When Rich Lambert was asked about new skill lines, he said that the game engine has limitations on animation memory and that they can't add new skills because of that. At the review of the new class, he also added that it was years of work on optimizing the game that made it possible to add a new class to the game with new animations. And this is quite strange, considering that every year several new animations appear in the game - mementos or emotes. That is, how does it happen that new animations are actually added to the game, but it is for combat that memory is needed? Does this require some other kind of memory?
The second thing I would like to pay attention to is the transfer. The ZoS has repeatedly stated that it is very difficult technically and they have no plans to work on it. However, characters on the EU server are transferred to the test server, which runs on the US server, every PTS cycle. Why can't you do the same on live servers.
In no way do I want to accuse the company of disinformation. I often support many changes in the game and try to prove to the rest that the changes were correct. But these two points make me think. I just wanted to bring more clarity to these points. Thank you!
@ZOS_RichLambert @ZOS_GinaBruno @ZOS_Kevin