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Necrom and Elsweyr owners should get a single-use DLC restricted class change token

Bonefizt
Bonefizt
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Title says it all, I think it's clear. Single-use class change token that is limited to changing to or from associated classes, only once.
As much as I enjoy the game (I absolutely love ESO), I am really attached to my character, don't want to make a second one, and also getting a DLC that includes a new class shouldn't need me to redo hundreds of hours of leveling on top of paying for it.
  • Braffin
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    Not talking about class change tokens here in general (that's another discussion), but definitely against this suggestion.

    Anyone who paid for elsweyr got what he paid for. Same is applicable for necrom. There is absolutely no reason for implementing an exclusive service which is only catering to your personal tastes.

    Btw: Why don't you suggest the same change for morrowind/warden too?
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Treeshka
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    Well the game is coded in a way that implementing a Class Change token is so hard and it will not make them profit. So this is not going to happen.
  • valenwood_vegan
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    I believe ZoS has said that class change tokens present some significant technical challenges and there is no current plan to implement them... so I wouldn't really expect this to be resolved in a couple of days and included with Necrom.
  • Bonefizt
    Bonefizt
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    Braffin wrote: »
    Not talking about class change tokens here in general (that's another discussion), but definitely against this suggestion.

    Anyone who paid for elsweyr got what he paid for. Same is applicable for necrom. There is absolutely no reason for implementing an exclusive service which is only catering to your personal tastes.

    Btw: Why don't you suggest the same change for morrowind/warden too?

    I thought Morrowind came with the base game/standard edition, but I apologize if I'm wrong.

    As for "personal tastes", I wouldn't call saving 100 hours a "personal taste".

    "There is absolutely no reason for implementing an exclusive service which is only catering to your personal tastes."

    I disagree, that's literally what every service does -catering to personal tastes of their audiences, depending on how many people share the same "personal taste" that could affect their profits. Very possible that I am in very rare minority, which is just fine.

    Yes, I am aware of "you can level up to 50 quickly", but there are many more things there, including having to split your playtime between multiple characters. I understand some people enjoy grinding like it's their part-time job, but some people play for enjoyment of exploration (of new things).

    Also, I am sure many more people would buy Necrom if they could change to the new class without grinding, especially people with a full-time job.

    I wouldn't say there's anything "very technically difficult" in class changing that such capable and experienced developers can't do (and they are, amazing devs doing a great job), they just want more engagement for players and they want you to spend hundreds of hours to repeat content, but not all of us have that luxury or want to repeat content.
  • Four_Fingers
    Four_Fingers
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    But... They want you to spend another 100 hours in the game, it's by design.
  • Braffin
    Braffin
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    Bonefizt wrote: »
    Braffin wrote: »
    Not talking about class change tokens here in general (that's another discussion), but definitely against this suggestion.

    Anyone who paid for elsweyr got what he paid for. Same is applicable for necrom. There is absolutely no reason for implementing an exclusive service which is only catering to your personal tastes.

    Btw: Why don't you suggest the same change for morrowind/warden too?

    I thought Morrowind came with the base game/standard edition, but I apologize if I'm wrong.

    As for "personal tastes", I wouldn't call saving 100 hours a "personal taste".

    "There is absolutely no reason for implementing an exclusive service which is only catering to your personal tastes."

    I disagree, that's literally what every service does -catering to personal tastes of their audiences, depending on how many people share the same "personal taste" that could affect their profits. Very possible that I am in very rare minority, which is just fine.

    Yes, I am aware of "you can level up to 50 quickly", but there are many more things there, including having to split your playtime between multiple characters. I understand some people enjoy grinding like it's their part-time job, but some people play for enjoyment of exploration (of new things).

    Also, I am sure many more people would buy Necrom if they could change to the new class without grinding, especially people with a full-time job.

    I wouldn't say there's anything "very technically difficult" in class changing that such capable and experienced developers can't do (and they are, amazing devs doing a great job), they just want more engagement for players and they want you to spend hundreds of hours to repeat content, but not all of us have that luxury or want to repeat content.

