All that I'm writing here are from a mid-level pve player perspective.
In terms of resource recovery from class skill, adding a sweet minor berserk is a good thing, compared with nothing at all. It works well with the mag regen morph, since now you get 20s duration of the buff for each cast.
However, the stam rengen morph, a 10s buff, even with minor force, really doesn't practically worth the cast every 10s. If we look into the regen rate, the stam regen skill is 600/s, twice more in par with resource regeneration skills from other classes, averagely 250/s. Not even to mention that there aren't many strong stam consuming skills in sorcerer's kit. Most of sorcerer's dps are mag skills with the dark mine costing 5k mag per cast
My personal sugesttion for some possible solution:
1. Reverse the stam and mag regen verison morph to make them REALLY worth the cast for each type
2. make the buff of the stam regen version 20s
3. make the clannfear stam summon and its activated skill an offensive one instead of healing off max health(since sorcerer tank now have a 45%max health shield which from my experience is better than the clannfear).
4. make one of the dark mine morph stam cast(I want to even make the Dark Tomb mine turning around the player instead of fixed on the ground, but that's another topic)
HidesInPlainSight wrote: »Dark Deal is bread and butter Solo PvE and PVP sustain with an upside of also healing you.
It still has a spot on all my Solo Arena Builds and every 2 bar PvP build for Sorc.
The only time I drop the skill is in competent vet group.
Even when farming in IC, I will drop Vigor before I drop Dark Deal.
Quethrosar wrote: »Stamina and sorcerer words don't even belong together
StarOfElyon wrote: »I try using this skill and I always end up feeling or actually getting desynced. I don't think I will ever like it.
phaneub17_ESO wrote: »StarOfElyon wrote: »I try using this skill and I always end up feeling or actually getting desynced. I don't think I will ever like it.
That feeling is because of the cast time.
Turtle_Bot wrote: »Dark deal will never be usable in PvE unless it's buffed to insanely broken levels (release version of oakensoul levels).
It is 100% all down to the cast time of the ability. It is a full 1 second cast time, this difference of 0.2 seconds more than cast time damaging abilities (jabs, flurry, frags, snipe, dizzy/wrecking, etc) is huge when looking at PvE dps and tanking with weaving and blocking being a big part of those, casting dark deal doesn't give you the time required to weave a LA in between casts meaning that you lose that dps and any associated procs and it drops block and block cancels it so as a tank it's really rough to use most of the time.
Until the devs realise, understand and fix these flaws with the skill to allow weaving with it, this ability (including the other morph) will always be bad for PvE (outside of specifically non-HA solo PvE sorcerer gameplay) due to this cast time.
Unpopular opinion: Every ability should have 1 second cast times. No more, no less. Why? Server performance would be so much better. All the animation cancelling happening at once in Cyro is the true culprate. Everyone knows it, but the ones who love it will fight tooth and nail to keep it the way it is.