No thanks. There have been enough game-making/breaking changes without having any more.
How would you deal with alts? Apply this change at level 1 for an alt with 160+ account-wide CPs, make CPs character-specific, or block characters applying CPs below level 50?
Shepoffire wrote: »It's like 3k to respec....
valenwood_vegan wrote: »But what if I say... wanted to respec my attributes but *not* change my gear? I'd have to make or buy new enchants every time... this seems like more of an obstacle than a cheap respec at a shrine to me.
No thanks. There have been enough game-making/breaking changes without having any more.
How would you deal with alts? Apply this change at level 1 for an alt with 160+ account-wide CPs, make CPs character-specific, or block characters applying CPs below level 50?
It would only apply when the character you are playing on drops CP160 gear.
So an alt on level 49 regardless of CP160 will have attributes, at level 50 however, the moment the characters loot table eligible to have CP160 gear, the attribute system gets wiped and all items that drop going forward are CP160 with an enchant buff. It could even be the moment they put on a CP160 item (or several).
It is more associated with the item than the character itself.
This, also for serious tanks they go 3 stat runes and rather change their stats as they are expensive.valenwood_vegan wrote: »But what if I say... wanted to respec my attributes but *not* change my gear? I'd have to make or buy new enchants every time... this seems like more of an obstacle than a cheap respec at a shrine to me.
This, also for serious tanks they go 3 stat runes and rather change their stats as they are expensive.valenwood_vegan wrote: »But what if I say... wanted to respec my attributes but *not* change my gear? I'd have to make or buy new enchants every time... this seems like more of an obstacle than a cheap respec at a shrine to me.
[Snip], if ZoS see this they might removes attributes [Snip].
And you simply get an hard nerf for your effort.
In short asking ZoS for nerfs or things who can be used as nerfs is like asking for close air support from a deathstar.
"Account wide achieves - Became a reality"
an absolute travesty that wrecked how many of us played the game.
Transmuting made finding the desired trait on your gear much easier. No need to go any farther with that. Most (maybe all) of your pending I hope never makes it to the game. They are just shortcuts for rewards/perks without playing the associated content. That isn't good for long term health of the game.
The Armory allows you to save attributes with the build. No need to remove attributes as there is something in game that allows you to switch attributes when you switch the rest of the build. It would be a one time purchase per build at the shrine to make the initial switch.
"Account wide achieves - Became a reality"
an absolute travesty that wrecked how many of us played the game.
Transmuting made finding the desired trait on your gear much easier. No need to go any farther with that. Most (maybe all) of your pending I hope never makes it to the game. They are just shortcuts for rewards/perks without playing the associated content. That isn't good for long term health of the game.
The Armory allows you to save attributes with the build. No need to remove attributes as there is something in game that allows you to switch attributes when you switch the rest of the build. It would be a one time purchase per build at the shrine to make the initial switch.
Just shortcuts?
How is simply replacing the present attunement system with functionally the same thing, requires the same amount of writ vouchers, but allows you to condense all your existing attuned crafting stations into 1 of each to cut down on house limit a shortcut?
How is having a level 1 character able to cook 2 minute noodles a shortcut? A recipe that by the time its found is obsolete and is likely going to be an alt that can craft level cap free food anyway. If green recipes were worth something I may have a different take on it.
How is having a 5 tier mat structure (as it was before, and how it is today with jewelry) a shortcut but not just cleaning up the loot table?
How is having green perks active at all times a shortcut when most on PC just use an addon that auto slots the one required? It was like the first thing the addon community did.
How is properly utilising the collectible tab with the more functional furniture in the game a shortcut?
Collectible items see this more like the stickerbook, armorer was more to switch build easy.This, also for serious tanks they go 3 stat runes and rather change their stats as they are expensive.valenwood_vegan wrote: »But what if I say... wanted to respec my attributes but *not* change my gear? I'd have to make or buy new enchants every time... this seems like more of an obstacle than a cheap respec at a shrine to me.
[Snip], if ZoS see this they might removes attributes [Snip].
And you simply get an hard nerf for your effort.
In short asking ZoS for nerfs or things who can be used as nerfs is like asking for close air support from a deathstar.
Lets hope my fellow [Snip] ZOS reads this, because they've done quite well so far.
Things I've advocated for in the past.
Transmuting - Became a reality
Collectible items - Became a reality (I called it an armory system)
Make undaunted keys a currency - Became a reality
Account wide achieves - Became a reality
Account wide lore books - Pending
Account wide green recipes - Pending (so alts can actually craft crap tier)
Make the green CP tree entirely passive and scrap the active slots - Pending
Replace attunable stations with attunable crystals that players can use at an overworld crafting station to learn it, their home stations can now craft it ending the sea of stations - Pending
All mats should have 5 tiers like Jewelry crafting - Pending
Have standard crafting stations and transmute station an unlock in the collectibles rather than an item - Pending (given the new armory station came like this I can tell they are giving some consideration) - Pending
Adding enchants to items allows you to swap back at any time - <-- You are here
Transmuted items can have their trait changed easily - <--- You are here
Scrap the attribute system and just buff enchants post CP160 - <--- You are here
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