Aardappelboom wrote: »They should just allow for some (or all) mounts to swim at a certain (improved) speed.
While I would love sailboats and rafts, What I wouldn't want is to constantly switch mounts when there's water nearby just so I can cross it.
Hapexamendios wrote: »Neat idea, but also a very niche one as well. Not likely unfortunately.
To hell* with water mounts ... I want a friggin Giant Scorpion mount
*jk all mounts are welcome^^
ok, except more horses*
[What's wrong with horses?
Seems very niche. There is very little swimming you need to do in this game and I think you meant 20 seconds and not 20 minutes.
Slaughterfish is used to mark the edge of the map also to divide up Cyrodil, the reason why slaughterfish is so lethal there is to avoid people being able to cross while being healed.AvalonRanger wrote: »There're not much safe water zone in the game.
Just must remove killer fish before creating water mount creature.
SaffronCitrusflower wrote: »I think they should just make all mounts able to swim. Or, if they make a water mount, the water mount should be slower on land. Or maybe they should just leave things as they are now. If you want to swim fast you have to be an argonian.
The Slaughterfish Guild will be sending their "negotiators" over to your abode.I would like to see water mounts in the game. It may seem silly to someone, but I'm tired of getting from one shore to the other for 20 minutes, especially when you're not an Argonian. Just imagine, boats, sailboats, turtles, water snakes and others, especially if you make them group mounts. Finally, it will be possible to move quickly not only by land, but also by water. And no, I'm not suggesting that water mounts become an obstacle to piranhas, although this could be implemented, but I'm not sure about that anymore. And as for pumping such mounts, how about taking an analogue of the same stables, some ports.
barney2525 wrote: »And what happens to the mount when it gets killed by slaughterfish?