Forgive my ignorance but I have no idea what "statement" is as I have never seen a statement on a piece of gear that made it behave differently.
ChaoticWings3 wrote: »Forgive my ignorance but I have no idea what "statement" is as I have never seen a statement on a piece of gear that made it behave differently.
I think the best way to kind of demonstrate it is use oakensoul as an example. Before it use to to apply some really powerful major buffs, now whether or not those should have remained is up to debate, but there were 2 that caused some issues in pvp which was the constant use of major force (extremely difficult to achieve outside of group trial sets) and major heroism which was achievable through a very tight window on a cp point, a tanking set where you were forced to bash, a resurrection set, or daedric trickery which may give the buff randomly. So the set kind of read like this:
1 item: While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Force, Major Protection, Major Resolve, Minor Mending, Minor Fortitude, Minor Intellect, Minor Endurance, Major Heroism.
Like I said, probably needed a balance regardless but for some sets that were overperforming in a pvp environment I thought something like this could be added to the description instead.
1 item: While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Force, Major Protection, Major Resolve, Minor Mending, Minor Fortitude, Minor Intellect, Minor Endurance, Major Heroism.
While battle spirit is active: Major Berserk, Major Courage, Major Force, Major Protection, and Major heroism are replaced with Minor berserk, Minor courage, Minor force, Minor protection, and Minor heroism.
Just a side note: I think the oakensoul ring is fine how it is right now. Mostly just using this as an example to show case what I was asking in the poll. Sometimes a nerf to something seems a little too heavy at times on sets and it leads to the set not being pursued anymore or creates a sunk cost into something that you spent hours grinding that makes the set feel pointless later.
So I hope this clears things up. I am a little in between on how things get balanced but I'm usually fairly accepting of them. Recently though they seem to be harder than usual so I was curious if statements like this (especially if the issue was more pvp oriented) would help reduce the frustration coming from the nerf and be able to balance the set better for PVE. (that is not to say the PVE side would possibly need to be adjusted but probably not as heavily so we could still see use from it).
ChaoticWings3 wrote: »Forgive my ignorance but I have no idea what "statement" is as I have never seen a statement on a piece of gear that made it behave differently.
I think the best way to kind of demonstrate it is use oakensoul as an example. Before it use to to apply some really powerful major buffs, now whether or not those should have remained is up to debate, but there were 2 that caused some issues in pvp which was the constant use of major force (extremely difficult to achieve outside of group trial sets) and major heroism which was achievable through a very tight window on a cp point, a tanking set where you were forced to bash, a resurrection set, or daedric trickery which may give the buff randomly. So the set kind of read like this:
1 item: While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Force, Major Protection, Major Resolve, Minor Mending, Minor Fortitude, Minor Intellect, Minor Endurance, Major Heroism.
Like I said, probably needed a balance regardless but for some sets that were overperforming in a pvp environment I thought something like this could be added to the description instead.
1 item: While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Force, Major Protection, Major Resolve, Minor Mending, Minor Fortitude, Minor Intellect, Minor Endurance, Major Heroism.
While battle spirit is active: Major Berserk, Major Courage, Major Force, Major Protection, and Major heroism are replaced with Minor berserk, Minor courage, Minor force, Minor protection, and Minor heroism.
Just a side note: I think the oakensoul ring is fine how it is right now. Mostly just using this as an example to show case what I was asking in the poll. Sometimes a nerf to something seems a little too heavy at times on sets and it leads to the set not being pursued anymore or creates a sunk cost into something that you spent hours grinding that makes the set feel pointless later.
So I hope this clears things up. I am a little in between on how things get balanced but I'm usually fairly accepting of them. Recently though they seem to be harder than usual so I was curious if statements like this (especially if the issue was more pvp oriented) would help reduce the frustration coming from the nerf and be able to balance the set better for PVE. (that is not to say the PVE side would possibly need to be adjusted but probably not as heavily so we could still see use from it).
It appears OP is talking about adding something that is not already used in a game since there is nothing called a statement tied to anything we have. I have never seen any game use something they called a statement. What you are explaining is mere tooltips and I was asking what a "statement" is.
Also, Zenimax is adamant about balancing PvE and PvP together so your suggestions of whatever they are would seem unlikely.
