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Do you support the implementation of class change tokens?

Braffin
Braffin
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After roaming around a bit in the various threads about this topic I got curious how many players would support the implementation of class change tokens?

I'd like to emphasize, that this question is only about support of such a feature, not if you intend to use such token for yourself.
Never get between a cat and it's candy!
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Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.

Do you support the implementation of class change tokens? 200 votes

Yes, I'd support such a feature
51%
daryl.rasmusenb14_ESODysturbedDarcyMardinCredible_JoeKendaricValveAlienSlofc4bloyb16_ESOmertustaTX12001rwb17_ESOLivvyDelgentWolfchild07LiedekeIdeliseebls_BRRagnarok0130ParasaurolophusCastagerehrothbern 102 votes
No, I'm definitely against such a feature
31%
BlueRavenfleetingyouth_ESOCaligamy_ESOtohopka_esoJarndycekypranb14_ESOsarahvhoffb14_ESOfreespiritZenodilDarlonBlueVioletSaint-AngeLonestryderGrumblestiltskinSheridanSilverBrideTandorshadyjane62kargen27Romo 63 votes
I've no opinion about such a feature
17%
DanikatKhenarthiMuizerphaneub17_ESOSorakakadok00NettleCarrierdsalterBergisMacBrideMartoCadburywolfie1.0.AzOutbackSynodicOracleFroilGiuliettaLanteanPegasusAutumnMystthorwynrpa 35 votes
  • FantasticFreddie
    FantasticFreddie
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    I've no opinion about such a feature
    I might use it on a cro I just use for storage right now.

    But I don't really care that much.

    I don't think it's in the cards, for whatever reason. At least not within the next couple years. Because I don't think it's actually going to happen I'm not wasting a lot of energy feeling any particular way about it
  • Giulietta
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    I've no opinion about such a feature
    I don´t really care:

    I don´t think it´s necessary, it doesn´t do any harm either, I probably wouldn´t use it if it existed but I might.
  • Kendaric
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    Yes, I'd support such a feature
    It would need to be heavily restricted, but I'd support it. I don't expect it to happen though.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • phaneub17_ESO
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      I've no opinion about such a feature
      I have 3 of every class. Hybrid (former tanks), stamina, and magicka builds. I have "everything" at my disposal and with the Armory Station switching builds has been much easier never having to touch the respec shrine ever again.
    • KlauthWarthog
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      No, I'm definitely against such a feature
      I do not intend to support the monetization of class imbalance.
    • TaSheen
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      Yes, I'd support such a feature
      If it's added, fine. I'd never use it myself, as I only make alts in classes and races I'm invested in playing. Alts.... LOTS of alts....
      ______________________________________________________

      "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

      PC NA, PC EU (non steam)- four accounts, many alts....
    • chessalavakia_ESO
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      I think it would depend on implementation.

      If someone has RP'd as a follower of Hermaeus Mora for years and loves their one character, I don't see a problem with them Class Changing into an Arcanist with an option to change back if they don't like it.

      However, I think it would be problematic if players were using the Class Changing into whatever was meta. It would likely reduce class diversity in certain forms of content (Okay, some of it already may not have much) and would potentially create pressure on people that are happy with their class to change. Further, it would also increase incentives for ZOS to cause shifts in balance to sell Class Change Tokens.

      You also have economic considerations. ZOS sells everything from Class Lines to Skyshards to Riding Lessons. The person buying the class change token may not be spending any on them when before they might have done so.

      So, if I was implementing it (assuming it wasn't a massive technical challenge) I would set it up so that it was quest based for specific new classes.

      For example, for the Arcanist I would have you do a quest for Hermaeus Mora that would require significant progress in Eidetic Memory to actually start it and then have the quest require you to gather/complete a variety of different things for him over a week or two. I'd be aiming for grindy enough that the whales are just going to spend the $ for a new arcanist if they don't want the experience and the meta chasers won't necessarily bother with it but not so grindy that it doesn't work for people that really want to do it for experience reasons.
      Edited by chessalavakia_ESO on June 4, 2023 12:36AM
    • FantasticFreddie
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      I've no opinion about such a feature
      I don't care too much about how it's implemented tbh, but that's mostly because I don't think it will happen for a while, if ever.
    • Jestir
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      Yes, I'd support such a feature
      Honestly I could spend an hour or two putting together a well thought out and sourced argument against the "it would invalidate people's hard work on their alts" or the "it takes just a few days of playtime to level/skyshard/guild level, who cares about anything else" lines of thought but I'll just say to look at other MMORPGs and how they progress thought time and how even ESO has done things like turning veteran rank into champions points (and then fast tracking that as well) or the sticker book and curated drops show that MMORPGs need to continue to push forward and succeed, but the cliff notes version will have to do

