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Curated drops and rings

Northwold
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Just a question on curated drops. Is it the case that the drops are curated for only *one* ring, after which you can't get another of the same set through curated drops until you've gone through literally *everything* in the set?

If so, ZOS, could you fix this please? I don't know how, and whether it would involve adding two identical rings to every complete weapons set or just a change to the curated drops calculation, but it's pretty daft. Players do, after all, wear two rings, not one.
Edited by Northwold on May 3, 2023 9:56AM
  • jle30303
    jle30303
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    If you get only one ring from a set, you can make a second with Transmute Stones. Problem solved.
  • UntilValhalla13
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    Once you have one ring collected, you'll have to fill up the sticker book, or get lucky with a chest/group drop to get another.
  • Northwold
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    jle30303 wrote: »
    If you get only one ring from a set, you can make a second with Transmute Stones. Problem solved.

    Not really, no, because some players don't play group content. It's a very odd way of curating drops because it will always leave players one item short.
    Edited by Northwold on May 3, 2023 9:59AM
  • jle30303
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    Then those players may play group content.

    After all, if it's a ring from a dungeon or trial set they've got, then they've played group content already to get it, so nothing is stopping them doing it again: if it's a ring from an overland set, go kill enough World Bosses in the zone that you exhaust all the weapons and are allowed to get repeats, or if it's a zone which has Dolmens or equivalent, go hit those. These are still technically Group Content even though they can be done by unorganised groups (or, in the case of actual base-game dolmens, soloed.)

    People also sell overland-content items in the Marketplace., including rings.
    Edited by jle30303 on May 3, 2023 10:03AM
  • fizl101
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    Northwold wrote: »
    jle30303 wrote: »
    If you get only one ring from a set, you can make a second with Transmute Stones. Problem solved.

    Not really, no, because some players don't play group content. It's a very odd way of curating drops because it will always leave players one item short.

    You can get transmutes playing cards or repairing walls in cyrodiil too. It doesn't make sense to me to put an extra slot in every sticker book collection for a duplicate ring.
    Soupy twist
  • Northwold
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    fizl101 wrote: »
    Northwold wrote: »
    jle30303 wrote: »
    If you get only one ring from a set, you can make a second with Transmute Stones. Problem solved.

    Not really, no, because some players don't play group content. It's a very odd way of curating drops because it will always leave players one item short.

    You can get transmutes playing cards or repairing walls in cyrodiil too. It doesn't make sense to me to put an extra slot in every sticker book collection for a duplicate ring.

    But why not? There are two item slots in the player gear for two, separate rings. Indeed it strikes me that it makes considerably less sense to have only *one* collection slot for them since that does not line up with what players actually wear.

    And using the collections book to do it is one means of doing it that I assume is easiest. But the other way of doing it is to make sure curated drops drop two rings, without adding the second to the book.
  • jle30303
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    The other alternative is to make up your 5-piece sets and include a ring from *each* set in the group. Or wear gear that includes a Mythic Antiquity ring, so you only have one ring slot free. You have many options.

    And if one of them is a wrong-weight set (e.g. you want Light armour because you're a spellcaster, but the item in question is a Heavy armour set whose powers you want because they would be so useful to a spellcaster, so you want them on the weapons and jewelry)... Then get that slot in weapon (2 slots), ring, amulet (2 more) and 1 off-weight piece of armour, and level up the Undaunted skill line for the passive that gives bonuses for wearing armour of different weights.
  • Northwold
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    jle30303 wrote: »
    The other alternative is to make up your 5-piece sets and include a ring from *each* set in the group. Or wear gear that includes a Mythic Antiquity ring, so you only have one ring slot free. You have many options.

    And if one of them is a wrong-weight set (e.g. you want Light armour because you're a spellcaster, but the item in question is a Heavy armour set whose powers you want because they would be so useful to a spellcaster, so you want them on the weapons and jewelry)... Then get that slot in weapon (2 slots), ring, amulet (2 more) and 1 off-weight piece of armour, and level up the Undaunted skill line for the passive that gives bonuses for wearing armour of different weights.

