Maintenance for the week of December 2:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Allow Pets to Proc Sets

CameraBeardThePirate
CameraBeardThePirate
✭✭✭✭✭
✭✭✭✭✭
The rule that Pets aren't allowed to proc sets - this is an outdated rule in today's meta. This comes from a time when PvP was overrun by 1-punch man Sellistrix/Selene/Viper builds. It made sense then: it would feel pretty lame to be instantly disintegrated because you got too close to a scamp or matriarch.

Nowadays, those disgusting proc combos don't really exist anymore. I see no reason why Sorcs and Necros (and to a lesser extent, Wardens) should be hindered by this rule anymore. Necros main damage ability is Blastbones; and yet, this ability cannot proc anything and does not show up on the scoreboard. This is ludicrous. Necromancers in PvP are already forced to crutch on proc damage nowadays.

For example, I'm running Dragon's Appetite on my current Necro PvP spec. Dragon's 5 piece adds an effect where when you deal non-bleed damage, you build stacks towards a self heal. Neat idea right? The only bleed damage I have on this build is Twin Slashes and Thrives in Chaos, so it should be really easy to build these stacks, no? Well as it turns out, none of my non-bleed damage is able to proc this effect. Why? Because all of my non-damage is either status effects, poisons, or Blastbones damage. The only thing that can build towards this heal is light or heavy attack damage.

If Blastbones was able to proc this damage, I'd actually see use out of this secondary effect of Dragon's Appetite. Playing a Necro feels like pulling teeth when the ability that deals over half your damage doesn't even count as your own damage.

I don't see very many issues with allowing Pets to proc stuff, and if there ever was a set introduced where this became problematic, you could simply bar specific sets from proccing due to Pets.
Edited by CameraBeardThePirate on May 10, 2023 1:29PM
  • El_Borracho
    El_Borracho
    ✭✭✭✭✭
    ✭✭✭
    All for fixing blastbones. But hard no for allowing pets to proc sets. Especially now that hitting a pet will not proc a set like Plaguebreak, despite pets being allowed to take damage for a player, and the targeting system constantly targeting pets instead of players, but I digress. Can't have it both ways
  • Grim_Overlord
    Grim_Overlord
    ✭✭✭
    All for fixing blastbones. But hard no for allowing pets to proc sets. Especially now that hitting a pet will not proc a set like Plaguebreak, despite pets being allowed to take damage for a player, and the targeting system constantly targeting pets instead of players, but I digress. Can't have it both ways

    I agree that fixing Blastbones, whatever that looks like at this stage, would be great for Necromancer overall. However, I also think that Blastbones at least, even though it counts as a pet, should be able to proc sets given its nature as a spammable ability. It isn't like Sorcerer or Warden pets that stay around until killed. It functions closer to a delayed damage ability than a pet, though I think part of what makes it unique is how it functions as a pet at the same time as a spammable. I can understand how permanent pets being able to proc sets takes away the opportunity cost of some proc sets, however given Blastbones is a spammable, targeted skill it would make more sense for it to be able to proc sets similarly to if it counted as the player doing the damage. Even from a "lore" stance this would make more sense given the skeleton doesn't have a will of its own like the Warden bear or Sorcerer daedra pets. While it moves independent from the Necromancer it is moving through the power and command of the Necromancer in a more direct way than how a summoned daedra would follow a Sorcerer's commands.

    I can also understand Skeletal Mage and morphs not proccing sets, though I think there is an argument there as well given they act like DoTs rather than pets but I digress. At the very least, given Blastbones acts as a spammable that does the majority of a Necromancer's damage, Blastbones and morphs should be able to proc sets as if it were the player dealing the damage.
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    All for fixing blastbones. But hard no for allowing pets to proc sets. Especially now that hitting a pet will not proc a set like Plaguebreak, despite pets being allowed to take damage for a player, and the targeting system constantly targeting pets instead of players, but I digress. Can't have it both ways

    I agree that fixing Blastbones, whatever that looks like at this stage, would be great for Necromancer overall. However, I also think that Blastbones at least, even though it counts as a pet, should be able to proc sets given its nature as a spammable ability. It isn't like Sorcerer or Warden pets that stay around until killed. It functions closer to a delayed damage ability than a pet, though I think part of what makes it unique is how it functions as a pet at the same time as a spammable. I can understand how permanent pets being able to proc sets takes away the opportunity cost of some proc sets, however given Blastbones is a spammable, targeted skill it would make more sense for it to be able to proc sets similarly to if it counted as the player doing the damage. Even from a "lore" stance this would make more sense given the skeleton doesn't have a will of its own like the Warden bear or Sorcerer daedra pets. While it moves independent from the Necromancer it is moving through the power and command of the Necromancer in a more direct way than how a summoned daedra would follow a Sorcerer's commands.

    I can also understand Skeletal Mage and morphs not proccing sets, though I think there is an argument there as well given they act like DoTs rather than pets but I digress. At the very least, given Blastbones acts as a spammable that does the majority of a Necromancer's damage, Blastbones and morphs should be able to proc sets as if it were the player dealing the damage.

    The Skeletal Arcanist and Archer, as well as the Guardian/Mender, function nearly identically to Flames of Oblivion/Cauterize. You cannot command them, and they cannot be targeted by enemies. I see absolutely no reason why they shouldn't be able to proc sets.
    Edited by CameraBeardThePirate on May 11, 2023 3:16AM
  • El_Borracho
    El_Borracho
    ✭✭✭✭✭
    ✭✭✭
    @Grim_Overlord I think we are on the same page here. I don't really consider blastbones a pet, and would prefer it to be treated like an attack, as that it what it is. Would be more than okay with it proccing a set.
Sign In or Register to comment.