    As said before, I'm not talking about class change token in general but only demand there has to be a solution for every player, not only for some of us, which fulfill your very specific requirements.

    If you want to participate in this ongoing discussion I recommend you to do so here:

    https://forums.elderscrollsonline.com/en/discussion/626114/class-change-tokens-request-number-73-276/p1

    There are also some statements from zos why they aren't doing it. Can't say more about that tho, as I'm personally not too involved in the question of being able to chance class.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • valenwood_vegan
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    Well, this is I believe the most recent comment from ZoS on the issue, on February 1st of this year.

    See: https://forums.elderscrollsonline.com/en/discussion/comment/7804848#Comment_7804848

    "Hi everyone, just wanted to let you all know that we do not have any plans on implementing class changes tokens at this time. There are a number of technical challenges with implementing them, and it would take a significant amount of time to solve these challenges efficiently and safely."

    So again, I wouldn't expect to see them included with Necrom, or any time soon thereafter. No harm in asking I suppose, but be prepared for disappointment.
  • Tandor
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    Given the stated level of technical difficulty in implementing class changes, I hardly think there's any chance of getting it for a very limited number of players and in relation to only a limited number of potential uses when a new class is introduced every few years.

    Quite apart from that, it's a dreadful idea in general and even more so in the particular circumstances cited here.

    It's a player's choice to limit him/herself to a single character, the option exists for multiple characters and there have been so many game trivialisations introduced to make levelling those characters very quick and easy - even if you spend crowns doing so you can buy them with gold which if you're a significant trader you have few other uses for - so there's really no reason to introduce even more trivialisations such as class change tokens. If you don't want to level an arcanist, don't play one. You can still play the rest of the content on your single character.
  • Bonefizt
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    But... They want you to spend another 100 hours in the game, it's by design.

    Exactly. Again, devs are amazing, and the game is very underrated in my opinion, but I think there is enough single-player content out there to explore it in "one playthrough" even with a class change midway. For lore and story lovers a character in this game is a long-term relationship. It will literally take me 1000+ hours to experience all the dialogue and quests remaining out there.
    Braffin wrote: »

    As said before, I'm not talking about class change token in general but only demand there has to be a solution for every player, not only for some of us, which fulfill your very specific requirements.

    If you want to participate in this ongoing discussion I recommend you to do so here:

    https://forums.elderscrollsonline.com/en/discussion/626114/class-change-tokens-request-number-73-276/p1

    There are also some statements from zos why they aren't doing it. Can't say more about that tho, as I'm personally not too involved in the question of being able to chance class.


    Yeah, the reason I mentioned only the new-class-DLC owners is because many players started playing before owning the DLC and before having the option to even consider that class.
    Well, this is I believe the most recent comment from ZoS on the issue, on February 1st of this year.

    See: https://forums.elderscrollsonline.com/en/discussion/comment/7804848#Comment_7804848

    "Hi everyone, just wanted to let you all know that we do not have any plans on implementing class changes tokens at this time. There are a number of technical challenges with implementing them, and it would take a significant amount of time to solve these challenges efficiently and safely."

    So again, I wouldn't expect to see them included with Necrom, or any time soon thereafter. No harm in asking I suppose, but be prepared for disappointment.


    Thanks, saw that. Yeah, agreed. Though I honestly think there are no "technical difficulties" in a sense that "they're hard to figure out", I think it's more "the time invested to implement that system might not pay off long-term" calculations.

    Just trying to add my voice as one of the people who'd pay 30 for the new DLC if that existed.
  • OtarTheMad
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    As much as I’d love a class change token so I can make my main, a Magcro, into ANY other class since ZOS isn’t going to give them much needed adjustments… I’d rather them not put class change tokens in the game if it is going to bring a lot of bugs.

    We already have enough of those and I’d rather the focus be on fixing those. Even though I have gone from loving Magcro to hating it completely I get it and that’s fine.
  • Mesite
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    I enjoy levelling up new classes. I just restarted on Xbox though and it's a chore making myself a new crafter, but I'm getting there. At least if anyone starts a new character on an existing account they still have their bank size, crafter and CP points. And houses, maybe.