    Yes this is why it becomes an issue. Because when you add in monster sets you are then faced with the monster set grind to get the right combination of weights in addition to curated drops problems with rings. The end result is that you end up with a suboptimal combination of weights, which isn't the end of the world. But it's just plain odd that curated drops miss out one ring from two.
  • fizl101
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    Northwold wrote: »
    fizl101 wrote: »
    Northwold wrote: »
    jle30303 wrote: »
    If you get only one ring from a set, you can make a second with Transmute Stones. Problem solved.

    Not really, no, because some players don't play group content. It's a very odd way of curating drops because it will always leave players one item short.

    You can get transmutes playing cards or repairing walls in cyrodiil too. It doesn't make sense to me to put an extra slot in every sticker book collection for a duplicate ring.

    But why not? There are two item slots in the player gear for two, separate rings. Indeed it strikes me that it makes considerably less sense to have only *one* collection slot for them since that does not line up with what players actually wear.

    And using the collections book to do it is one means of doing it that I assume is easiest. But the other way of doing it is to make sure curated drops drop two rings, without adding the second to the book.

    The downside to that of course is that you have to collect 1 more thing potentially to complete that collection unless the second ring is always the last item to be collected. For those that like to complete their collections that alot of extra work potentially, for alot of sets that they probably dont intend to wear.

    As gear also drops from mobs and chests (and for overland can be traded), I dont see that this would be important for the majority of players
    Soupy twist
  • jle30303
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    And here you are talking about "monster sets" - which are ONLY from group content. So you are playing group content after all.

    Like I said: the Marketplace exists, and if it's an overland set that you want a second ring of, they're usually pretty cheap in the marketplace.

    Yet another alternative is to make one of your sets a Crafted set, and make that the set with 2 rings and jewelry, you know you can get the 2 rings because you make them yourself. I mean... Hundings, Julianos and others...

    And if it's a second ring from a Dungeon set, then you don't have an objection to doing group content, so go do group content.
  • Northwold
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    fizl101 wrote: »
    Northwold wrote: »
    fizl101 wrote: »
    Northwold wrote: »
    jle30303 wrote: »
    If you get only one ring from a set, you can make a second with Transmute Stones. Problem solved.

    Not really, no, because some players don't play group content. It's a very odd way of curating drops because it will always leave players one item short.

    You can get transmutes playing cards or repairing walls in cyrodiil too. It doesn't make sense to me to put an extra slot in every sticker book collection for a duplicate ring.

    But why not? There are two item slots in the player gear for two, separate rings. Indeed it strikes me that it makes considerably less sense to have only *one* collection slot for them since that does not line up with what players actually wear.

    And using the collections book to do it is one means of doing it that I assume is easiest. But the other way of doing it is to make sure curated drops drop two rings, without adding the second to the book.

    The downside to that of course is that you have to collect 1 more thing potentially to complete that collection unless the second ring is always the last item to be collected. For those that like to complete their collections that alot of extra work potentially, for alot of sets that they probably dont intend to wear.

    As gear also drops from mobs and chests (and for overland can be traded), I dont see that this would be important for the majority of players

    Without wishing to put too fine a point on it, I can't see people feeling they must complete their sticker books with one less item is *more* important and *more* desired than people using gear for its function.

    On group content (different message) many dungeons are soloable. But let's not kid ourselves that one transmute crystal per pledge goes a long way. "That's just the way it is" justifications for a system that is on its face not doing what it's supposed to do aren't actually particularly enlightening.
    Edited by Northwold on May 3, 2023 10:18AM
  • Aislinna
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    If I'm following this logic correctly, because we can equip two rings, the stickerbook should require two ring slots to be collected. So, since we can equip four 1H weapons, the stickerbook should require collection of each 1H weapon four times? And each 2H weapon should require collection twice?
  • Northwold
    Northwold
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    Aislinna wrote: »
    If I'm following this logic correctly, because we can equip two rings, the stickerbook should require two ring slots to be collected. So, since we can equip four 1H weapons, the stickerbook should require collection of each 1H weapon four times? And each 2H weapon should require collection twice?

