VvwvenomwvV wrote: »Hello people.
I would really like it if we had the ability to toggle the delivery type of damage from our staves.
Currently:
Flame staff = big windup, single target.
Frost staff = big windup, single target.
Lightning staff = channeled attack, aoe.
Healing staff = channeled attacks, single target.
Imagine if we had the ability to toggle the delivery of attacks...
Proposed idea:
Flame staff = big windup, single target + flame thrower, aoe.
Frost staff = big windup, single target + blizzard, aoe.
Lightning staff = big windup, single target + channeled attack, aoe.
Healing staff, big windup, single target + channeled attack.
I would love to use the different elements more with the freedom of how I like to play. As it is, we are force to play with a certain element because of the delivery system.
I believe this change would allow for more build diversity and fun in the game.
Thoughts?
This I would not mind. It'd also open up an opportunity to deal with one of the problems with HA: infinite sustain. Have the wind-up attack give resource and the AoE/channel take.
Edit: which is also an immersion issue. I've seen comments about coming from Skyrim... well in Skyrim a heavy attack takes resource ahaha. I don't recall it being the case with staves persay but it is with melee weapons. Also an opportunity to do the same for all weapons, essentially doubling the amount of weapon choices and allowing people to really play how they want.
isadoraisacat wrote: »
It’s more about the style of game play, the relaxed and less shoot ‘em up pew pew feel of Skyrim vs this games “standard” combat aka a more guitar hero like finger waltz combat.
I’m not sure how it’s “an immersion” issue when all the elder scrolls games have literally different leveling and combat systems from the next.
I'm not talking only about you I'm pretty sure I've seen it mentioned somewhere that heavy attacking giving resource made no sense to them because in previous games it took resource. And in all cases I know of in the single player games heavy attacks take resource. But anyways, it does physically not make sense that a heavy attack would give resource either, it's counter-intuitive.
VvwvenomwvV wrote: »Lol...starts discussion about the "delivery type" of damage, gets insta-switched to resources. 😆
Seriously, I like ( as do most people who run a lightning staff ) the ability to attack multiple targets at once. Some people like the other staves for the single target burst damage. We are forced to use those elements that are bound to those delivery types, even tho they are all staves. It would make sense to have the option to toggle how you want to run that element.
I for one, would love to have a flamethrower and a snowblower, and still be able to to do single target if I want play that way. Having access to these other elements would add some fun to the game.
VvwvenomwvV wrote: »Lol...starts discussion about the "delivery type" of damage, gets insta-switched to resources. 😆
Seriously, I like ( as do most people who run a lightning staff ) the ability to attack multiple targets at once. Some people like the other staves for the single target burst damage. We are forced to use those elements that are bound to those delivery types, even tho they are all staves. It would make sense to have the option to toggle how you want to run that element.
I for one, would love to have a flamethrower and a snowblower, and still be able to to do single target if I want play that way. Having access to these other elements would add some fun to the game.
VvwvenomwvV wrote: »Nope, messing with resources ( which is not what this post is about ) is a way to nerf HA. Anything that uses HA gains resources from it. Take tanking for example. Anyway, I'm begging Zos to allow us the ability to toggle the delivery type of damage from staves.
Imagine this...they would probably see an increase in race change tokens because some people would like to add fire, or frost as an aoe on their favorite builds, instead of just lighting. Last I checked, fire and frost works as an aoe IRL anyway. I would also like single target at times from my lighting staff as well.
VvwvenomwvV wrote: »They could go back and add shock to High Elf, Fire to Dark Elf, Frost to Nord, Poison to Argonian, etc. That would be fun.
FeedbackOnly wrote: »Heavy attack animations on most staves are boring and unimmersive. Take my agree
VvwvenomwvV wrote: »Nope, messing with resources ( which is not what this post is about ) is a way to nerf HA. Anything that uses HA gains resources from it. Take tanking for example. Anyway, I'm begging Zos to allow us the ability to toggle the delivery type of damage from staves.
Imagine this...they would probably see an increase in race change tokens because some people would like to add fire, or frost as an aoe on their favorite builds, instead of just lighting. Last I checked, fire and frost works as an aoe IRL anyway. I would also like single target at times from my lighting staff as well.
Rasande_Robin wrote: »You basically have the concept for a "wand" version for respective staff... new weapon with new abilities.