Was it during a big, laggy fight, like a zerg vs. zerg in Cyrodiil or a trial? I've noticed a lot of animations failing to render under heavy lag, as well as things like ults getting used up but not actually firing. The one I noticed the most recently is casting Time Stop and seeing my resource bar drop and the wind up begin, then just fail to cast, always during a big battle in Cyrodiil.
SandandStars wrote: »Haha. If they delete every skill that causes desync, or other significant problems (scalding rune still hits for ~30,000 environmental damage in bg's -- it's been this way for at least 3 years, probably longer) there will be 1/2 of the game left.
Maybe that would be an improvement.
DustyWarehouse wrote: »Apologies for reviving a months old thread but I was about to log this issue over in the bug reports category. A quick search led me here. Was wondering if the bug was introduced in U39 but this thread is older than that.
The bug happens to me quite often. I'd need to count for an accurate measure, but my guess would be around 80% of casts where a mob should be knocked back they don't get knocked back on my client. They clearly do get knocked back on the server because a follow up attack is sometimes out of range. And then trying to loot the body is difficult because it is actually somewhere else than where I'm seeing it.
Edit: this is in PvE. Haven't tried it against a player yet
I'm not sure if it's related but I've had similar issues. "Warden portals" can just freeze enemies rather than teleport and freeze them. Silver leash can cause cc immunity but not actually pull the enemy. I've had enemies with my restraining prison clearly under their feet walk away when they should be immobilized...
This might be a dumb question (mine, not yours) but are you spamming it at mobs? Even mobs get CC immunity so if you're spamming a hard CC like Flame Clench at one the first one wil knock it back, then the next several will just cause damage with no knock back due to the mob's CC immunity. Apologies if this seems like a dumb question but I've been surprised before by someone who didn't know about stuff like this.
DustyWarehouse wrote: »This might be a dumb question (mine, not yours) but are you spamming it at mobs? Even mobs get CC immunity so if you're spamming a hard CC like Flame Clench at one the first one wil knock it back, then the next several will just cause damage with no knock back due to the mob's CC immunity. Apologies if this seems like a dumb question but I've been surprised before by someone who didn't know about stuff like this.
No worries, not a dumb question at all. Yeah, the issue happens when it should knock them back, i.e. the first hit when they don't have cc immunity yet. Subsequent hits correctly show the "target is immune" message