I recently acquired a one-handed axe and mace of the stinging slashes set from dragonstar arena on normal, I went to test it to see what results I could get and, for one, it was not increasing the damage of twin slashes for each initial hit and bleed tick prior to its description.
At first I thought it would be a morph issue as I had it morphed to blood craze, but, turns out it affects the whole base ability and the morphs and is not working in which there is no damage increase. (I already submitted a ticket regarding this issue today.)
Platform: Xbox Series X
Megaserver: North America
Ticket Number: will be disclosed in an edit on the OP upon request.
Edit I: This was tested in PvE (in the overland
Moreover: after more testing on a training dummy, something just occurred to me and is creating a conflict of interest set wise.
Currently, the set says Twin slashes deals 1635 more damage "for each hit of the initial attack and bleed." which to my view point means that Twin slashes should be able to have increased ramping damage based on a flat value. akin to how the flame damage from the zaan monster set increases by 100% per tick of flame damage from the set itself alone.
Heres a twin slashes example:
*each initial hit deals 1000 damage (which is 2000 since it involves hitting a target with "both" one-handed weapons) and the target bleeds for 10000 damage over 20 seconds (assuming the target has 0 armor and resists.) which is 10 ticks of damage over time after a 2 second delay.
*Without Stinging slashes: this would be 1000 per hit with each weapon, followed by 1000 damage every 2 seconds after a 2 second delay, dealing 10000 damage over 20 seconds (10 ticks of damage.)
*With Stinging slashes(again, just how I see it, possible confusion ahead on my end, welcome to be wrong.): the first initial hit would be 1000 damage and the second hit would be 2635 since it is a flat increase.
then the first tick of bleed damage after the 2 second delay, would be 4270, then 5905 on 2nd tick, 7540 on 3rd, 9175 on 4th, 10810 on 5th, 12,445 on 6th, 14,080 on 7th, 15,715 on 8th, 17,350 on 9th, and the final 10th tick would hit for 18,985 damage, combined together all up, would amount to a staggering 119,910 damage! (Again, this is factoring in that the target has no form of Damage Mitigation on the target at all. Because if it did, it would affect the initial hits and the subsequent ticks of damage and result in significantly lower damage over that period of 20 seconds. While also factoring in that this is also without any "other" form of bonus damage sources.)
But as I tested, this was what was projected instead of what I would have seen thought-wise:
*with stinging slashes: both initial hits land for 2635 damage instead of 1000, and the 10000 damage over 20 seconds, or 1000 every 2 seconds, is increased to 2635, which makes the whole damage over time total 26,350.
I'm not the only one confused about the wording and mechanics of the stinging slashes weapon set. (I even searched "Stinging Slashes" in the basic forum search bar and found I wasn't the only one having their brains proverbially scrambled over it.
Edited by Skullstachio on April 28, 2023 5:08AM If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...
If a game does not respect your time, best thing to do is move on from it and find something else.