Hello there,
Rogue-mage builds from previous TES game were quite popular as far as I remember. They have varied, yes, but most of them used as primary skills:
- Sneak
- Marksman/Daggers (one or both)
- Illusion (for Invisibility, some also used crowd-control spells)
- Alchemy (poisons)
- Destruction (backup-damage resource)
Some of them added "manipulative-guy" flavor (Speechcraft), while the others focussed more on mobility (Athletics/Acrobatics) etc.
Now what? A "shadowy" Sorcerer or a "casting" Nightblade?
Shadow/Assassination "perks" loss with Sorcerer seem like a major (and unbearable) loss. But will Destruction-staff/Mages Guild trees for Nightblade be powerful enough to make them considerable choice?
What are your thoughts on the subject? (Please keep in mind, that there are still people with no in-game experience from beta/pre-launch.)