The damage spike for 3rd cast Flame Skull was buffed from 20% to 50%, and as far as I understand it was the only balance change for Necromancer in this update.
I know this class needs some love and I know a lot of people are talking about Necromancer design flaws as a class, but I'm surprised no one has mentioned or discussed anything about this
buff even if it is a minor and meaningless change. Yes, they should have changed the animation. Yes, they could have improved the projectile speed. But I won't get into the whole Necromancer discussion right now.
I wanted to know if anyone tried using Flame Skull as a spammable after the patch. Has parsing improved in PvE? Has the 3rd cast damage become noticeable in PvP? Things like that. Just like everyone else, I haven't been using it as a spammable because it feels clunky as hell. But I was starting to wonder if I should try and replace Force Pulse or Destructive Clench with Flame Skull if there was an appreciable difference.
CameraBeardThePirate wrote: »It's also garbage to light attack weave still because the skill still has three distinct animations with different lengths.
KlauthWarthog wrote: »CameraBeardThePirate wrote: »It's also garbage to light attack weave still because the skill still has three distinct animations with different lengths.
This. As long as this skill continues to be such a pain in the behind to weave, especially at higher latencies, it will continue to be garbage.
MindOfTheSwarm wrote: »KlauthWarthog wrote: »CameraBeardThePirate wrote: »It's also garbage to light attack weave still because the skill still has three distinct animations with different lengths.
This. As long as this skill continues to be such a pain in the behind to weave, especially at higher latencies, it will continue to be garbage.
“Casting Flaming Skull immediately after a fully charged heavy attack, will fire 2 extra skulls that deal 75% less damage.”
This would effectively be a 50% damage increase after a fully charged heavy and alleviate the need for Light Weaving altogether when using it.
Another option is to simply have consecutive casts increase its damage up to 3 times, enough that it covers the need for Light Weaving it.
Remember when birds were undodgable? No thanksYandereGirlfriend wrote: »Or have it always apply Burning or something.
Wouldn't solve anything for PvP but would make it much more interesting for PvE.