      The "players being forced/pressured into certain classes to participate in higher levels of endgame" argument isn't a very good one, that is exactly how the game is now

      But the "P2W" argument is worse, any content pushed out exclusive to DLC can and is called out as such already.

      that isn't even touching the whole issue with buying skill lines/skyshards/mount training that already makes the game easy to tag as "P2W" and I absolutely don't understand why people even care about that they might make slightly less money selling a token more people will buy over those previous things

      Again though, I don't really feel like writing an actual essay and losing sleep before work
    • endgamesmug
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      I've no opinion about such a feature
      When templar got ruined with the animation change i thought that would be great, but i changed them to range and for random normal transmute farms-so just an adjustment in the end still of some practical use. I just use other classes for anything more serious.
    • Soarora
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      Yes, I'd support such a feature
      Sometimes you realize too late a different class matches a character’s lore better. Or you’re maxxed out on characters, leveled crafting, maxxed mount, learned motifs/recipes, etc. on all but want to create a whole different character out of one currently not used.
      PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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    • OtarTheMad
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      No, I'm definitely against such a feature
      I only said no because ZOS said it would cause issues basically and as of right now… we don’t need more bugs and problems. Also, these added issues/bugs would be thrown to the front of the line so some others we’ve been waiting on get pushed.

      Maybe when the game is in a healthier position and they aren’t working on that PvP rewriting code, hardware upgrades and etc.
    • DreamyLu
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      No, I'm definitely against such a feature
      No, I don't support it.

      For me, the solution is a token to level up straight to 50. It has many advantages:
      - It doesn't spoil the purchasing of new char slots.
      - It doesn't require an enormous implementation, thus a minimum of cost invest (it just speeds up something existing).
      - It gives ZOS a new attractive item for the crown store.

      The solution of changing class is a much bigger work for preparation and implementation, so bigger costs, with consequence that the feature would have to be expensive, to return investment and at same time compensate for the fact that purchasing of new char slots would probably suffer a lot from this token.
      I'm out of my mind, feel free to leave a message... PC/NA
    • Sheezabeast
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      Other-

      I support them adding it as an earnable reward for the completion of Cadwell's Gold, as a sort of litmus test to make you play your character long enough to have them considered a master of that class, and be given the token as a reward for the mastery.
      Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
    • HappyDan
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      No, I'm definitely against such a feature
      This just promotes people pigeon hole into 1 char and implanting feature like this will only stop people from making new chars.
      Let me explain, people only play 1 char and never bother trying out the new classes once they have multiple chars they can see which class works for them and "main" it.
      I also don't really understand the "main" char concept like 95% of all achievements are shared, only thing that isn't shared is zone quest progress.
      Adding class tokens will basically make you play only 1 char, and change the class once or twice and then the problem will repeat again as you play 1 class.
      So imo it should never be added it will stop people from exploring different classes.
    • thorwyn
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      I've no opinion about such a feature
      I voted no opinion, mainly because I don't see a point in supporting or not supporting a feature that - according to ZOS - has no chance of being implemented anyways. But even if class change was a thing, I would not really care about it. Levelling a char to 50 is a matter of a couple of hours and the only feature that can not be "boosted" via ingame activity is riding. And while riding is certainly important for pvp, I consider it pretty redundant in most of the pve content that I play.
      And if the dam breaks open many years too soon
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      And if your head explodes with dark forebodings too
      I'll see you on the dark side of the moon
    • Danikat
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      I've no opinion about such a feature
      I'd never use it but I don't care if other people do.

      I don't see the point of this topic though, as you already know from the existing ones a lot of people want it and keep asking for it. I assume you also saw in those same topics that ZOS have said there are technical reasons it can't happen. It's not that they don't realise there's demand for it, if they could do it they would have done it years ago.
      PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

      "Remember in this game we call life that no one said it's fair"
    • Hvíthákarl
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      I've no opinion about such a feature
      I don't particularly mind this addition, as I would rather have dozens of additional character slots. I wouldn't probably use it, in fact. However...
      I do not intend to support the monetization of class imbalance.