    No that's not logic. You cannot equip, for example, two of the same staff to be *used* simultaneously and to make up an item set. One would be on front and one would be on back. Nor can you equip two head pieces, chest pieces, or indeed necklaces. You *can* equip two rings to be used simultaneously.
    Edited by Northwold on May 3, 2023 10:25AM
  • Aislinna
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    Northwold wrote: »
    Aislinna wrote: »
    If I'm following this logic correctly, because we can equip two rings, the stickerbook should require two ring slots to be collected. So, since we can equip four 1H weapons, the stickerbook should require collection of each 1H weapon four times? And each 2H weapon should require collection twice?

    No that's not logic. You cannot equip, for example, two of the same staff to be *used* simultaneously. One would be on front and one would be on back. Nor can you equip two head pieces, chest pieces, or indeed necklaces. You *can* equip two rings to be used simultaneously.

    But I can equip two daggers (or any 1H weapon) on the same bar.
  • Northwold
    Northwold
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    Aislinna wrote: »
    Northwold wrote: »
    Aislinna wrote: »
    If I'm following this logic correctly, because we can equip two rings, the stickerbook should require two ring slots to be collected. So, since we can equip four 1H weapons, the stickerbook should require collection of each 1H weapon four times? And each 2H weapon should require collection twice?

    No that's not logic. You cannot equip, for example, two of the same staff to be *used* simultaneously. One would be on front and one would be on back. Nor can you equip two head pieces, chest pieces, or indeed necklaces. You *can* equip two rings to be used simultaneously.

    But I can equip two daggers (or any 1H weapon) on the same bar.

    Well, then, yes. They arguably should drop more than one. Although the peculiarity of rings is that they make three sets on a character possible with two five pieces and one monster using two handed weapons while getting the weights right. So amend my question to why don't 1H weapons drop more than once either.
    Edited by Northwold on May 3, 2023 10:28AM
  • Aislinna
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    I'm just trying to follow the logic. Stickerbook collection has nothing to do with whether you equip a five piece set or not. Stickerbook curation affects what gear drops. However there are drops that are not part of the curation system, i.e., chests, that can and do drop items you've already curated. Additionally, dungeon bosses that only drop armor will drop piecers if you've already curated in their loot table. Stickerbook also allows you to reconstruct multiple rings if that's what you want.
  • tmbrinks
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    Chests and random drops are not curated, so you can get it there.
    Use transmute crystals to reconstruct a second ring/dagger/axe/mace you want for your specific build.
    Trade with group members.

    I don't see how making more slots for gear (especially in duplicate), is a viable solution. Transmute cost is based on the percentage of pieces known... so we're going to increase everybody's cost?

    While curation is not perfect, reducing the "grind" from hundreds or thousands of runs down to about 40 is an incredible change they made.... I'd rather not go back. Especially when they already have introduced an alternate method of obtaining.
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  • Aardappelboom
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    I don't see a problem, in fact, I'd rather have it drop once, and go for transmutation than needing to grind for a second ring. Imagine you need the ring, and it drops from the get go, and then you have to grind for a second one, but thanks to curation, weapons and amulet drop first and you get it last.

    Then you've wasted a lot of time.

    I honestly think this is something that you might find more logical, but is not a problem necessarily.
  • Northwold
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    Aislinna wrote: »
    I'm just trying to follow the logic. Stickerbook collection has nothing to do with whether you equip a five piece set or not. Stickerbook curation affects what gear drops. However there are drops that are not part of the curation system, i.e., chests, that can and do drop items you've already curated. Additionally, dungeon bosses that only drop armor will drop piecers if you've already curated in their loot table. Stickerbook also allows you to reconstruct multiple rings if that's what you want.

