Maintenance for the week of January 6:
· [COMPLETE] NA megaservers for maintenance – January 8, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – January 8, 9:00 UTC (4:00AM EST) - 13:00 UTC (8:00AM EST)

Templar - Healer - Preferred Skills?

Shamusangus_24
Hi. I'm currently playing a Breton - Templar with a Resto Staff (lvl 9).
- So far i have strictly only chosen healing spells (i am running in a group of 4, 1 tank 2 dps). What have you guys slotted so far? Are you relying on healing and just a staff for dps or something else?
- I am using:
1- Rushed Ceremony
2 -Healing Ritual
3 - Grand Healing
4 - Bloodwell (Undaunting guild)
5 - Nothing (Soul trap for now)
Edward Van Healen
Aldmeri Dominion - Breton - Templar

Guild: Dirty Pundies
  • Drekor
    Drekor
    ✭✭
    Must haves:
    1 - Cleansing Ritual
    2 - Healing Ritual
    Passive - Focused Healing

    Really nice:
    1 - Equilibrium(Spell Symmetry)
    2 - Blessing of protection(Combat Prayer)
    3 - Force Siphon

    I have weapon swap for DPS... going to eventually switch it to more CC based but not high enough level yet.
  • SbTrkt
    SbTrkt
    I'd like to make a templar healer too (lvl 4 right now) But I will be running solo. Having a hard time deciding what to run. I was originally thinking heavy armor with 2h and resto staff. Now I'm gearing more towards destro staff light armor and resto staff. I love the way a heavy armored cleric type healer feels and I also wanted to be a tank when the opportunity presented itself, but I just didn't see it working with all the perks the light armor tree gives for mana. Anyone care to sway my decision either way.
  • Iaitoo
    Iaitoo
    Im not sure yet. Do you guys think the passives rom the resto staff is necessary? My idea was to go sword and board. No skill ponts into the weapon-line, just have the shield for added armor as I will be using light armor. Also shield will have bonuses on the item, and the sword will. Or will I gimp my healing/mana-regen by not having the resto-passives?
  • malais
    malais
    Iaitoo wrote: »
    Im not sure yet. Do you guys think the passives rom the resto staff is necessary? My idea was to go sword and board. No skill ponts into the weapon-line, just have the shield for added armor as I will be using light armor. Also shield will have bonuses on the item, and the sword will. Or will I gimp my healing/mana-regen by not having the resto-passives?

    You will need the resto regen passives as the heavy attack magika return is the ONLY active regen worth using. The debuff from equilibrium is too punishing to be used in any pve dungeon.

    In addition you will want to run 5/2 light/whatever armor for the regen from LA as well.

    We have awesome heals but you can't heal without magika.

  • Iaitoo
    Iaitoo
    Will run full light armor. Whats equilibrium?
  • Iaitoo
    Iaitoo
    New question. Where does it say that resto staff gives back magicka? Is it a hidden bonus? Are there any links to these hidden bonuses? :)
  • malais
    malais
    Iaitoo wrote: »
    New question. Where does it say that resto staff gives back magicka? Is it a hidden bonus? Are there any links to these hidden bonuses? :)

    http://tamrielfoundry.com/2013/10/skill-overview-ranged/

    Have to scroll down to resto staff.
  • crfurstenau
    crfurstenau
    Soul Shriven
    I played a Templar bow-healer throughout three beta tests and got into the mid 20s in the last beta. I am currently lvl 15 in early access with a Breton Templar Bow Healer.

    This is my current build

    When solo PVE:

    I have my main weapon slotted as a bow with these skills

    (RL) Rushed Ceremony->breath of life
    (RL) Restoring aura-->repentance
    (RL ult) Rite of passage->Remembrance
    (Bow) volley-scorched
    (Bow) Poison Arrow->Venom
    (Bow) Scatter Shot->Magnum Shot

    And my second weapon (still a bow) with this.