      This is quite a grounded concern. There are predatory stuff in the Crown Store already, so I don't trust them to *not* manufacture "OP [insert class] seasons" in order to "incentivize" players to just slap a class change token on their toons

    • wolfie1.0.
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      I've no opinion about such a feature
      Considering that zos has said that there are big technical issues involved and they have no plans to implement it. We probably wont see it at all and this is in the wishful thinking realm for now.

      That said I really don't care, so long as it's implementation doesn't delay or impede other QOL items that should be of higher priority.

      I also think that anyone that thinks that this would be implemented in game without it being a crown item is a bit naive. It will be monetized. The ingame earned alternative is already present, it's called leveling a new character.
    • Muizer
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      I've no opinion about such a feature
      wolfie1.0. wrote: »
      I also think that anyone that thinks that this would be implemented in game without it being a crown item is a bit naive. It will be monetized.

      Of course. I mean, it circumvents other things that are monetized to speed up leveling new characters (e.g. sky shards, riding lessons), so if you add that all up a class change represents a lot of crowns. Between that and the technical challenges, I can imagine there's not a lot of incentive to develop this feature.
      Please stop making requests for game features. ZOS have enough bad ideas as it is!
    • TheImperfect
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      Yes, I'd support such a feature
      Yes it's pretty much a time saver, as someone can delete a character and start again that way. Not sure I'd use it myself but OK with it.
    • Amottica
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      No, I'm definitely against such a feature
      I do not see a need for such a token.
    • LanteanPegasus
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      I've no opinion about such a feature
      I would never use such a token, because if I'd want to play another class, I'd also want to play another character. And if I wanted to do that, I'd prefer to start fresh anyway, not buy or class-change-to their levels and abilities. (Never buy skyshards or skill lines, either.)

      That said, if others want to change their classes so badly, that's their decision, and doesn't affect my way of playing the game, so I'm not against it, either.
    • Hapexamendios
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      I've no opinion about such a feature
      Don't have a need of it myself.
    • Jammy420
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      Yes, I'd support such a feature
      Its only logical and good customer service to implement it at this point with their rollercoaster balancing, and with the amount of content in game.
    • Braffin
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      Yes, I'd support such a feature
      Danikat wrote: »
      I'd never use it but I don't care if other people do.

      I don't see the point of this topic though, as you already know from the existing ones a lot of people want it and keep asking for it. I assume you also saw in those same topics that ZOS have said there are technical reasons it can't happen. It's not that they don't realise there's demand for it, if they could do it they would have done it years ago.

      The fact I couldn't find out if there is a majority supporting or denying the idea of such a token is the very reason why I created this poll.

      Btw: Zos didn't state "it can't happen" but "it won't happen anytime soon due to technical reasons", which brings up the question of development ressources. Having numbers, even if they are anecdotical, won't do any harm.
      Never get between a cat and it's candy!
      ---
      Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
    • M0ntie
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      No, I'm definitely against such a feature
      There are many more other things I'd rather ZoS spent their time on. Making characters of other classes doesn't take much time. 20 character slots is more than enough to make a couple of each class.
      Also, this would surely be another crown store purchase.

      btw I find it strange that someone would be against crown crate purchases, but in favour of a feature that if implemented would be sure to be one.
    • LunaFlora
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      Yes, I'd support such a feature
      M0ntie wrote: »
      There are many more other things I'd rather ZoS spent their time on. Making characters of other classes doesn't take much time. 20 character slots is more than enough to make a couple of each class.
      Also, this would surely be another crown store purchase.

      btw I find it strange that someone would be against crown crate purchases, but in favour of a feature that if implemented would be sure to be one.

      the other tokens in the crown store arent crown crate purchases so why would this be one?
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    • valenwood_vegan
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      I've no opinion about such a feature
      Wouldn't use such a token even if it was free. That said, if people want them and ZoS wants to add them, that's cool with me too *shrug*. I'd kind of prefer that they spend their time on other things, but only they're in a position to decide if they think the effort required to add such a token is worth it.

      Bear in mind that since it would replace a lot of "leveling up quickly-related" crown store purchases, it would probably be quite expensive (compared to the existing tokens that are available).
      Edited by valenwood_vegan on June 4, 2023 3:06PM
    • Kiralyn2000
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      No, I'm definitely against such a feature
      I'm generally against any "pay to not play" features. But especially this kind of thing - if you want to play a class, play it. Don't just skip to the end.
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