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Improving my damage

Kattemynte
Kattemynte
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I am wanting to push for harder content (eg. Maelstrom Arena and Vet dungeons). I am primarily a solo player and my set up is good enough for that but after working on getting my rotation in using the 6 mil dummy (don't have the raid one) I noticed that the best I can do was 22k for 50 seconds before it drops quickly because of my resource sustain. During my best run I was able to get nearly all my light attack weaving to be within 0.1 seconds and I know I will probably never be able to pull that off in a proper fight. I am running 5 set deadly strike, 5 set hundings rage and 2 set Velidreth monster. Everything except the weapon is purple gear and the weapon is gold. All divines with stamina and jewelery weapon/spell damage with stam recovery glyph. Weapon is sharpened.

What I really want is to increase the damage first and then if possible sustain. I try not to switch to back bar often because on tests that I do it drops the dps a lot.

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  • Braffin
    Braffin
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    First of all: Testing group-centered builds on the 6m dummy will always be flawed as debuffs, which are normally present in most groups, aren't provided there.

    Some other points I noticed after a quick overview of your (rather incomplete) parse:
    - Your critical chance is definitely too low (aim at least for around 60% infight)
    - I wouldn't recommend using 5x deadly strike in PvE.
    - Are you playing two-handed on both bars? I don't see any other LA

    If you provide your skillbars and the rotation you're using it would be easier to figure out your problem. Distribution of CP would also be helpful.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • NyassaV
    NyassaV
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    You don't have great uptime on Major Brutality and Major sorcery, that will mess with it. Make sure to use spell or weapon damage potions.

    Your crit chance is pretty low. Templar has a native 10% crit damage modifier, so crit is very important.

    You also don't have any form of breach on the target which means it'll look bad. If you want to parse on a smaller dummy make sure you have a source of breach, and maybe consider using Power of the Light rather than Purifying Light.
    Flawless Conqueror ~ Grand Overlord
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  • Kattemynte
    Kattemynte
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    I will take these points into consideration. Thank you.

    Why is Deadly Strike not good for PvE? The 5 set bonus is as far as I can tell a 15% bonus to both dots and channels which is pretty much every damage ability I was using.
  • endgamesmug
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    Back in 2016 vicious ophidian was the go to set for maelstrom paired with a damage set. Theres a bunch more options these days but i still use vo for various things.
  • Soarora
    Soarora
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    You should find a guild with a guildhall. Some people open their guildhall for anyone to come use. The trial dummy gives sustain alongside all the other buffs and debuffs. Deadly is fine for templar. Hundings could probably be replaced with something else, depending on what you have available. A trial set or pillar are usually the go-tos. Do swap bars but I also keep my time on backbar brief, just top off the skills then switch back to frontbar. There's better monster sets too, depending on what you have available. Kjalnar, zaan, stormfist are all good ones. Dawnbreaker isn't a great ult but I don't know what stamplars use for their ult. I just have dawnbreaker as a bar buffer for fighters guild passive on frontbar.
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  • Braffin
    Braffin
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    Kattemynte wrote: »
    I will take these points into consideration. Thank you.

    Why is Deadly Strike not good for PvE? The 5 set bonus is as far as I can tell a 15% bonus to both dots and channels which is pretty much every damage ability I was using.

    The 5 pc bonus is fine, the problem is, while stacking weapons dmg is generally fine, you're lacking crit. You want at least around 60%, especially when playing templar as someone else already stated.

    There are several sets available helping you increasing your crit chance. Quite easy to get for example is briarheart (drops in wrothgar).

    But your main problem is definitely that you're parsing at the wrong dummy as major breach is missing there. This drastically lowers your dps due to lack of penetration. In dungeons on the other side this is normally applied by the tank.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Kattemynte
    Kattemynte
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    These are all very helpful. I will be sure to look for an open guildhall so I can try that dummy. Never knew it also returned resources too.
  • Necrotech_Master
    Necrotech_Master
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    deadly on a templar is fine if your mostly doing dots, jabs, and beam spam, as that will buff pretty much all of your attacks

    i was using deadly on my templar a couple years ago until i changed to whorl of the depths + pillar of nirn (stam build)

    even though your stam i would recommend using the jesus beam during execute

    looking at some of your skills i personally would recommend dropping reflective light, if your using that for the crit chance buff, because that is hard to sustain on a stam build (vampires bane is a better morph due to longer duration, but i personally prefer camo hunter because its a fighters guild skill (3% dmg for being slotted, minor berserk if you crit from behind, and you dont have to use resources casting the skill))

    another reason your sustain is likely not good is because your also using purifying light, another magicka skill, and as a stam focused build you cant dedicate that many magicka focused skills

    on my stamplar i only have 2 magicka skills (cleansing ritual and jesus beam (aka radiant glory))
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  • Zodiarkslayer
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    @Kattemynte
    You have too low crit chance, recoveries and spell damage. Your crit damage is high for a SOLO build, so I am guessing you use the Shadow Mundus? Change that to Thief.

    Deadly Strike is good for Templars. Don't throw that away.
    Drop Hundings, get Order's Wrath. That solves your crit problem. Wear 5 pieces medium and 2 pieces light armor. That's very important. Personally, I wouldn't run a complete Moster set. I'd rather have two crit lines (Slimecraw+Iceheart). But Stormfist is probably best for you. What with the sustain issue and all.

    Best setup for SOLO is frontbar Dual Maces and Maelstrom Destruction Staff backbar.
    It would look like this:
    https://en.uesp.net/wiki/Special:EsoBuildData?id=542324
    Frontbar: Jabs, Barbed Trap, Power of the Light, Repentance, Camo Hunter, Dawnbreaker
    Backbar: Blockade, Solar Barrage, Ele Sus, Focus, Ritual, Ele Rage

    If your sustain is still bad after that, change to Maelstrom Bow and swap out Blockade for Endless Hail.
    However, that means no easy source for major Breach, so Razor Caltrops has to be swapped in for Ele Sus and Meteor for Ele Rage. That complicates things considerably.

    Most players simply do not get how important penetration is. When you SOLO Major Breach is the most important debuff. And the penetration value without it should be between 7k and 9k.
    You have 4891 pen, effectively. That means 26,6% of your damage is mitigated by the Dummy on average. ((Armor- Pen)/500)= mitigation in percent, in case you wonder.

    Repentance, Foucus and Ritual will normally not be used on a Dummy parse.
    But parsing on the 6mil dummy is, however, better for testing and evaluating SOLO builds. You have to be honest, though, and also use these survival/utility abilities. Or at least slot them...
    Edited by Zodiarkslayer on June 7, 2023 7:01PM
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
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