I want to get my XP/transmutes/pledge/skill point done, and I usually do it outdpsing the other 2 dps combined as a fake healer. If I'm carrying the entire group, I'm not gonna let them dictate my pace.
There is something you can do, form your own group with a set of expectations.
Especially in this situation, where you joined their group already in progress. You should be expected to conform to their approach for the dungeon. Which was to not waste time on useless add pulls.
There is something you can do, form your own group with a set of expectations.
Especially in this situation, where you joined their group already in progress. You should be expected to conform to their approach for the dungeon. Which was to not waste time on useless add pulls.
Works both ways. Most of the day you can type in guild chat looking to fill group for random speed run and get your group really quick. Much harder to fill a group when you say you have the quest and want to finish entire dungeon.
Sounds like OP didn't join a group in progress. He joined a group where one member didn't wait for others to get ported in and ran ahead past mobs. Often players who do this are partially built on being able to sprint past mobs. Some builds can't do this and fail to keep up. They then have the added annoyance of dealing with all the mobs the speed runner riled up on his way through.
No pull is useless. You gain XP, gold and items from these pulls. For new players or players on new characters these pulls help. Sure if all you want is the end run reward it seems the pulls are useless but they are not. They just aren't part of your desired outcome. Doesn't mean others should have to suffer missing out on their desired outcome.
As I said above a fix for this would be requiring everything die on the way through.
FantasticFreddie wrote: »There is something you can do, form your own group with a set of expectations.
Especially in this situation, where you joined their group already in progress. You should be expected to conform to their approach for the dungeon. Which was to not waste time on useless add pulls.
Works both ways. Most of the day you can type in guild chat looking to fill group for random speed run and get your group really quick. Much harder to fill a group when you say you have the quest and want to finish entire dungeon.
Sounds like OP didn't join a group in progress. He joined a group where one member didn't wait for others to get ported in and ran ahead past mobs. Often players who do this are partially built on being able to sprint past mobs. Some builds can't do this and fail to keep up. They then have the added annoyance of dealing with all the mobs the speed runner riled up on his way through.
No pull is useless. You gain XP, gold and items from these pulls. For new players or players on new characters these pulls help. Sure if all you want is the end run reward it seems the pulls are useless but they are not. They just aren't part of your desired outcome. Doesn't mean others should have to suffer missing out on their desired outcome.
As I said above a fix for this would be requiring everything die on the way through.
I cannot express to you how much I would not do dungeons if farming gear required me to kill EVERY LAST THING.
Nirn farming was only tolerable because you can skip so much trash.
FantasticFreddie wrote: »There is something you can do, form your own group with a set of expectations.
Especially in this situation, where you joined their group already in progress. You should be expected to conform to their approach for the dungeon. Which was to not waste time on useless add pulls.
Works both ways. Most of the day you can type in guild chat looking to fill group for random speed run and get your group really quick. Much harder to fill a group when you say you have the quest and want to finish entire dungeon.
Sounds like OP didn't join a group in progress. He joined a group where one member didn't wait for others to get ported in and ran ahead past mobs. Often players who do this are partially built on being able to sprint past mobs. Some builds can't do this and fail to keep up. They then have the added annoyance of dealing with all the mobs the speed runner riled up on his way through.
No pull is useless. You gain XP, gold and items from these pulls. For new players or players on new characters these pulls help. Sure if all you want is the end run reward it seems the pulls are useless but they are not. They just aren't part of your desired outcome. Doesn't mean others should have to suffer missing out on their desired outcome.
As I said above a fix for this would be requiring everything die on the way through.
I cannot express to you how much I would not do dungeons if farming gear required me to kill EVERY LAST THING.
Nirn farming was only tolerable because you can skip so much trash.
These situations are why I advocate for a dungeon not being done if everything doesn't die. Or maybe 98% of all mobs and 100% of bosses/mini-bosses for those times when one or two enemies get stuck and can't be hit. If a player is going to get rewarded for the content they should do the content.
If you skip three skeletons that hang out in a little enclave because it is five steps out of your way then you don't get credit for finishing the dungeon. And to take care of players chasing weapons drops the last boss shouldn't activate until everything else in the dungeon is dead. It should just have an impervious shield until you get everything else done. If that means running back to the start to kill a few skeever then so be it.
These situations are why I advocate for a dungeon not being done if everything doesn't die. Or maybe 98% of all mobs and 100% of bosses/mini-bosses for those times when one or two enemies get stuck and can't be hit. If a player is going to get rewarded for the content they should do the content.
If you skip three skeletons that hang out in a little enclave because it is five steps out of your way then you don't get credit for finishing the dungeon. And to take care of players chasing weapons drops the last boss shouldn't activate until everything else in the dungeon is dead. It should just have an impervious shield until you get everything else done. If that means running back to the start to kill a few skeever then so be it.
i'd never run another dungeon, this is nothing but a punishment fantasy
I want to get my XP/transmutes/pledge/skill point done, and I usually do it outdpsing the other 2 dps combined as a fake healer. If I'm carrying the entire group, I'm not gonna let them dictate my pace.
There is something you can do, form your own group with a set of expectations.