    (Bow) Poison->Venom
    (Bow) Volley->Scorched
    (Bow) Scatter->Magnum
    (Bow) Arrow Spray->Bombard
    (RL) rushed ceremony->breath of life
    (RL ult) right of passage->remembrance


    Passives
    (Bow) Long shots
    (Bow) Accuracy
    (Bow) Ranger
    (RL) Mending
    (RL) Focused healing

    I use 5 light armor pieces and 2 heavy

    Passives:
    (LA) evocation
    (LA) recovery
    (LA) Spell Warding
    (HA) Resolve
    (HA) Comstitution

    Racials-Breton
    Light armor affinity
    Magnus
    Spell resist

    In group PVE I switch my second weapon set out for a resto staff and slot these skills

    (Resto) Grand Healing-->healing springs
    (Resto) Regeneration->mutagen
    (Resto) Blessing o Protection-combat prayer
    (RL) Rushed Ceremony-BoL
    (RL) restoring aura-repentance
    (RL ult) Rite of passage-remembrance

    With resto passives of
    Essence drain
    Resto expert
    Cycle of life


    As I level I will be adding and changing these skills for appropriate situations, but so far this skill set his been amazing and I can take on multiple mobs quite a few levels higher than me and survive, and keep a group alive as well.

    I will probably have to tweak this for pvp but I haven't gotten into pvp much yet as I am just trying to level still

    *Edit

    For my attribute points I have been going

    4:2:1 mp:hp:stam

    This leaves me short on stamina when I'm soloing and having to resort to auto attacks more often then ideal, but it keeps my mp pool high for personal and group survivability and fits my preference for endgame of being primarily a healer








  • Iaitoo
    Iaitoo
    malais wrote: »
    Iaitoo wrote: »
    New question. Where does it say that resto staff gives back magicka? Is it a hidden bonus? Are there any links to these hidden bonuses? :)

    http://tamrielfoundry.com/2013/10/skill-overview-ranged/

    Have to scroll down to resto staff.

    Cant see anything about magicka return there, other than this "[Passive] Absorb – While you have a restoration staff equipped, blocking spells restores Magicka."
    So you only seem to get magicka when you block a spell. I hope I dont have to block spells during combat with a team :)
  • malais
    malais
    Iaitoo wrote: »
    malais wrote: »
    Iaitoo wrote: »
    New question. Where does it say that resto staff gives back magicka? Is it a hidden bonus? Are there any links to these hidden bonuses? :)

    http://tamrielfoundry.com/2013/10/skill-overview-ranged/

    Have to scroll down to resto staff.

    Cant see anything about magicka return there, other than this "[Passive] Absorb – While you have a restoration staff equipped, blocking spells restores Magicka."
    So you only seem to get magicka when you block a spell. I hope I dont have to block spells during combat with a team :)

    According to the pts players if you miss a block in vet content you're dead. So yes you will have to block well pretty much everything you can. :)
  • BKTHNDR
    BKTHNDR
    ✭✭✭
    For those of you that have used Bloodwell, what's it like?
  • Drekor
    Drekor
    ✭✭
    Iaitoo wrote: »
    Im not sure yet. Do you guys think the passives rom the resto staff is necessary? My idea was to go sword and board. No skill ponts into the weapon-line, just have the shield for added armor as I will be using light armor. Also shield will have bonuses on the item, and the sword will. Or will I gimp my healing/mana-regen by not having the resto-passives?
    Most of your defense is going to come from blocking. The resto staff passives aren't really that good but they do help.

    Iaitoo wrote: »
    Will run full light armor. Whats equilibrium?
    It's a spell from mage's guild it transfer your HP into magicka which basically means you'll never run out. If you morph it to spell symmetry it'll reduce the cost of your next spell by 25%(I think?) and if you have the passive from mage's guild "might of the guild" it'll also boost your spell power by 20%.

    So you basically keep up cleansing ritual which is a group HoT and triggers your resto line passive for +30% healing. Then alternate between healing ritual and equilibrium to keep your magicka up and super power your healing rituals.

    If you come under heavy attack you'll need to hold block and rely on instants though so equilibrium and blessing of protection are pretty solid for that and why having a resto staff is a good idea.

  • ThatHappyCat
    ThatHappyCat
    ✭✭✭✭✭
    Personally, I use:



    Honour the Dead
    Emergency heal. Quite magicka-efficient if you only heal people below 50% health, which is easy to do. Can bring someone from near-death to full in an instant, a lifesaver.

    Lingering Ritual
    Very much nerfed compared to what it was in beta, but still a respectable group heal. Choose this or Grand Healing IMO, not much point taking both. Which one you take I feel is mostly down to preference.

    Blessing of Restoration
    Great survivability buff, especially for yourself if you're a squishy light armour healer. Bit expensive magicka-wise for its duration but can be well worth it if used carefully. I chose this morph as I feel the larger area really helps to cover more allies.