2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 15-657 Critical Chance
5 items: While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 6-300 Weapon and Spell Damage, and 38-1650 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 0-15 and Critical Resistance by 1-83. This effect can occur once every 15 seconds.
Necrotech_Master wrote: »ChaoticWings3 wrote: »Forgive my ignorance but I have no idea what "statement" is as I have never seen a statement on a piece of gear that made it behave differently.
I think the best way to kind of demonstrate it is use oakensoul as an example. Before it use to to apply some really powerful major buffs, now whether or not those should have remained is up to debate, but there were 2 that caused some issues in pvp which was the constant use of major force (extremely difficult to achieve outside of group trial sets) and major heroism which was achievable through a very tight window on a cp point, a tanking set where you were forced to bash, a resurrection set, or daedric trickery which may give the buff randomly. So the set kind of read like this:
1 item: While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Force, Major Protection, Major Resolve, Minor Mending, Minor Fortitude, Minor Intellect, Minor Endurance, Major Heroism.
Like I said, probably needed a balance regardless but for some sets that were overperforming in a pvp environment I thought something like this could be added to the description instead.
1 item: While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Force, Major Protection, Major Resolve, Minor Mending, Minor Fortitude, Minor Intellect, Minor Endurance, Major Heroism.
While battle spirit is active: Major Berserk, Major Courage, Major Force, Major Protection, and Major heroism are replaced with Minor berserk, Minor courage, Minor force, Minor protection, and Minor heroism.
Just a side note: I think the oakensoul ring is fine how it is right now. Mostly just using this as an example to show case what I was asking in the poll. Sometimes a nerf to something seems a little too heavy at times on sets and it leads to the set not being pursued anymore or creates a sunk cost into something that you spent hours grinding that makes the set feel pointless later.
So I hope this clears things up. I am a little in between on how things get balanced but I'm usually fairly accepting of them. Recently though they seem to be harder than usual so I was curious if statements like this (especially if the issue was more pvp oriented) would help reduce the frustration coming from the nerf and be able to balance the set better for PVE. (that is not to say the PVE side would possibly need to be adjusted but probably not as heavily so we could still see use from it).
It appears OP is talking about adding something that is not already used in a game since there is nothing called a statement tied to anything we have. I have never seen any game use something they called a statement. What you are explaining is mere tooltips and I was asking what a "statement" is.
Also, Zenimax is adamant about balancing PvE and PvP together so your suggestions of whatever they are would seem unlikely.
it is already in the game
the only set currently stating the "while battle spirit active" requirement is rallying cry2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 15-657 Critical Chance
5 items: While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 6-300 Weapon and Spell Damage, and 38-1650 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 0-15 and Critical Resistance by 1-83. This effect can occur once every 15 seconds.
Necrotech_Master wrote: »ChaoticWings3 wrote: »Forgive my ignorance but I have no idea what "statement" is as I have never seen a statement on a piece of gear that made it behave differently.
I think the best way to kind of demonstrate it is use oakensoul as an example. Before it use to to apply some really powerful major buffs, now whether or not those should have remained is up to debate, but there were 2 that caused some issues in pvp which was the constant use of major force (extremely difficult to achieve outside of group trial sets) and major heroism which was achievable through a very tight window on a cp point, a tanking set where you were forced to bash, a resurrection set, or daedric trickery which may give the buff randomly. So the set kind of read like this:
1 item: While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Force, Major Protection, Major Resolve, Minor Mending, Minor Fortitude, Minor Intellect, Minor Endurance, Major Heroism.
Like I said, probably needed a balance regardless but for some sets that were overperforming in a pvp environment I thought something like this could be added to the description instead.
1 item: While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Force, Major Protection, Major Resolve, Minor Mending, Minor Fortitude, Minor Intellect, Minor Endurance, Major Heroism.
While battle spirit is active: Major Berserk, Major Courage, Major Force, Major Protection, and Major heroism are replaced with Minor berserk, Minor courage, Minor force, Minor protection, and Minor heroism.
Just a side note: I think the oakensoul ring is fine how it is right now. Mostly just using this as an example to show case what I was asking in the poll. Sometimes a nerf to something seems a little too heavy at times on sets and it leads to the set not being pursued anymore or creates a sunk cost into something that you spent hours grinding that makes the set feel pointless later.
