SaffronCitrusflower wrote: »I agree, but I think the time would have to be 60 seconds due to some skills lasting that long once applied to a player.
It is crazy how you can still be stuck in combat even if you leave cyrodiil. So just put a timer on it so that after 1 min of no combat you are automatically out of combat.
We can't. ZOS could, [snip] so the issue is ongoing for several years by now...
([snip] that they keep making other things dependent on the broken in combat status - an example leaving cyrodiil is often impossible now as you cannot use the wayshrine while being in combat in the safe corner fort where no enemy faction ever possibly get)
If it really is as hard as they make it out to be to fix, then why don't they simple just change things around the bug so we can do stuff in combat. Let us mount in combat, but make it a slightly slower animation and start with half stamina if they are worried about people abusing it to escape fights in PvP, make wayshrines do the port animation when trying to use it in combat and if nothing disrupts you, off you go. I don't know why the mail has to be locked for combat, but I can see why skills and gear would need to stay locked out, but if that is such a big problem, make it so that for gear at least, you need to wait for your character to do the Costume change animation first before a gear piece is removed, and then again to put something on to stop people just hotswapping mid PvP
Lets be honest, this bug has been a plague on this game since as long as I can remember.
I am genuinely curious HOW DIFFICULT it could possibly be to implement a fifteen second timer to the last time you took damage, did damage, or healed someone. This is not something that needs a monster amount of resources. A simple timer would be eons better than what we have right now. Why on earth do I get put back into combat for several minutes after I leave a combat situation? I can be outside of cyro and I will STILL be stuck in combat sometimes. Now it even persists through death at times.
Lets be honest, this bug has been a plague on this game since as long as I can remember.
I am genuinely curious HOW DIFFICULT it could possibly be to implement a fifteen second timer to the last time you took damage, did damage, or healed someone. This is not something that needs a monster amount of resources. A simple timer would be eons better than what we have right now. Why on earth do I get put back into combat for several minutes after I leave a combat situation? I can be outside of cyro and I will STILL be stuck in combat sometimes. Now it even persists through death at times.
The best workaround I found so far, is using a 'self destruction' potion: Blessed Thistle + Fleshfly Larva + Nightshade (no points in Snakeblood passive). You will drop dead in about 10s wherever you are, and the combat bug will be gone.
Lets be honest, this bug has been a plague on this game since as long as I can remember.
I am genuinely curious HOW DIFFICULT it could possibly be to implement a fifteen second timer to the last time you took damage, did damage, or healed someone. This is not something that needs a monster amount of resources. A simple timer would be eons better than what we have right now. Why on earth do I get put back into combat for several minutes after I leave a combat situation? I can be outside of cyro and I will STILL be stuck in combat sometimes. Now it even persists through death at times.
The best workaround I found so far, is using a 'self destruction' potion: Blessed Thistle + Fleshfly Larva + Nightshade (no points in Snakeblood passive). You will drop dead in about 10s wherever you are, and the combat bug will be gone.
Well, in Cyrodiil death does not remove you from combat. Plenty of times I've died and resurrected at the transitus and still been unable to mount, open mail, etc. So, it's completely on ZOS. No reason to further degrade my KDR just to work around bugs we have no control over and that ZOS doesn't seem to know how to (or want to) fix.
Lets be honest, this bug has been a plague on this game since as long as I can remember.
I am genuinely curious HOW DIFFICULT it could possibly be to implement a fifteen second timer to the last time you took damage, did damage, or healed someone. This is not something that needs a monster amount of resources. A simple timer would be eons better than what we have right now. Why on earth do I get put back into combat for several minutes after I leave a combat situation? I can be outside of cyro and I will STILL be stuck in combat sometimes. Now it even persists through death at times.
The best workaround I found so far, is using a 'self destruction' potion: Blessed Thistle + Fleshfly Larva + Nightshade (no points in Snakeblood passive). You will drop dead in about 10s wherever you are, and the combat bug will be gone.
The problem with a timer ending in-combat is what resets that timer when we remain in real combat for longer th an 15 seconds. Heck, there could already be a timer that ends combat but continues to be reset.
What needs to be done is to find the root cause of the problem and fix it. Since I have not seen a thread related to this subject in the Dev Tracker I expect no one is looking at the issue.
The best workaround I found so far, is using a 'self destruction' potion: Blessed Thistle + Fleshfly Larva + Nightshade (no points in Snakeblood passive). You will drop dead in about 10s wherever you are, and the combat bug will be gone.
The best workaround I found so far, is using a 'self destruction' potion: Blessed Thistle + Fleshfly Larva + Nightshade (no points in Snakeblood passive). You will drop dead in about 10s wherever you are, and the combat bug will be gone.
Unfortunately as an argonian, this is not something that works, and on my nightblade she is too tanky to die from that, this only works on my werewolf. Even then, I have rezed and been in combat still.