Not talking about class change tokens here in general (that's another discussion), but definitely against this suggestion.
Anyone who paid for elsweyr got what he paid for. Same is applicable for necrom. There is absolutely no reason for implementing an exclusive service which is only catering to your personal tastes.
Btw: Why don't you suggest the same change for morrowind/warden too?
Not talking about class change tokens here in general (that's another discussion), but definitely against this suggestion.
Anyone who paid for elsweyr got what he paid for. Same is applicable for necrom. There is absolutely no reason for implementing an exclusive service which is only catering to your personal tastes.
Btw: Why don't you suggest the same change for morrowind/warden too?
I thought Morrowind came with the base game/standard edition, but I apologize if I'm wrong.
As for "personal tastes", I wouldn't call saving 100 hours a "personal taste".
"There is absolutely no reason for implementing an exclusive service which is only catering to your personal tastes."
I disagree, that's literally what every service does -catering to personal tastes of their audiences, depending on how many people share the same "personal taste" that could affect their profits. Very possible that I am in very rare minority, which is just fine.
Yes, I am aware of "you can level up to 50 quickly", but there are many more things there, including having to split your playtime between multiple characters. I understand some people enjoy grinding like it's their part-time job, but some people play for enjoyment of exploration (of new things).
Also, I am sure many more people would buy Necrom if they could change to the new class without grinding, especially people with a full-time job.
I wouldn't say there's anything "very technically difficult" in class changing that such capable and experienced developers can't do (and they are, amazing devs doing a great job), they just want more engagement for players and they want you to spend hundreds of hours to repeat content, but not all of us have that luxury or want to repeat content.
Four_Fingers wrote: »But... They want you to spend another 100 hours in the game, it's by design.
As said before, I'm not talking about class change token in general but only demand there has to be a solution for every player, not only for some of us, which fulfill your very specific requirements.
If you want to participate in this ongoing discussion I recommend you to do so here:
https://forums.elderscrollsonline.com/en/discussion/626114/class-change-tokens-request-number-73-276/p1
There are also some statements from zos why they aren't doing it. Can't say more about that tho, as I'm personally not too involved in the question of being able to chance class.
valenwood_vegan wrote: »Well, this is I believe the most recent comment from ZoS on the issue, on February 1st of this year.
See: https://forums.elderscrollsonline.com/en/discussion/comment/7804848#Comment_7804848
"Hi everyone, just wanted to let you all know that we do not have any plans on implementing class changes tokens at this time. There are a number of technical challenges with implementing them, and it would take a significant amount of time to solve these challenges efficiently and safely."
So again, I wouldn't expect to see them included with Necrom, or any time soon thereafter. No harm in asking I suppose, but be prepared for disappointment.
I enjoy levelling up new classes. I just restarted on Xbox though and it's a chore making myself a new crafter, but I'm getting there. At least if anyone starts a new character on an existing account they still have their bank size, crafter and CP points. And houses, maybe.
I don't feel the need for an arcanist having one of each existing class to level up at the moment, but pretty soon I'll relish starting from scratch on arcanist.
Title says it all, I think it's clear. Single-use class change token that is limited to changing to or from associated classes, only once.
As much as I enjoy the game (I absolutely love ESO), I am really attached to my character, don't want to make a second one, and also getting a DLC that includes a new class shouldn't need me to redo hundreds of hours of leveling on top of paying for it.
No matter how hard you try to cajole the devs with all those duplicitous blandishments - not gonna happen.
Four_Fingers wrote: »But... They want you to spend another 100 hours in the game, it's by design.
Four_Fingers wrote: »But... They want you to spend another 100 hours in the game, it's by design.
If we stop playing, we will be paying 0 euro and playing 0 hours.