So I hope this clears things up. I am a little in between on how things get balanced but I'm usually fairly accepting of them. Recently though they seem to be harder than usual so I was curious if statements like this (especially if the issue was more pvp oriented) would help reduce the frustration coming from the nerf and be able to balance the set better for PVE. (that is not to say the PVE side would possibly need to be adjusted but probably not as heavily so we could still see use from it).
It appears OP is talking about adding something that is not already used in a game since there is nothing called a statement tied to anything we have. I have never seen any game use something they called a statement. What you are explaining is mere tooltips and I was asking what a "statement" is.
Also, Zenimax is adamant about balancing PvE and PvP together so your suggestions of whatever they are would seem unlikely.
it is already in the game
the only set currently stating the "while battle spirit active" requirement is rallying cry2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 15-657 Critical Chance
5 items: While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 6-300 Weapon and Spell Damage, and 38-1650 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 0-15 and Critical Resistance by 1-83. This effect can occur once every 15 seconds.
You misunderstood what I have been saying and that is clearer now just as it is not clear what the OP is trying to say.
Zenimax doesn’t call that a statement nor does any other MMORPG. It’s just the normal description for a the set bonus.
Even with that, it appears your example is a PvP specific set as it doesn’t have a PvE aspect to the 5pc bonus. There are other sets that are aspects that are PvP specific. With this being the case it still seems Zenimax is sticking to their guns and not balancing things differently betwern PvE and PvP (not saying they never will) and I rest my case.
Necrotech_Master wrote: »ChaoticWings3 wrote: »Forgive my ignorance but I have no idea what "statement" is as I have never seen a statement on a piece of gear that made it behave differently.
I think the best way to kind of demonstrate it is use oakensoul as an example. Before it use to to apply some really powerful major buffs, now whether or not those should have remained is up to debate, but there were 2 that caused some issues in pvp which was the constant use of major force (extremely difficult to achieve outside of group trial sets) and major heroism which was achievable through a very tight window on a cp point, a tanking set where you were forced to bash, a resurrection set, or daedric trickery which may give the buff randomly. So the set kind of read like this:
1 item: While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Force, Major Protection, Major Resolve, Minor Mending, Minor Fortitude, Minor Intellect, Minor Endurance, Major Heroism.
Like I said, probably needed a balance regardless but for some sets that were overperforming in a pvp environment I thought something like this could be added to the description instead.
1 item: While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Force, Major Protection, Major Resolve, Minor Mending, Minor Fortitude, Minor Intellect, Minor Endurance, Major Heroism.
While battle spirit is active: Major Berserk, Major Courage, Major Force, Major Protection, and Major heroism are replaced with Minor berserk, Minor courage, Minor force, Minor protection, and Minor heroism.
Just a side note: I think the oakensoul ring is fine how it is right now. Mostly just using this as an example to show case what I was asking in the poll. Sometimes a nerf to something seems a little too heavy at times on sets and it leads to the set not being pursued anymore or creates a sunk cost into something that you spent hours grinding that makes the set feel pointless later.
So I hope this clears things up. I am a little in between on how things get balanced but I'm usually fairly accepting of them. Recently though they seem to be harder than usual so I was curious if statements like this (especially if the issue was more pvp oriented) would help reduce the frustration coming from the nerf and be able to balance the set better for PVE. (that is not to say the PVE side would possibly need to be adjusted but probably not as heavily so we could still see use from it).
It appears OP is talking about adding something that is not already used in a game since there is nothing called a statement tied to anything we have. I have never seen any game use something they called a statement. What you are explaining is mere tooltips and I was asking what a "statement" is.
Also, Zenimax is adamant about balancing PvE and PvP together so your suggestions of whatever they are would seem unlikely.
it is already in the game
the only set currently stating the "while battle spirit active" requirement is rallying cry2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 15-657 Critical Chance
5 items: While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 6-300 Weapon and Spell Damage, and 38-1650 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 0-15 and Critical Resistance by 1-83. This effect can occur once every 15 seconds.
You misunderstood what I have been saying and that is clearer now just as it is not clear what the OP is trying to say.
Zenimax doesn’t call that a statement nor does any other MMORPG. It’s just the normal description for a the set bonus.
