1335 x 1.21 for nirn and off hand = 1,615.35
1,571 for 2h damage
If using no dw abilities 2h seems to offer the best passivs, which makes me wonder why dw is the preferred weapons. Is it really just having 2 enchants is there some math I'm missing.
StaticWave wrote: »DW is superior because of several reasons:
1) Can run Charged off-hand, which is arguably the best trait for PvP because of how strong status effects are, while also retaining some weapon damage with Nirn main-hand
2) Faster heavy attack animation, which helps restore resources quicker
3) Can slot 2 enchants for extra status effects
4) Has access to Quick Cloak, arguably one of the best abilities for PvP because of Major Evasion, which is needed against AoE ultimates, and Major Expedition, which is needed to run away from a hard fight. The AoE DoT is a nice bonus for some AoE pressure.
2H is only useful for Rally, Executioner, and Brawler if using Master 2H. The sustain passive only activates after you've killed someone, which can be difficult if you're fighting a competent player or someone tanky. Sustain is also easy to get in this meta, so it's not really needed. The 10% extra damage passive only applies to the next direct damage ability, and it requires fully charging a heavy attack, which has a much slower animation than DW's. The cleave passive for light/heavy attacks can be useful though.
2H is only ever run by players who are either lacking a class spammable (Stamsorc, stamden, stamcro), lacking a burst heal (stamsorc), or in a cleave build (Corrosive DK with Convergence and Master 2H). I could even argue that Arterial Burst/Blood4blood are a better spammable than Dizzy/Wrecking Blow, so realistically you only use 2H for Rally and Master 2H
gariondavey wrote: »StaticWave wrote: »DW is superior because of several reasons:
1) Can run Charged off-hand, which is arguably the best trait for PvP because of how strong status effects are, while also retaining some weapon damage with Nirn main-hand
2) Faster heavy attack animation, which helps restore resources quicker
3) Can slot 2 enchants for extra status effects
4) Has access to Quick Cloak, arguably one of the best abilities for PvP because of Major Evasion, which is needed against AoE ultimates, and Major Expedition, which is needed to run away from a hard fight. The AoE DoT is a nice bonus for some AoE pressure.
2H is only useful for Rally, Executioner, and Brawler if using Master 2H. The sustain passive only activates after you've killed someone, which can be difficult if you're fighting a competent player or someone tanky. Sustain is also easy to get in this meta, so it's not really needed. The 10% extra damage passive only applies to the next direct damage ability, and it requires fully charging a heavy attack, which has a much slower animation than DW's. The cleave passive for light/heavy attacks can be useful though.
2H is only ever run by players who are either lacking a class spammable (Stamsorc, stamden, stamcro), lacking a burst heal (stamsorc), or in a cleave build (Corrosive DK with Convergence and Master 2H). I could even argue that Arterial Burst/Blood4blood are a better spammable than Dizzy/Wrecking Blow, so realistically you only use 2H for Rally and Master 2H
Heavy attacks are now universal in speed I believe
gariondavey wrote: »@Weckless in 2nd most recent patch or maybe 3rd, I thought they made them all the same speed