Soldier of Apocrypha -- Runic Jolt
Craft a defensive Apocryphal rune that deals 1161 Magic Damage and applies Minor Maim for 15 seconds, reducing their damage done by 5%. The rune also taunts for 15 seconds if it would not cause taunt immunity, and generates Crux. While slotted, damage taken is reduced by 2% per active Crux.
Hapexamendios wrote: »It's a simple rule: You taunt it, you tank it.
They'll either learn or die.
It's just normal dungeons where this is occurring, and it's not a soft taunt.
Hapexamendios wrote: »It's a simple rule: You taunt it, you tank it.
They'll either learn or die.
Hapexamendios wrote: »It's a simple rule: You taunt it, you tank it.
They'll either learn or die.
True but when it causes an issue for the entire group then it is a problem.
It's just normal dungeons where this is occurring, and it's not a soft taunt.
It was not a good idea to make the taunt ability the first skill to unlock in a class skill line. The class Armor skill for example would've made more sense and wouldn't have caused problems like Runic Jolt.
It's not a hard taunt so by definition it is a soft taunt. It's just a different kind of soft taunt. Pierce Armor is hard taunt and Chains/Leash is soft taunt. Runic Jolt will taunt as long as it wouldn't cause immunity. That means for example if I used Pierce Armor on a target and then someone else uses Runic Jolt on that same target it should not apply taunt. But if i soft-taunt a target with Chains/Leash or Runic Jolt and then someone else uses Runic Jolt on that same target it seems to override and apply soft-taunt from that other person. At least something is going on because I've tried taunting with Pierce Armor, Leash and also Runic Jolt but still sometimes lose aggro to other Arcanists. I've literally watched several bosses turn and completely ignore me while I was spamming Pierce Armor trying to get their attention back...
All the things people say only happen in normal dungeons also happen in veteran dungeons, just not as frequently because people don't want to be kicked. As a Doctor you should know that prevention is better than the cure.
It's just normal dungeons where this is occurring, and it's not a soft taunt.
It was not a good idea to make the taunt ability the first skill to unlock in a class skill line. The class Armor skill for example would've made more sense and wouldn't have caused problems like Runic Jolt.
It's not a hard taunt so by definition it is a soft taunt. It's just a different kind of soft taunt. Pierce Armor is hard taunt and Chains/Leash is soft taunt. Runic Jolt will taunt as long as it wouldn't cause immunity. That means for example if I used Pierce Armor on a target and then someone else uses Runic Jolt on that same target it should not apply taunt. But if i soft-taunt a target with Chains/Leash or Runic Jolt and then someone else uses Runic Jolt on that same target it seems to override and apply soft-taunt from that other person. At least something is going on because I've tried taunting with Pierce Armor, Leash and also Runic Jolt but still sometimes lose aggro to other Arcanists. I've literally watched several bosses turn and completely ignore me while I was spamming Pierce Armor trying to get their attention back...
All the things people say only happen in normal dungeons also happen in veteran dungeons, just not as frequently because people don't want to be kicked. As a Doctor you should know that prevention is better than the cure.
It's not a soft taunt. It's a hard taunt that will taunt until immunity is to be caused. The fact that it takes aggro when already locked onto another player's taunt makes it a hard taunt. Chains will only taunt if there is no taunt on the character. The simple fact that you are spamming pierce armor and the boss turns away from you is proof enough that it's a hard taunt.
They knew that players were going to spam it and cause overtaunting issues, especially at the lowest levels of gameplay. If they didn't add in the overtaunt condition, we would have threads like "ZOS ****ed up again! Tanks are USELESS due to this skill!" This is the only reason why that condition is on the Arcanist skill and not present on any others.
It's just normal dungeons where this is occurring, and it's not a soft taunt.
It was not a good idea to make the taunt ability the first skill to unlock in a class skill line. The class Armor skill for example would've made more sense and wouldn't have caused problems like Runic Jolt.
It's not a hard taunt so by definition it is a soft taunt. It's just a different kind of soft taunt. Pierce Armor is hard taunt and Chains/Leash is soft taunt. Runic Jolt will taunt as long as it wouldn't cause immunity. That means for example if I used Pierce Armor on a target and then someone else uses Runic Jolt on that same target it should not apply taunt. But if i soft-taunt a target with Chains/Leash or Runic Jolt and then someone else uses Runic Jolt on that same target it seems to override and apply soft-taunt from that other person. At least something is going on because I've tried taunting with Pierce Armor, Leash and also Runic Jolt but still sometimes lose aggro to other Arcanists. I've literally watched several bosses turn and completely ignore me while I was spamming Pierce Armor trying to get their attention back...
All the things people say only happen in normal dungeons also happen in veteran dungeons, just not as frequently because people don't want to be kicked. As a Doctor you should know that prevention is better than the cure.
It's not a soft taunt. It's a hard taunt that will taunt until immunity is to be caused. The fact that it takes aggro when already locked onto another player's taunt makes it a hard taunt. Chains will only taunt if there is no taunt on the character. The simple fact that you are spamming pierce armor and the boss turns away from you is proof enough that it's a hard taunt.
They knew that players were going to spam it and cause overtaunting issues, especially at the lowest levels of gameplay. If they didn't add in the overtaunt condition, we would have threads like "ZOS ****ed up again! Tanks are USELESS due to this skill!" This is the only reason why that condition is on the Arcanist skill and not present on any others.
Okay so maybe it is a hard taunt.
What matters to me is that we will have to keep dealing with this from now on unless they change something because there will always be people making new Arcanists. And people will keep using this skill because it's one of the first to unlock and it does damage.
I can't blame people for using this skill though because most people will use whatever you give them. And when leveling a new character you really don't have much choice. This is just another problem that zos has created and now we have to deal with it...
Arcanist.
This is kinda like when Ice Staff heavy attacks used to taunt (if a certain passive was used) and people would be getting (or stealing) aggro because of it. Except now everyone in the group is getting aggro because they're using one of their first class skills that just happens to have a taunt on it... And it's just making pug dungeons to be a real pain in the keister...
Hapexamendios wrote: »It's a simple rule: You taunt it, you tank it.
They'll either learn or die.
True but when it causes an issue for the entire group then it is a problem.
It'll be part of the learning curve for everyone in the group, then. In my experience, people learn best the hard way. Tbf it'll be super frustrating if everyone in the group is a noob and no one has a clue why they all keep dying, but such is life.
Hapexamendios wrote: »It's a simple rule: You taunt it, you tank it.
They'll either learn or die.
True but when it causes an issue for the entire group then it is a problem.
It'll be part of the learning curve for everyone in the group, then. In my experience, people learn best the hard way. Tbf it'll be super frustrating if everyone in the group is a noob and no one has a clue why they all keep dying, but such is life.
Thx for explaining a great reason why this is a poor design.
It is a poor design when the entire group suffers because one person needs to learn. It is only life when it is a poor design.