Even with that, it appears your example is a PvP specific set as it doesn’t have a PvE aspect to the 5pc bonus. There are other sets that are aspects that are PvP specific. With this being the case it still seems Zenimax is sticking to their guns and not balancing things differently betwern PvE and PvP (not saying they never will) and I rest my case.
It appears OP is talking about adding something that is not already used in a game since there is nothing called a statement tied to anything we have. I have never seen any game use something they called a statement. What you are explaining is mere tooltips and I was asking what a "statement" is.
Also, Zenimax is adamant about balancing PvE and PvP together so your suggestions of whatever they are would seem unlikely.
Necrotech_Master wrote: »Necrotech_Master wrote: »ChaoticWings3 wrote: »Forgive my ignorance but I have no idea what "statement" is as I have never seen a statement on a piece of gear that made it behave differently.
I think the best way to kind of demonstrate it is use oakensoul as an example. Before it use to to apply some really powerful major buffs, now whether or not those should have remained is up to debate, but there were 2 that caused some issues in pvp which was the constant use of major force (extremely difficult to achieve outside of group trial sets) and major heroism which was achievable through a very tight window on a cp point, a tanking set where you were forced to bash, a resurrection set, or daedric trickery which may give the buff randomly. So the set kind of read like this:
1 item: While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Force, Major Protection, Major Resolve, Minor Mending, Minor Fortitude, Minor Intellect, Minor Endurance, Major Heroism.
Like I said, probably needed a balance regardless but for some sets that were overperforming in a pvp environment I thought something like this could be added to the description instead.
1 item: While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Force, Major Protection, Major Resolve, Minor Mending, Minor Fortitude, Minor Intellect, Minor Endurance, Major Heroism.
While battle spirit is active: Major Berserk, Major Courage, Major Force, Major Protection, and Major heroism are replaced with Minor berserk, Minor courage, Minor force, Minor protection, and Minor heroism.
Just a side note: I think the oakensoul ring is fine how it is right now. Mostly just using this as an example to show case what I was asking in the poll. Sometimes a nerf to something seems a little too heavy at times on sets and it leads to the set not being pursued anymore or creates a sunk cost into something that you spent hours grinding that makes the set feel pointless later.
So I hope this clears things up. I am a little in between on how things get balanced but I'm usually fairly accepting of them. Recently though they seem to be harder than usual so I was curious if statements like this (especially if the issue was more pvp oriented) would help reduce the frustration coming from the nerf and be able to balance the set better for PVE. (that is not to say the PVE side would possibly need to be adjusted but probably not as heavily so we could still see use from it).
It appears OP is talking about adding something that is not already used in a game since there is nothing called a statement tied to anything we have. I have never seen any game use something they called a statement. What you are explaining is mere tooltips and I was asking what a "statement" is.
Also, Zenimax is adamant about balancing PvE and PvP together so your suggestions of whatever they are would seem unlikely.
it is already in the game
the only set currently stating the "while battle spirit active" requirement is rallying cry2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 15-657 Critical Chance
5 items: While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 6-300 Weapon and Spell Damage, and 38-1650 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 0-15 and Critical Resistance by 1-83. This effect can occur once every 15 seconds.
You misunderstood what I have been saying and that is clearer now just as it is not clear what the OP is trying to say.
Zenimax doesn’t call that a statement nor does any other MMORPG. It’s just the normal description for a the set bonus.
Even with that, it appears your example is a PvP specific set as it doesn’t have a PvE aspect to the 5pc bonus. There are other sets that are aspects that are PvP specific. With this being the case it still seems Zenimax is sticking to their guns and not balancing things differently betwern PvE and PvP (not saying they never will) and I rest my case.
in the necrom patch they are making some slightly more pve specific
adding "only against monsters" is basically saying that it doesnt work in pvp, because it wont apply against players (such as stuff like empower does now)
but as i noted in an earlier post in this thread, that can still cause issues in places that are heavy mix of pvp and pve such as IC
saying storm master only works against monsters wont stop the issues with the trifocus passive indirectly applying that bonus to players, even though their intention is clear that they want to make the set pve only by adding the "only works against monsters" requirement
edit to add: or in the case of plaguebreak making it only work against players, which effectively removes it from pve
Not just sets. do it for skills too for goodness sake.