What would the game be like if this engine was used?
The only real difference would be that the devs would have to update from the familar code base they are intimately familiar with to to an all new one designed to work with unreal which means it would have even more bugs and glitches.
markulrich1966 wrote: »it is not the engine alone, but you had to recreate all textures in higher resolution.
Check videos of Ashes of Creation, it is alpha-beta stage.
It does not look as good as I thought, using UE5.
Margha_Ralmoren wrote: »The only real difference would be that the devs would have to update from the familar code base they are intimately familiar with to to an all new one designed to work with unreal which means it would have even more bugs and glitches.
Epic wouldn't let developers completely in the dark. ZoS would have access to the Unreal Dev Network at least if they have questions. Since ZoS is a big company they may be able to hire a few Epic devs as consultants for a few days, a bit like when Quantic Dream had Sony programmers help them optimise their games for the Playstation. They would have to hire a few devs and progs who have already worked with Unreal, though.
The real nightmare would be to revamp and re-implement all of the assets in the game. Take one "small" task in this ocean of work: the facial animations. If they want to remake the characters in higher polys they might need a new facial rig, which mean re-generate the lipsync animations of the bajillion dialogue files. Even doing in in bulk with facefx it would take days. And then they'd have to plug all of them in UE5
There are literally multiple MMO's in development, including ashes of creation, which are using Unreal 5.
There are many reasons why it's not feasible to update ESO to unreal 5, but it's not because the engine would unsuitable.