    Mutagen
    Cheap and potent. Helps save a lot of magicka by soothing over minor damage. The low health heal is small but can be a lifesaver. I try to keep this up on the group at all times.

    Extended Ritual
    Gives a small HoT and lets your allies heal/cleanse themselves, but most importantly boosts your output through Focused Healing and helps keep the group together for Lingering Ritual.



    My weapon swap contains abilities more suitable for DPS and tanking, although wearing mostly light armour (I go 5 light 2 heavy) precludes me from being a main tank.
    Edited by ThatHappyCat on April 2, 2014 8:07AM
  • Shamusangus_24
    Thank you to all who have commented, i have gained some good insight into what other people are doing, and have such changed what i am currently using to:

    1- Breath of Life
    2 -Lingering Ritual
    3 - Healing Springs
    4 - Regeneration
    5 - Blessing of Protection

    I really like Blessing of Protection (right down to the animation haha) and the HoT from Regeneration which i didn't have before - it helps me keep players healing while saving magicka for those expensive more powerful heals.

    Note - I removed bloodwell because at this stage, with a group of only 3 - 4 it wasn't that effective as nobody had the time to kneel at it and use it. I may bring it back later if healing a larger group.
    Edward Van Healen
    Aldmeri Dominion - Breton - Templar

    Guild: Dirty Pundies
  • Shamusangus_24
    For those dedicated healers - have you explored the option of carrying two resto staves for extra abilities, or do you go for a damage weapon as your alt?
    Edward Van Healen
    Aldmeri Dominion - Breton - Templar

    Guild: Dirty Pundies
  • Drekor
    Drekor
    ✭✭
    For those dedicated healers - have you explored the option of carrying two resto staves for extra abilities, or do you go for a damage weapon as your alt?
    Yep, I find it unnecessary generally speaking.

    My offset typically has utility spells on like luminous shards to restore my tanks stamina, equilibrium to restore my mana,backlash to add some damage and some other spells I switch between. I find I just use 1h/shield in this set as it things get ugly I get switch to it and block a LOT better than I could with the staff out and easily survive having aggro for a time even against a boss.

  • AlchemyDevil
    AlchemyDevil
    ✭✭✭
    For those dedicated healers - have you explored the option of carrying two resto staves for extra abilities, or do you go for a damage weapon as your alt?

    I do not find it necessary to use two resto staves, One is more than enough. My only advice is especially in Vet content, you must have a Cleanse to be a valid and efficient healer. Use whatever heals you feel you can manage your magika well with but at least one skill slot should have some type of cleanse to remove harmful effects from yourself and your group.
  • ThatHappyCat
    ThatHappyCat
    ✭✭✭✭✭
    I use two Resto staves because I prefer to have the ability to restore my magicka even when running an offensive bar.
  • Biezenw22eb17_ESO
    me being a healer primarely all the time i went for the following skills and i explain why. im currently playing a level 20 kahjit templar (cloth only):

    my main action bar is as follows:

    Restoring light abilities:

    -rushed ceremony -> honor the dead, meant for a mana resource management instant heal. your first choice in instant solo healing spells.

    -healing ritual -> ritual of rebirth, i picked for reduced cast time so i can heal incoming group damage faster. a trade off with the other morph to not get the healing over time is not an issue in my opinion. since you have to wait more than a few seconds on it to apply. and obviously i have other healing over time spells on my main bar as well.

    Restoration staff abilities:

    -regeneration -> Mutagen, because the spell works in two ways. But im thinking of changing it to rapid regeneration. Because if a target falls under 20-50% health i use instant healing to begin with, which heal better than the extra small heal from mutagen by removing it's duration if an ally falls under 20% health. and would be therefore more costy to cast compared to how much it heals. (like to see some replies about this situation).

    - grand healing -> Illustrous healing, longer duration = better healing over time and i havent ran into mana problems (yet). Otherwise later on i might change it to healing springs at high levels because i read something about templars getting mana starved in healing a bit too fast in veteran content.

    fighter's guild abilities:

    - circle of protection -> ring of preservation, i picked this so i could attend my whole stamina bar to cast spells that are very useful in supporting the healing job!
    since it doesnt cost any mana your mana resource will not deplete faster by it. the trade off with the restoration staff- blessing of protection spell is, you have to aim it on the ground and it gives slightly less armor and spell resist. But it DOES NOT cost any mana! and gives a bit more challenging gameplay by placing the spell on the correct spot on the floor and in the right situation.

