order once my Arcanist is fully leveled. I did vVH on the PTS around 10 times with an Arcanist while wearing it (and soloed all High Isle World Bosses as well as a few others) before Necrom launched and it worked well. Especially after the shield was added to Pragmatic Fatecarver.

    Still, even while leveling my Arcanist on the live servers the survivability feels decent in PvE (and Battlegrounds too). From my experience thus far it helps to make use of skills that provide a damage shield like Spiteward of the Lucid Mind and/or Chakram of Destiny along with Pragmatic Fatecarver, supplemented by the HOT from Vigor, to lessen the need to use burst healing skills.

    Once I have leveled my Arcanist I'll probably play around with using damage shields more for solo PvE first (instead of defaulting to the Ring of the Pale Order like I always do) and see how that goes. With the Intricate Runeforms passive and Bastion CP damage shields would be 25% more effective, which seems nice on paper.
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