General
Detection Potions: Reduced the bonus detection size of these potions to 43.5 meters, down from 100 meters. These values will ensure similar power experiences and detection sizes as before, with the new updates to how Invisibility works with detection bonuses under the hood.
https://forums.elderscrollsonline.com/en/discussion/633831/pts-patch-notes-v9-0-4General
Detection Potions: Reduced the bonus detection size of these potions to 43.5 meters, down from 100 meters. These values will ensure similar power experiences and detection sizes as before, with the new updates to how Invisibility works with detection bonuses under the hood.
There's a vid on youtube where it shows a nightblabe cloaks and the other guy retreats until the nightblade is no longer visible to demonstrate what the 43 meters looks like.
So sadly, it looks like ZoS has gone through with this bizarre and unjustified 'adjustment'.
endgamesmug wrote: »I dont get it, you cant stay in sneak in imp city anymore as an nb?
Tommy_The_Gun wrote: »It is "only" 43 meters now lol .
I will be honest. I don't have a clue what is the reason behind this change - because it possibly can not be game balance.
43 meters is still way too much and will be abused like there is no tomorrow. I guess it is better than 100 meters (which btw looked like a typo on PTS or something ).
All it will really do is to kill diversity even more, so if you are not a DK or Arcanist next patch you will be handicapped heavily.
Doing PvE in Cyro / IC will be close to impossible if some people will decide to camp objectives, as they will have excellent tool added to their arsenal. There will basically a way to remove PvE-ers from questing hubs.
And since detection potions do not respect line of sight - you will often be detected through walls and forced to fight mobs that you were supposed to sneak by (detection potions block your ability to sneak).
But the worst that will happen is how it will affect PvP.
Staying not detected inside a keep once it is taken or within deff / off AP tick radius will be close to impossible. All it takes is one player standing in the middle of the keep + one potion and every one is revealed (remember, this stuff works through walls and prevents targets to go back to sneak for the duration).
Ball Groups for sure will run those potions with 100% uptime (all it takes is two players or one with dedicated build). Why ? Well to be immune to stealth bombing of course - one of the tactics against those groups that can be considered relatively effective.
I also think that it won't stop gankers. Not at least in the same way as it will stop players who use sneak defensively. Invisibility via vampire passive or NB's cloak can still be used to suppres detection potions - but you need to literally spam it like crazy. So the only build that for the most part will be able to stay invisible (barely) is mag NB / mag NB Vamp.
I guess with detection potions staying for good with 43 meters range, it would be fair to ask for ZOS so that we would finally have an "eye" indicator who is using Detection Potions. Reveal skills with smaller range have it, but potions with range larger than snipe do not ? What kind of balance is that lol ?!