1 item: Gain up to 1528 Critical Chance and 10% increased Inspiration, Alliance Rank, Alliance skill, and 15% monster kill experience based off how many books of Shalidor's Library have been collected. Current Bonus: x Critical Chance x% Inspiration, Alliance Rank, and Alliance skill x% monster kill experience.
Donning the mantle of Hermaus Mora sends a buzzing sensation down through your limbs. Your accumulated knowledge sparks, like lightning, in your mind. Knowledge is power, after all
MreeBiPolar wrote: »
The same (to the lesser degree) applies to the Inspiration Boost green star that you can only fully use if you are at least CP195 AND beeline for it, completely ignoring all other abilities in the Thief tree. It is completely useless for anyone who has already maxed crafting levels, the most useful for new players, and is inaccessible to them.
1 item: Gain up to 1528 Critical Chance and 10% increased Inspiration, Alliance Rank, Alliance skill, and 15% monster kill experience based off how many books of Shalidor's Library have been collected. Current Bonus: x Critical Chance x% Inspiration, Alliance Rank, and Alliance skill x% monster kill experience.Donning the mantle of Hermaus Mora sends a buzzing sensation down through your limbs. Your accumulated knowledge sparks, like lightning, in your mind. Knowledge is power, after all
It's an item that quite literally rewards you for the more "knowledge" you have attained on your character. Given that it's grounded in lore, and isn't even remotely meta, I think that it's fine the way it is. If you want to use it at maximum effectiveness, then all you have to do is go read some books.
It's not for your main character but for the new ones you may create later. An example it will come handy for the newly created arcanist characters when the chapter drops...
tsaescishoeshiner wrote: »I use the Mythic for the Crit chance boost and the bonus AP gain.
SandandStars wrote: »FYI the crit bonus is based on finding all of the books from Shalidors Library, which is an exponentially longer grind than getting the leads for the mythic, but NOTE: EACH INDIVIDUAL CHARACTER MUST FIND ALL OF THE BOOKS. IT DOES NOT TRANSFER TO OTHER CHARACTERS IN YOUR ACCOUNT.
So basically, a mythic for a single character to use.
And honestly, I don’t know anyone who enjoys grinding books for Mage’s Guild.
I doubt many are using this mythic.
tsaescishoeshiner wrote: »I use the Mythic for the Crit chance boost and the bonus AP gain.
Lots of people would use it if it gave an AP gain, but unfortunately, it doesn't.
MreeBiPolar wrote: »
The same (to the lesser degree) applies to the Inspiration Boost green star that you can only fully use if you are at least CP195 AND beeline for it, completely ignoring all other abilities in the Thief tree. It is completely useless for anyone who has already maxed crafting levels, the most useful for new players, and is inaccessible to them.
I’ve found Inspiration Boost very helpful for alts. Once your account is CP 195, you can have Inspiration Boost on each level 1 character you make. You do not need to wait to get to level 50 to apply your CP.
ETA: It will help anyone who hasn’t focused on crafting to catch up, and it will help everyone with raising new crafters, making it faster to repeat the process. That’s what it seems to be there for, imo - to ease the process of leveling crafting on subsequent characters.
Um. I don't find books a grind. My characters read every book they com across in normal gameplay. I've got many alts who are at MG level 10 on books alone - I've never bothered to do the MG quests on them, because I despise Sheo. And my mains (3 accounts, both PC megaservers) all have "Shalidor's Library", not that it matters because I don't have any interest at all in this particular mythic.
My point is, there's really no grind for MG - it's just reading books as you stumble across them. And even though I really won't do the questline any more - it's not that big a deal. I just refuse to intereact any more with Sheo.