CameraBeardThePirate wrote: »Food and Drink buffs in general could use a pass. The unique holiday consumables are used in almost every case, PvP or PvE. There should be a wider range of options for food and drinks, instead of "Use one of these three, or this one if you can't afford it".
BXR_Lonestar wrote: »The problem is increasing your sustain/recovery dramatically doesn't outweigh having a bigger stat pool from food. Bigger stat pool = better damage scaling or you can absorb more damage.
Additionally, people in group play rely more on support to provide boosts to sustain or resource management, which also reduces the utility of having consumables focused on boosting your sustain/recovery.
Drinks received a slight nerf to stats compared to foods back in the elsweyr patch. The devs deemed drinks too stat dense when running certain sets (e.g. bone pirate / bright throat’s boast).
Later dev notes in the scalebreaker patch were clear on this reasoning:
“This was done to retain the fact that drinks are meant to be slightly weaker than their food counterparts, due to special item sets and bonuses that key off them.“
Why the devs went for the drinks nerf rather than set nerfs I do not know. It led to some oddities like the stamina parse food being stronger than the equivalent magicka parse drink:
Lava Foot Soup-and-Saltrice (Stamina)
4936 Stamina
493 Stamina Recovery
Ghastly Eyeball (Magicka)
4592 Magicka
459 Magicka Recovery
I think we can agree that the sets in question are no longer an issue. The max mag/stam those sets provide is less desirable in the current game, hybridisation has had a big effect on how resources are used and there are simply much stronger sets now. Regardless the drink nerf remains in place.