I've always seen fake tanks in ESO but recently I've been getting one every other dungeon. This is incredibly demotivating in harder dungeons (especially the newer DLC dungeons) where a tank is a necessity. I understand wanting to clear the content quicker, but that does not work when you are then missing an integral member of the team. One possible way to reduce this issue is to split the queues. Mind you that this does not reduce the number of fake tanks, but I know that there are a lot of fake tanks who only want to do the base game dungeons, get dropped into a DLC dungeon and then instantly leave because they know they cannot clear the content. Or worse, the fake tank tries to do the content and keeps failing because he is not playing the role he is supposed to.
Also, another minor suggestion unrelated to the fake tanking. Bring the pledge quests in line with one another. I've noticed that several quests require you to kill key bosses, whereas others simply state 'complete [dungeon name]'. It would be great if all dungeons had the same structure of pledge quests. Nothing is more frustrating than having to run a dungeon twice because the first time the team was already halfway through the dungeon and you missed one of the earlier bosses (which means people will leave the second dungeon once they kill the remaining boss they needed).
I'd like to hear the thoughts of the community on this