Oblivion_Protocol wrote: »Honestly, I’d support this. I was in a Deathmatch last night, and one of the other teams had a perma-block tank. I was like, “okay”, and killed all his friends around him.
My team won, and while that dude was probably just testing his build in a live fight situation, it got me to thinking that if I were in his situation, I would’ve done the same thing, expecting a Domination, Crazy King, or even Capture the Relic match.
Your build for objective-based play is often different from your build for just killing everything in sight, and it would be nice to have the option to change.
Careful what you wish for. What's convenient for you is also convenient for everybody else. If you think relic speed-runners, DM healers, and Chaosball tanks are annoying then you may not like the results from this change.
Tyrant_Tim wrote: »This would be amazing, I can’t tell you how many times you get thrown into a match with no healer, while the other two teams have one and I’m left with a desire to swap to a support loadout to equal the playing field.
My only skepticism would lie in the fact that some players would abuse it for objective modes, like having your group all swap to healers once your teammate grabs the chaosball, or have your whole team swap to tanks for domination, there would need to a limit on swaps mid-game, I’d say 1-2 changes.
Yep, clarifying also:
Agree to swap before the battle.
Disagree to swap after the bell.
BG player base is small enough now I know what the majority of the team composites will be before the match based on account name+class. I know I'm not the only one who does this. Being able to switch builds to better support my team based on familiarity with oposing team members would surely be a bonus. Same goes for the other teams sizing my team up.
Also: Adding role markers/indicators next to names in the group like there are in all other group parties (tank, healer, dps) would be beneficial in BGs to supplement the OP's idea.