    In this forum, i suppose it's inevitable that many people are going to see the sticker book as a sort of reconstruction feeder because so many people play the game a lot and play a lot of group content. Reconstruction is not accessible without transmute crystals. But I was under the impression that the curated drops were designed for the drops themselves -- the actual items -- to drop, first, and the ability to reconstruct them second. And on those terms it is not, in fact, doing its job properly.
    Edited by Northwold on May 3, 2023 10:40AM
  • Aislinna
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    Northwold wrote: »
    Aislinna wrote: »
    I'm just trying to follow the logic. Stickerbook collection has nothing to do with whether you equip a five piece set or not. Stickerbook curation affects what gear drops. However there are drops that are not part of the curation system, i.e., chests, that can and do drop items you've already curated. Additionally, dungeon bosses that only drop armor will drop piecers if you've already curated in their loot table. Stickerbook also allows you to reconstruct multiple rings if that's what you want.

    In this forum, i suppose it's inevitable that many people are going to see the sticker book as a sort of reconstruction feeder because so many people play the game a lot and play a lot of group content. Reconstruction is not accessible without transmute crystals. But I was under the impression that the curated drops were designed for the drops themselves -- the actual items -- to drop, first, and the ability to reconstruct them second. And on those terms it is not, in fact, doing its job properly.

    I think you are right, many, if not most, people see the stickerbook as a reconstruction feeder because that is what it seems designed to be. And as I understand it, the system was redesigned to be this way because many people did not enjoy having to run a dungeon an extreme amount of times to get a second ring (or any paticular item). I'm sure many people have personal stories of having to run a dungeon over 100 times to get a particular gear/jewelry/weapon piece, and now the max is like 68 per dungeon.
  • zaria
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    Aislinna wrote: »
    Northwold wrote: »
    Aislinna wrote: »
    I'm just trying to follow the logic. Stickerbook collection has nothing to do with whether you equip a five piece set or not. Stickerbook curation affects what gear drops. However there are drops that are not part of the curation system, i.e., chests, that can and do drop items you've already curated. Additionally, dungeon bosses that only drop armor will drop piecers if you've already curated in their loot table. Stickerbook also allows you to reconstruct multiple rings if that's what you want.

    In this forum, i suppose it's inevitable that many people are going to see the sticker book as a sort of reconstruction feeder because so many people play the game a lot and play a lot of group content. Reconstruction is not accessible without transmute crystals. But I was under the impression that the curated drops were designed for the drops themselves -- the actual items -- to drop, first, and the ability to reconstruct them second. And on those terms it is not, in fact, doing its job properly.

    I think you are right, many, if not most, people see the stickerbook as a reconstruction feeder because that is what it seems designed to be. And as I understand it, the system was redesigned to be this way because many people did not enjoy having to run a dungeon an extreme amount of times to get a second ring (or any paticular item). I'm sure many people have personal stories of having to run a dungeon over 100 times to get a particular gear/jewelry/weapon piece, and now the max is like 68 per dungeon.
    Max time to fill out the stickerbook is number of weapons in set normally 12 + 3 for ring, necklace and shield.
    its 3 sets in dungeons. so 45.
    You will always get armor filled out before this as it drops from all bosses except the last.
    In practice it will be fewer runs because of chests, running dungeons with friends helps a lot as they share gear they don't need.

    And I see the stickerbook as an reconstruction feeder. As for the extra ring, you would anyway have to run many times to get the extra one, but I think jewelry has higher drop chance than weapons.
    Edited by zaria on May 3, 2023 11:48AM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • FantasticFreddie
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    There are a variety of ways to get transmute crystals, and you only need a max of 50 to make a ring. Do 5 random normals over the course of a week and tada, done.
  • Northwold
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    There are a variety of ways to get transmute crystals, and you only need a max of 50 to make a ring. Do 5 random normals over the course of a week and tada, done.