Especially in this situation, where you joined their group already in progress. You should be expected to conform to their approach for the dungeon. Which was to not waste time on useless add pulls.
The faster you finish a task means you can go on to your next objective.
I want to get my XP/transmutes/pledge/skill point done, and I usually do it outdpsing the other 2 dps combined as a fake healer. If I'm carrying the entire group, I'm not gonna let them dictate my pace.
So what's the rush?There is something you can do, form your own group with a set of expectations.
Especially in this situation, where you joined their group already in progress. You should be expected to conform to their approach for the dungeon. Which was to not waste time on useless add pulls.
The faster you finish a task means you can go on to your next objective.
Understood. But when you leave enough trash in the path and others can't break through it then they are the ones who can't finish at all.
You can blame the reward system for that. Random normals give one of the best rewards in game while being one of the easiest activities. Makes no sense. 100k xp and 10 transmutes for 5min speed run.
I want to get my XP/transmutes/pledge/skill point done, and I usually do it outdpsing the other 2 dps combined as a fake healer. If I'm carrying the entire group, I'm not gonna let them dictate my pace.
So what's the rush?There is something you can do, form your own group with a set of expectations.
Especially in this situation, where you joined their group already in progress. You should be expected to conform to their approach for the dungeon. Which was to not waste time on useless add pulls.
The faster you finish a task means you can go on to your next objective.
Understood. But when you leave enough trash in the path and others can't break through it then they are the ones who can't finish at all.
Roll dodge...
I want to get my XP/transmutes/pledge/skill point done, and I usually do it outdpsing the other 2 dps combined as a fake healer. If I'm carrying the entire group, I'm not gonna let them dictate my pace.
So what's the rush?There is something you can do, form your own group with a set of expectations.
Especially in this situation, where you joined their group already in progress. You should be expected to conform to their approach for the dungeon. Which was to not waste time on useless add pulls.
The faster you finish a task means you can go on to your next objective.
Understood. But when you leave enough trash in the path and others can't break through it then they are the ones who can't finish at all.
Roll dodge...
great advice for a Magicka character. Sprint to mob, roll once and then die. Rinse and repeat. Even better advice for new players on low level characters. No way the roll dodge strategy would ever fail them. Just summersault your way through wave after wave of mobs hoping you have enough soul gems to make it to a boss that is already dead before you can get a hit in.
You wanna do a speed run form a group in zone chat. You end up with a full group in no time at all and they all have the same goal in mind.
"Mounted up"... was this COA2 by any chance? It's a really long dungeon most people hate, people try to skip as much as possible. That said, they should have waited for everyone to load in before running.
"Mounted up"... was this COA2 by any chance? It's a really long dungeon most people hate, people try to skip as much as possible. That said, they should have waited for everyone to load in before running.
Why did you leave, and not just wait for the activity to complete? FG1 isn't going to take them long, just chill for a minute.
disintegr8 wrote: »Anyone with certain expectations should not be running random groups. That includes those who want to do the quest as well as those who want to speed run them.
In the rare instances I run publics, I wait to see if anyone is doing the quest, but not everyone will. Save yourself the trouble and try and find at least one person you can rely on to run them with.
ForzaRammer wrote: »
Are the people who can’t keep up getting kicked, or they are a getting a free ride thus easy xp yet still complaining?
Agreed with this... dungeons should be run as regular MMO content. Not as a rush activity for 1 out of the 4 players who queued up(and often even fake role). If that prevents rushers from queueing, that is actually a good thing, because they do not care about the other players in the group. Therefor they have no place in an MMO and/or groupsetting.These situations are why I advocate for a dungeon not being done if everything doesn't die. Or maybe 98% of all mobs and 100% of bosses/mini-bosses for those times when one or two enemies get stuck and can't be hit. If a player is going to get rewarded for the content they should do the content.
If you skip three skeletons that hang out in a little enclave because it is five steps out of your way then you don't get credit for finishing the dungeon. And to take care of players chasing weapons drops the last boss shouldn't activate until everything else in the dungeon is dead. It should just have an impervious shield until you get everything else done. If that means running back to the start to kill a few skeever then so be it.
ForzaRammer wrote: »I want to get my XP/transmutes/pledge/skill point done, and I usually do it outdpsing the other 2 dps combined as a fake healer. If I'm carrying the entire group, I'm not gonna let them dictate my pace.
So what's the rush?There is something you can do, form your own group with a set of expectations.
Especially in this situation, where you joined their group already in progress. You should be expected to conform to their approach for the dungeon. Which was to not waste time on useless add pulls.
The faster you finish a task means you can go on to your next objective.
Understood. But when you leave enough trash in the path and others can't break through it then they are the ones who can't finish at all.
Roll dodge...
great advice for a Magicka character. Sprint to mob, roll once and then die. Rinse and repeat. Even better advice for new players on low level characters. No way the roll dodge strategy would ever fail them. Just summersault your way through wave after wave of mobs hoping you have enough soul gems to make it to a boss that is already dead before you can get a hit in.
You wanna do a speed run form a group in zone chat. You end up with a full group in no time at all and they all have the same goal in mind.
Are the people who can’t keep up getting kicked, or they are a getting a free ride thus easy xp yet still complaining?