    Ultimate skill:

    Rite of passage -> Remembrance, this was a tough choise in the morphing aspect. in my philosophy in the situations when you use this spell your group members are probably receiving massive amounts of damage and you want to save up some mana. So i think if you pick the morph with reduced dmg for your allies while you channel, the spell will more then likely effectively heal better than the longer duration type of morph. Because without some extra protection for your allies while you channel, most of the healing will be reduced again by the damage receiving allies, so i think a longer duration for the ultimate would be a waste then.

    feel free to comment on my preferred healing skills, and share your thoughts!

    Edited by Biezenw22eb17_ESO on April 14, 2014 7:01PM
  • spinedoc
    spinedoc
    ✭✭✭
    I'm curious, how do you guys use lingering ritual? I'm 28 and have healed the first 4 dungeons and have found that I hate lingering ritual. It's a slow casting spell so if anyone spikes during the cast you better hope you finish it off first. Also if I see someone spiking the last spell I would cast is lingering ritual. Lastly you have to stay still to use it and this is a game where you pretty much have to be moving all the time, you can get caught in an aoe, or quite often I've gotten interrupted while casting it.

    When I group heal I usually have:
    Healing Springs: Nothing great, but I just keep it spammed and it seems to level out groups a bit.
    Mutagen: Bread and butter healing here.
    Breath of Life: Emergency heal
    Ring of Preservation: Must have, it's aoe so easier to situate than a cone and it has some nice stats.
    Instead of lingering ritual I've been going back and forth between cleansing ritual and blessing of protection. I'd like to experiment a bit more with steadfast ward as well. The rest are CC and lastly damage if I can fit that in.

    I notice it's VERY hard to get a group which pays attention to AOEs and blocks/bashes. Even if I try to educate them I just don't see them doing it. I usually run in to the tank, cast my ring of preservation, then run out to range, keep my healing springs and mutagen up and keep my magicka up with heavy attacks. If I see the tank spiking a lot I'll throw a steadfast ward on him.
  • TicToc
    TicToc
    ✭✭✭
    spinedoc wrote: »
    I'm curious, how do you guys use lingering ritual? I'm 28 and have healed the first 4 dungeons and have found that I hate lingering ritual. It's a slow casting spell so if anyone spikes during the cast you better hope you finish it off first. Also if I see someone spiking the last spell I would cast is lingering ritual. Lastly you have to stay still to use it and this is a game where you pretty much have to be moving all the time, you can get caught in an aoe, or quite often I've gotten interrupted while casting it.


    Well, sure, you have to determine if someone will survive the 2 second casting time. If no, then you cast something else. Lingering Ritual is an AoE group heal that gives you the best bang for the buck when you need to heal multiple group members and yourself. If you only have to heal one person that is spiking you would use something else. Your optional choice of Cleansing Ritual costs the same, heals for less, and takes 12 seconds to fully heal. Sure, it is instant cast for you, but it is a heal over time spell, while LR is a direct healing spell. CR is far less useful if someone is spiking.

    Generally I use it when multiple people are spiking. I throw something appropriate that is insta cast to take the edge off of the spike and then cast LR.

    You don't have to stay still when casting it. You can walk (not run) while casting it. You can start the casting while still walking to where you want the cast to go off.
  • malais
    malais
    Just an FYI for those who do not have the cleanse. Get it and use it. You will need it later.

    You will have to have it for vet content. And pvp... Well let's say oil burns really isn't a problem if you have two Templars on ram.

    The trick with it is stop thinking of it as a heal it really isn't. It is your best mitigation. It's real power is in damage it prevents not hat it heals.
    Edited by malais on April 15, 2014 4:13AM
  • Tankqull
    Tankqull
    ✭✭✭✭✭

    thats what my group-pvp setup looks like
    - equilibrium is only used in static situations(keeps, bridges) and exchanged with "total dark" or "channeled focus" [still trying to find out wich suits bests as im missing sth like "bound armor" or "spiked armor"] when roaming.
    - with 5light+2heavy armors i´m at 30% static critchance + up to 30% additional crit chance. (1.2k+2x600hp instant heals are really nice in pvp :open_mouth: )

    "reflective light" is used for prekiting [with "total dark" quite effective to make chargers kill them self]
    "luminous shards" is a nice way to support your group with stamina (and a small amount of magicka) as "restauring aura" is currently completly usleless

    everythingelse is quite selfexplanatory
    Edited by Tankqull on April 15, 2014 7:29AM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


Sign In or Register to comment.