    Again, if you don't do groups, that doesn't help. And yes, round here, where such players are heavily underrepresented and people who play the game almost daily overrepresented, the standard answer to that is "well do groups". But there are people -- many people -- who don't. An undaunted pledge, for instance, will give you a grand total of one crystal.
    Edited by Northwold on May 3, 2023 11:49AM
  • FantasticFreddie
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    Northwold wrote: »
    Aislinna wrote: »
    I'm just trying to follow the logic. Stickerbook collection has nothing to do with whether you equip a five piece set or not. Stickerbook curation affects what gear drops. However there are drops that are not part of the curation system, i.e., chests, that can and do drop items you've already curated. Additionally, dungeon bosses that only drop armor will drop piecers if you've already curated in their loot table. Stickerbook also allows you to reconstruct multiple rings if that's what you want.

    In this forum, i suppose it's inevitable that many people are going to see the sticker book as a sort of reconstruction feeder because so many people play the game a lot and play a lot of group content. Reconstruction is not accessible without transmute crystals. But I was under the impression that the curated drops were designed for the drops themselves -- the actual items -- to drop, first, and the ability to reconstruct them second. And on those terms it is not, in fact, doing its job properly.

    Stickerbook arrived with the ability to reconstruct collected items, and upon its arrival they did change the amount of crystals you could get for various things in game, with reconstructing in mind.
    It works exactly as intended, and it's pretty great.
    And, as I pointed out above, you can get transmute crystals as easily as running a random normal, which literally everyone above level 10 can do.
  • Ishtarknows
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    Northwold wrote: »
    Just a question on curated drops. Is it the case that the drops are curated for only *one* ring, after which you can't get another of the same set through curated drops until you've gone through literally *everything* in the set?

    If so, ZOS, could you fix this please? I don't know how, and whether it would involve adding two identical rings to every complete weapons set or just a change to the curated drops calculation, but it's pretty daft. Players do, after all, wear two rings, not one.

    No thanks. I can make another ring but I don't want a wasted run when I'd rather have another weapon I don't already have.
  • Catagami
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    @Northwold If not from group content, what rings are you talking about?
    Because overland rings are still going to drop from the content that drops them, for example in the base game the dolmens.
    So once you get all 6 jewelry pieces for that zone, any dolmen after that will just drop a random ring, so you can get your second drop, no need to farm the entire set whatsoever.
  • jle30303
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    Yes, the answer is "do group content".

    This is an ONLINE game.

    It is a MULTIPLAYER game.

    If you do not do group content... then when you lock yourself out of rewards that are made easier by doing so, or made *possible* by doing so, you are doing so VOLUNTARILY.

    Your choice.

    And I don't know what you're talking about when you're saying "1 transmute crystal per pledge" - that's only for Normal pledges, it's 3 for veteran, or 5 for veteran hard mode. You also get 10 per day for a random normal dungeon, PER CHARACTER - yes, you read it right, a RANDOM NORMAL dungeon is twice as rewarding as a deliberately-chosen VET HARD MODE PLEDGE. And if you have more than one character, you can do RNDs on more than one character and the transmutes really rack up quickly.

    In any case: Make one of your sets be a crafted one. For instance, Hundings (for stamina characters) or Julianos (for magicka characters). Make your own weapon, amulet and 2 rings from these sets, and never complain about getting 2 rings of the same set again because you CRAFT them.

  • PrincessOfThieves
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    I prefer getting different weapon drops every time. Every set item you've collected reduces reconstruction cost, and since items mostly drop in random (and often sub-optimal) traits, this cost reduction is very valuable.
  • Ragnarok0130
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    Northwold wrote: »
    jle30303 wrote: »
    If you get only one ring from a set, you can make a second with Transmute Stones. Problem solved.

    Not really, no, because some players don't play group content. It's a very odd way of curating drops because it will always leave players one item short.

    If those players aren't playing group content then surely they don't need to worry about curated drops. Items overland seem to drop rather frequently for all slots in my experience. With the ease of overland you are perfectly fine questing in crafted gear if you don't want to play the RNG game and avoid group content.
  • DMuehlhausen
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    Northwold wrote: »
    jle30303 wrote: »
    If you get only one ring from a set, you can make a second with Transmute Stones. Problem solved.

    Not really, no, because some players don't play group content. It's a very odd way of curating drops because it will always leave players one item short.

    He's still right though. There are so many ways to get stones that you get it and then make another.
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