    I don't feel the need for an arcanist having one of each existing class to level up at the moment, but pretty soon I'll relish starting from scratch on arcanist.
  • antr1x
    antr1x
    The current engine was outdated at the time of its release, and by the time ZoS adopted it for their game, it was already antique. At this moment, it's almost retro game engine. They can't even make NON-sprite grass. Im not even talking about mounts "speedy Gonzalez style" animations. It has a tons of limitations. About what class change token you're talking about? Just forget about it.
  • spartaxoxo
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    No. If they release new functionality of this magnitude it should be for everyone.
  • TaSheen
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    Mesite wrote: »
    I enjoy levelling up new classes. I just restarted on Xbox though and it's a chore making myself a new crafter, but I'm getting there. At least if anyone starts a new character on an existing account they still have their bank size, crafter and CP points. And houses, maybe.

    I don't feel the need for an arcanist having one of each existing class to level up at the moment, but pretty soon I'll relish starting from scratch on arcanist.

    Agreed about enjoying the leveling - even of old classes, new alts. And a new class is just the cherry on top of the sweetness!

    Of course, I have unlimited time, since I'm retired. So yes, a new class is problematic for those who have jobs, kids, etc.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • wolfie1.0.
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    Bonefizt wrote: »
    Title says it all, I think it's clear. Single-use class change token that is limited to changing to or from associated classes, only once.
    As much as I enjoy the game (I absolutely love ESO), I am really attached to my character, don't want to make a second one, and also getting a DLC that includes a new class shouldn't need me to redo hundreds of hours of leveling on top of paying for it.

    Most of that leveling was in CP which is account wide. Leveling from 1 to 50 can be done in 2 to 10 hours depending on method used. all dlc skill lines can be bought in the crown store. Almost all skyshards the same.

    It will still take time to get skills fully leveled but not hundreds of hours. Certainly not the same time-frame as it would for a new account.

  • Kisakee
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    No matter how hard you try to cajole the devs with all those duplicitous blandishments - not gonna happen.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Jammy420
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    Treeshka wrote: »
    Well the game is coded in a way that implementing a Class Change token is so hard and it will not make them profit. So this is not going to happen.

    Is the combat bug, a simple timer, also that difficult?
  • Jammy420
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    Kisakee wrote: »
    No matter how hard you try to cajole the devs with all those duplicitous blandishments - not gonna happen.

    Thats what people said , and the devs said, about alliance changes, and here we are.

    As someone who has been around since beta, I have learned to take " not possible " from the devs with a grain of salt.
  • Jammy420
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    But... They want you to spend another 100 hours in the game, it's by design.

    If we stop playing, we will be paying 0 euro and playing 0 hours.
  • Kisakee
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    Jammy420 wrote: »
    But... They want you to spend another 100 hours in the game, it's by design.

    If we stop playing, we will be paying 0 euro and playing 0 hours.

    You didn't stopped playing when Warden and Necro came out and as you stated you're around since beta. It's highly unlikely that you'll quit the game if something this big comes out.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Jammy420
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    Id love a class change token, dunno where you got I do not want one.
  • AlienSlof
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    To be perfectly honest, I'm looking forward to the levelling up process on a new character - it allows me to learn the new class, decide which skills work best for me before taking him into dungeons and trials with my buddies. I enjoy the levelling up of a new character.

    However, I also feel that more choices are a good thing, more ways to suit more players and the way they want to play. As such, I am not against the idea of a class change token either.
    Bionic Crazy Cat Lady
  • I_killed_Vivec
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    I don't see how:

    "I have one character, you bring out a Chapter with a new class I'd like to try out on that character so can I have a class change"

    is different from

    "I have one character, there are four base classes and I'd like to try out another on that character, so can I have a class change" .
  • FantasticFreddie
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    I think if they were going to implement it, Necrom would have been THE time to do it. Think about it-- what better lore way to change your class then to get a black book from Herma Mora himself??

    That said, considering the insane bugs and technical difficulties we get when they change literally anything I can see why we don't have a change of this magnitude.

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